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Collective Inferno

Collective Inferno

Enchantment$1.31

Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for or one mana of that creature's color.) As this enchantment enters, choose a creature type. Double all damage that sources you control of the chosen type would deal.

Legal in Commander

Is

Does

Rewards

Combos 9

  • Collective Inferno + Champion of the Path + Malignus

    • Each opponent loses the game
    • Infinite damage

    Mana needed: 141 decks on Commander Spellbook

    How it works

    Steps

    Cast Malignus by paying {3}{R}{R}. It'll enter with power equal to half the highest life total among your opponents, rounded up. When Malignus enters, Champion of the Path triggers, causing Malignus to deal damage equal to its power doubled to each opponent due to Collective Inferno.

    Commander Spellbook ↗
  • Collective Inferno + Heartless Hidetsugu + Pariah's Shield

    • Near-infinite damage

    30 decks on Commander Spellbook

    How it works

    Before you start

    Each opponent's life total is 2 or greater.

    Steps

    Activate Heartless Hidetsugu by tapping it, dealing damage to each opponent equal to half their life total, rounded down, times 2, and dealing no damage to you due to Pariah's Shield.

    Commander Spellbook ↗
  • Collective Inferno + Heartless Hidetsugu + Pariah

    • Near-infinite damage

    3 decks on Commander Spellbook

    How it works

    Before you start

    Each opponent's life total is 2 or greater.

    Steps

    Activate Heartless Hidetsugu by tapping it, dealing damage to each opponent equal to half their life total, rounded down, times 2, and dealing no damage to you due to Pariah.

    Commander Spellbook ↗
  • Collective Inferno + Phyrexian Vindicator + Martyrdom

    • Infinite damage to one opponent

    Mana needed: 2 decks on Commander Spellbook

    How it works

    Before you start

    You are able to deal damage to a creature.

    Steps

    Cast Martyrdom by paying {1}{W}{W}, targeting Phyrexian Vindicator. Activate Phyrexian Vindicator by paying {0}, targeting a creature. Attempt to deal damage to the targeted creature. The damage will then be increased due to Collective Inferno, then redirected to Phyrexian Vindicator, which is then redirected back to the creature that was originally targeted. Holding priority, activate Phyrexian Vindicator by paying {0}, targeting the creature. Repeat step 4 until all damage will be redirected to Phyrexian Vindicator. Repeat from step 3.

    Commander Spellbook ↗
  • Collective Inferno + Heartless Hidetsugu + With Great Power . . .

    • Near-infinite damage

    2 decks on Commander Spellbook

    How it works

    Before you start

    Each opponent's life total is 2 or greater.

    Steps

    Activate Heartless Hidetsugu by tapping it, dealing damage to each opponent equal to half their life total, rounded down, times 2, and dealing no damage to you due to With Great Power....

    Commander Spellbook ↗
  • Collective Inferno + Heartless Hidetsugu + Gideon's Sacrifice

    • Near-infinite damage

    Mana needed: 1 decks on Commander Spellbook

    How it works

    Before you start

    Each opponent's life total is 2 or greater.

    Steps

    Cast Gideon's Sacrifice by paying {W}. Activate Heartless Hidetsugu by tapping it, dealing damage to each opponent equal to half their life total, rounded down, times 2, and dealing no damage to you due to Gideon's Sacrifice.

    Commander Spellbook ↗
  • Collective Inferno + Smaug the Impenetrable + Street Urchin

    • Infinite artifact ETB
    • Infinite artifact LTB
    • Infinite artifact sacrifice triggers

    Mana needed: 1 decks on Commander Spellbook

    How it works

    Before you start

    You control another creature or artifact. You control your commander. Collective Inferno has one of your commander's creature types chosen.

    Steps

    Activate your commander using the ability granted to it by Street Urchin by paying {1} and sacrificing another creature or artifact, dealing 2 damage to Smaug due to Collective Inferno. Smaug triggers, creating two Treasure tokens. Activate a Treasure by tapping and sacrificing it, adding {1}. Repeat.

    Commander Spellbook ↗
  • Collective Inferno + Toralf, God of Fury // Toralf's Hammer + Deathless Angel

    • Infinite damage to one opponent

    Mana needed: 0 decks on Commander Spellbook

    How it works

    Before you start

    An opponent controls two or more creatures that can be targeted by spells and abilities you control. You have a way to deal noncombat damage to one of the indestructible creatures such that the excess damage doubled will deal excess damage to the second indestructible creature.

    Steps

    Activate Deathless Angel twice by paying {W}{W}{W}{W}, giving two creatures an opponent controls indestructible until end of turn. Deal noncombat damage to one of the indestructible creatures, dealing an increased amount of damage instead due to Collective Inferno. Toralf triggers, dealing an amount of damage over the excess damage to the second indestructible creature due to Collective Inferno. Toralf triggers, dealing an amount of damage over the excess damage to the first indestructible creature due to Collective Inferno. Repeat from step 3 an arbitrarily large number of times. Resolve a Toralf trigger, dealing infinite damage to any target.

    Commander Spellbook ↗
  • Collective Inferno + Vigor + Deathbringer Thoctar

    • Infinite damage
    • Infinite +1/+1 counters on creatures you control

    0 decks on Commander Spellbook

    How it works

    Steps

    Activate Deathbringer Thoctar by removing a +1/+1 counter from it, putting two +1/+1 counters on it due to Vigor. Activate Deathbringer Thoctar by removing a +1/+1 counter from it, dealing 2 damage to any target. Repeat as desired.

    Commander Spellbook ↗

Combo data from Commander Spellbook. Only combos of 2 or 3 named cards are listed.

Best commanders

Commanders whose abilities work with this card and share its colors, from what the cards do.

  1. Plargg, Dean of Chaos // Augusta, Dean of OrderCollective Inferno taps your creatures, which Plargg, Dean of Chaos // Augusta, Dean of Order can use because it cares how many of your creatures are tapped.
  2. Sami, Ship's EngineerCollective Inferno taps your creatures, which Sami, Ship's Engineer can use because it cares how many of your creatures are tapped.
  3. Magda, Brazen OutlawCollective Inferno taps your creatures, which Magda, Brazen Outlaw can use because it triggers when your creature becomes tapped.
  4. Saint Traft and Rem KarolusCollective Inferno taps your creatures, which Saint Traft and Rem Karolus can use because it triggers when your creature becomes tapped.
  5. Kilo, Apogee MindCollective Inferno taps your creatures, which Kilo, Apogee Mind can use because it triggers when your creature becomes tapped.
  6. Spider-Gwen, Free SpiritCollective Inferno taps your creatures, which Spider-Gwen, Free Spirit can use because it triggers when your creature becomes tapped.
  7. Depala, Pilot ExemplarCollective Inferno taps your creatures, which Depala, Pilot Exemplar can use because it triggers when your creature becomes tapped.
  8. Hawkeye, Master MarksmanCollective Inferno taps your creatures, which Hawkeye, Master Marksman can use because it triggers when your creature becomes tapped.
  9. Annie Flash, the VeteranCollective Inferno taps your creatures, which Annie Flash, the Veteran can use because it triggers when your creature becomes tapped.
  10. Radha, Coalition WarlordCollective Inferno taps your creatures, which Radha, Coalition Warlord can use because it triggers when your creature becomes tapped.

View Collective Inferno on Scryfall