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Boommobile

Boommobile

Artifact — Vehicle5/5$0.18

When this Vehicle enters, add four mana of any one color. Spend this mana only to activate abilities. Exhaust — : This Vehicle deals X damage to any target. Put a +1/+1 counter on this Vehicle. (Activate each exhaust ability only once.) Crew 2

Legal in Commander

Is

Does

Rewards

Combos 69

  • Boommobile + Deadeye Navigator

    • Infinite artifact ETB
    • Infinite artifact LTB
    • Infinite creature ETB
    • Infinite creature LTB

    Mana needed: 306 decks on Commander Spellbook

    How it works

    Steps

    Activate Boommobile's crew ability by tapping Deadeye Navigator, causing Boommobile to become a creature until end of turn. Activate Deadeye Navigator by paying {1}{U}, blinking it. When Deadeye Navigator enters, its soulbond ability triggers, pairing it and Boommobile. Activate Boommobile by paying {1}{U}, blinking it. When Boommobile enters, it triggers, adding {U}{U}{U}{U} that can only be spent to activate abilities. Repeat.

    Commander Spellbook ↗
  • Boommobile + Orthion, Hero of Lavabrink + Staff of Domination

    • Infinite damage
    • Infinite creature tokens with haste
    • Infinite colored mana that can only be spent to activate abilities
    • Infinite lifegain triggers
    • Infinite lifegain
    • Infinite card draw
    • Infinite mana creatures you control can produce

    Mana needed: 92 decks on Commander Spellbook

    How it works

    Before you start

    Boommobile is a creature. Orthion does not have summoning sickness.

    Steps

    Activate Orthion's second ability by paying {6}{R}{R}{R} and tapping it, creating five token copies of Boommobile with haste. When the Boommobile tokens enter the battlefield, they trigger, adding {16}{R}{R}{R}{R} that can only be spent to activate abilities. Activate Staff of Domination's third ability by paying {3} and tapping it, untapping Orthion. Activate Staff of Domination's first ability by paying {1}, untapping it. Repeat.

    Commander Spellbook ↗
  • Boommobile + Orthion, Hero of Lavabrink + Umbral Mantle

    • Infinite damage
    • Infinite creature tokens with haste
    • Infinite colored mana that can only be spent to activate abilities
    • Infinite mana creatures you control can produce
    • Infinitely large creature until end of turn

    Mana needed: 74 decks on Commander Spellbook

    How it works

    Before you start

    Umbral Mantle attached to Orthion. Boommobile is a creature. Orthion does not have summoning sickness.

    Steps

    Activate Orthion's second ability by paying {6}{R}{R}{R} and tapping it, creating five token copies of Boommobile with haste. When the Boommobile tokens enter the battlefield, they trigger, adding {16}{R}{R}{R}{R} that can only be spent to activate abilities. Activate Orthion by paying {3} and untapping it, giving it +2/+2 until end of turn. Repeat.

    Commander Spellbook ↗
  • Boommobile + Orthion, Hero of Lavabrink + Aggravated Assault

    • Infinite damage
    • Infinite creature tokens with haste
    • Infinite colored mana that can only be spent to activate abilities
    • Infinite combat phases
    • Infinite mana creatures you control can produce

    Mana needed: 71 decks on Commander Spellbook

    How it works

    Before you start

    Boommobile is a creature. Orthion does not have summoning sickness. Aggravated Assault attached to Orthion.

    Steps

    Activate Orthion's second ability by paying {6}{R}{R}{R} and tapping it, creating five token copies of Boommobile with haste. When the Boommobile tokens enter the battlefield, they trigger, adding {12} plus eight {R} that can only be spent to activate abilities. Activate Aggravated Assault by paying {3}{R}{R}, untapping all creatures you control and causing you to get an additional combat and main phase after this one. Repeat.

    Commander Spellbook ↗
  • Boommobile + Orthion, Hero of Lavabrink + Sword of the Paruns

    • Infinite damage
    • Infinite creature tokens with haste
    • Infinite colored mana that can only be spent to activate abilities
    • Infinite mana creatures you control can produce

    Mana needed: 68 decks on Commander Spellbook

    How it works

    Before you start

    Sword of the Paruns attached to Orthion. Boommobile is a creature. Orthion does not have summoning sickness.

    Steps

    Activate Orthion's second ability by paying {6}{R}{R}{R} and tapping it, creating five token copies of Boommobile with haste. When the Boommobile tokens enter the battlefield, they trigger, adding {16}{R}{R}{R}{R} that can only be spent to activate abilities. Activate Sword of the Paruns by paying {3}, untapping Orthion. Repeat.

