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Complete the Circuit

Complete the Circuit

Instant$0.31

Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for or one mana of that creature's color.) You may cast sorcery spells this turn as though they had flash. When you next cast an instant or sorcery spell this turn, copy that spell twice. You may choose new targets for the copies.

Legal in Commander

Is

Does

Rewards

Combos 5

  • Complete the Circuit + Biovisionary + Double Major

    • Win the game

    Mana needed: 20 decks on Commander Spellbook

    How it works

    Steps

    Cast Complete the Circuit by paying {5}{U}, copying the next instant or sorcery spell you cast twice. Cast Biovisionary by paying {1}{G}{U}. Holding priority, cast Double Major by paying {G}{U}, targeting Biovisionary. Complete the Circuit triggers, copying Double Major twice, with both copies targeting Biovisionary. Resolve all Double Majors, creating three copies of the Biovisionary spells. Resolve all Biovisionary spells, causing you to have a nontoken Biovisionary and three token Biovisionaries. At the beginning of your end step, each Biovisionary triggers. Resolve the first trigger, causing you to win the game.

    Commander Spellbook ↗
  • Complete the Circuit + Biovisionary + Cackling Counterpart

    • Win the game

    Mana needed: 19 decks on Commander Spellbook

    How it works

    Steps

    Cast Complete the Circuit by paying {5}{U}, causing you to copy the next instant or sorcery spell you cast twice. Cast Cackling Counterpart by paying {1}{U}{U}, targeting Biovisionary. Complete the Circuit triggers, copying Cackling Counterpart twice, with both copies targeting Biovisionary. Resolve all Cackling Counterparts, creating three token copies of Biovisionary. At the beginning of your end step, each Biovisionary triggers. Resolve the first trigger, causing you to win the game.

    Commander Spellbook ↗
  • Complete the Circuit + Biovisionary + Quasiduplicate

    • Win the game

    Mana needed: 16 decks on Commander Spellbook

    How it works

    Steps

    Cast Complete the Circuit by paying {5}{U}, causing you to copy the next instant or sorcery spell you cast twice. Cast Quasiduplicate by paying {1}{U}{U}, targeting Biovisionary. Complete the Circuit triggers, copying Quasiduplicate twice, with both copies targeting Biovisionary. Resolve all Quasiduplicates, creating three token copies of Biovisionary. At the beginning of your end step, each Biovisionary triggers. Resolve the first trigger, causing you to win the game.

    Commander Spellbook ↗
  • Complete the Circuit + Biovisionary + Croaking Counterpart

    • Win the game

    Mana needed: 12 decks on Commander Spellbook

    How it works

    Steps

    Cast Complete the Circuit by paying {5}{U}, causing you to copy the next instant or sorcery spell you cast twice. Cast Croaking Counterpart by paying {1}{G}{U}, targeting Biovisionary. Complete the Circuit triggers, copying Croaking Counterpart twice, with both copies targeting Biovisionary. Resolve all Croaking Counterparts, creating three token copies of Biovisionary that are 1/1 Frogs. At the beginning of your end step, each Biovisionary triggers. Resolve the first trigger, causing you to win the game.

    Commander Spellbook ↗
  • Complete the Circuit + Near-Death Experience + Yavimaya Bloomsage // Channel

    • Win the game

    Mana needed: 0 decks on Commander Spellbook

    How it works

    Before you start

    Yavimaya Bloomsage is prepared.

    Steps

    On the end step prior to your turn, cast Complete the Circuit by paying {5}{U}, reduced by the Convoke ability if possible. Cast a copy of Channel from exile by paying {G}{G}, unpreparing Yavimaya Bloomsage. Activate Channel by paying 1 life, adding {C}. Repeat step 3 until you have exactly 1 life. At the beginning of your upkeep, Near-Death Experience triggers, causing you to win the game.

    Commander Spellbook ↗

Combo data from Commander Spellbook. Only combos of 2 or 3 named cards are listed.

Best commanders

Commanders whose abilities work with this card and share its colors, from what the cards do.

  1. Gran-GranGran-Gran reduces your spell costs, which Complete the Circuit can use because it rewards an Instant or sorcery.
  2. Captain America, Living LegendComplete the Circuit taps your creatures, which Captain America, Living Legend can use because it triggers when your creature becomes tapped.
  3. Magnus the RedMagnus the Red reduces your spell costs, which Complete the Circuit can use because it rewards an Instant or sorcery.
  4. ElminsterElminster reduces your spell costs, which Complete the Circuit can use because it rewards an Instant or sorcery.
  5. Gandalf the GreyGandalf the Grey untaps your creatures and Complete the Circuit taps your creatures.
  6. Aang and KataraComplete the Circuit taps your creatures, which Aang and Katara can use because it cares how many of your creatures are tapped.
  7. Master PakkuComplete the Circuit taps your creatures, which Master Pakku can use because it triggers when your creature becomes tapped.
  8. Lyse HextLyse Hext reduces your spell costs, which Complete the Circuit can use because it rewards an Instant or sorcery.
  9. Baral, Chief of ComplianceBaral, Chief of Compliance reduces your spell costs, which Complete the Circuit can use because it rewards an Instant or sorcery.
  10. Eluge, the Shoreless SeaEluge, the Shoreless Sea reduces your spell costs, which Complete the Circuit can use because it rewards an Instant or sorcery.

View Complete the Circuit on Scryfall