    Commander Spellbook ↗
  • Boommobile + Cogwork Assembler + Panharmonicon

    • Infinite damage
    • Infinite colored mana that can only be spent to activate abilities
    • Infinite copies of artifacts you control

    Mana needed: 30 decks on Commander Spellbook

    How it works

    Steps

    Activate Cogwork Assembler by paying {7}, creating a token copy of Boommobile. When the Boommobile token enters the battlefield, it triggers twice, adding {8} that can only be spent to activate abilities. Repeat.

    Commander Spellbook ↗
  • Boommobile + Kiki-Jiki, Mirror Breaker + Sword of the Paruns

    • Infinite damage
    • Infinite creature tokens with haste
    • Infinite colored mana that can only be spent to activate abilities
    • Infinite copies of most creatures you control with haste
    • Infinite mana creatures you control can produce
    • Infinite +1/+1 counters on an infinite number of creature tokens

    26 decks on Commander Spellbook

    How it works

    Before you start

    Boommobile is a creature.

    Steps

    Activate Kiki-Jiki by tapping it, creating a token copy of Boommobile with haste. When the Boommobile token enters the battlefield, it triggers, adding {4} that can only be spent to activate abilities. Activate Sword of the Paruns by paying {3}, untapping Kiki-Jiki. Repeat.

    Commander Spellbook ↗
  • Boommobile + Chrome Dome + Panharmonicon

    • Infinite colored mana that can only be spent to activate abilities
    • Infinite copies of artifacts you control
    • Infinite damage

    Mana needed: 6 decks on Commander Spellbook

    How it works

    Steps

    Activate Chrome Dome by paying {5}, creating a token copy of Boommobile. When the Boommobile token enters the battlefield, it triggers twice, adding {8} that can only be spent to activate abilities. Repeat.

    Commander Spellbook ↗
  • Boommobile + Cogwork Assembler + Mondrak, Glory Dominus

    • Infinite damage
    • Infinite colored mana that can only be spent to activate abilities
    • Infinite copies of artifacts you control

    Mana needed: 5 decks on Commander Spellbook

    How it works

    Steps

    Activate Cogwork Assembler by paying {7}, creating two token copies of Boommobile. When the Boommobile tokens enter the battlefield, they trigger, adding {8} that can only be spent to activate abilities. Repeat.

    Commander Spellbook ↗
  • Boommobile + Cogwork Assembler + Doubling Season

    • Infinite damage
    • Infinite colored mana that can only be spent to activate abilities
    • Infinite copies of artifacts you control

    Mana needed: 5 decks on Commander Spellbook

    How it works

    Steps

    Activate Cogwork Assembler by paying {7}, creating two token copies of Boommobile. When the Boommobile tokens enter the battlefield, they trigger, adding {8} that can only be spent to activate abilities. Repeat.

    Commander Spellbook ↗

Combo data from Commander Spellbook. Only combos of 2 or 3 named cards are listed.

Best commanders

Commanders whose abilities work with this card and share its colors, from what the cards do.

  1. Kilo, Apogee MindBoommobile taps your creatures, which Kilo, Apogee Mind can use because it triggers when your creature becomes tapped.
  2. Plargg, Dean of Chaos // Augusta, Dean of OrderBoommobile taps your creatures, which Plargg, Dean of Chaos // Augusta, Dean of Order can use because it cares how many of your creatures are tapped.
  3. Depala, Pilot ExemplarBoommobile taps your creatures, which Depala, Pilot Exemplar can use because it triggers when your creature becomes tapped.
  4. Magda, Brazen OutlawBoommobile taps your creatures, which Magda, Brazen Outlaw can use because it triggers when your creature becomes tapped.
  5. Sami, Ship's EngineerBoommobile taps your creatures, which Sami, Ship's Engineer can use because it cares how many of your creatures are tapped.
  6. Kuja, Genome Sorcerer // Trance Kuja, Fate DefiedBoommobile damages opponents and Kuja, Genome Sorcerer // Trance Kuja, Fate Defied multiplies your damage.
  7. Zabaz, the GlimmerwaspBoommobile puts +1/+1 counters on your creatures and Zabaz, the Glimmerwasp doubles counters.
  8. Saint Traft and Rem KarolusBoommobile taps your creatures, which Saint Traft and Rem Karolus can use because it triggers when your creature becomes tapped.
  9. Kirol, Attentive First-YearKirol, Attentive First-Year copies your triggered abilities, which Boommobile can use because it has an enter-the-battlefield trigger.
  10. Mister FantasticMister Fantastic copies your triggered abilities, which Boommobile can use because it has an enter-the-battlefield trigger.

View Boommobile on Scryfall