

Conqueror's Galleon // Conqueror's Foothold
Artifact — Vehicle // Land$1.21
When this Vehicle attacks, exile it at end of combat, then return it to the battlefield transformed under your control. Crew 4 (Tap any number of creatures you control with total power 4 or more: This Vehicle becomes an artifact creature until end of turn.)
(Transforms from Conqueror's Galleon.) : Add . , : Draw a card, then discard a card. , : Draw a card. , : Return target card from your graveyard to your hand.
colorlessLegal in Commander
Is
Does
Rewards
Combos 9
Conqueror's Galleon // Conqueror's Foothold + Time Warp
- Infinite turns
Commander Spellbook ↗How it works
Steps
Cast Time Warp by paying its mana cost, causing you to take an extra turn after this one. Activate Conqueror's Foothold's fourth ability by paying {6} and tapping it, returning Time Warp from your graveyard to your hand. Repeat each turn.
Conqueror's Galleon // Conqueror's Foothold + Time Stretch
- Infinite turns
Commander Spellbook ↗How it works
Steps
Cast Time Stretch by paying {8}{U}{U}, causing you to take two extra turns after this one. Move to your first extra turn. Activate Conqueror's Foothold's fourth ability by paying {6} and tapping it, returning Time Stretch from your graveyard to your hand. Move to your second extra turn. Repeat.
Conqueror's Galleon // Conqueror's Foothold + Temporal Manipulation
- Infinite turns
Commander Spellbook ↗How it works
Steps
Cast Temporal Manipulation by paying its mana cost, causing you to take an extra turn after this one. Activate Conqueror's Foothold's fourth ability by paying {6} and tapping it, returning Temporal Manipulation from your graveyard to your hand. Repeat each turn.
Conqueror's Galleon // Conqueror's Foothold + Turnabout
- Infinite mana lands you control can produce
- Infinite untap of lands you control
Commander Spellbook ↗How it works
Before you start
Lands you control except Conqueror's Foothold can tap to produce at least {8}{U}{U}.
Steps
Activate any number of lands you control except Conqueror's Foothold by tapping them, adding at least {8}{U}{U}. Cast Turnabout by paying {2}{U}{U}, untapping all lands you control. Activate Conqueror's Foothold's fourth ability by paying {6} and tapping it, returning Turnabout from your graveyard to your hand. Repeat.
Conqueror's Galleon // Conqueror's Foothold + Notorious Throng
- Infinite turns
Commander Spellbook ↗How it works
Before you start
You control a Rogue that does not have summoning sickness and that cannot be blocked by an opponent.
Steps
Deal combat damage to an opponent using a Rogue. Cast Notorious Throng for its prowl cost by paying {5}{U}, causing you to take an extra turn after this one. Activate Conqueror's Foothold's fourth ability by paying {6} and tapping it, returning Notorious Throng from your graveyard to your hand. Repeat each turn.
Conqueror's Galleon // Conqueror's Foothold + Walk the Aeons
- Infinite turns
Commander Spellbook ↗How it works
Steps
Cast Walk the Aeons by paying its mana cost, causing you to take an extra turn after this one. Activate Conqueror's Foothold's fourth ability by paying {6} and tapping it, returning Walk the Aeons from your graveyard to your hand. Repeat each turn.
Conqueror's Galleon // Conqueror's Foothold + Capture of Jingzhou
- Infinite turns
Commander Spellbook ↗How it works
Steps
Cast Capture of Jingzhou by paying its mana cost, causing you to take an extra turn after this one. Activate Conqueror's Foothold's fourth ability by paying {6} and tapping it, returning Capture of Jingzhou from your graveyard to your hand. Repeat each turn.
Conqueror's Galleon // Conqueror's Foothold + Rude Awakening
- Infinite mana lands you control can produce
- Infinite untap of lands you control
Commander Spellbook ↗How it works
Before you start
Lands you control except Conqueror's Foothold can tap to produce at least {10}{G}.
Steps
Activate any number of lands you control except Conqueror's Foothold by tapping them, adding at least {10}{G}. Cast Rude Awakening by paying {4}{G}, untapping all lands you control. Activate Conqueror's Foothold's fourth ability by paying {6} and tapping it, returning Rude Awakening from your graveyard to your hand. Repeat.
Conqueror's Galleon // Conqueror's Foothold + Reset
- Infinite mana lands you control can produce
- Infinite untap of lands you control
Commander Spellbook ↗How it works
Before you start
Lands you control except Conqueror's Foothold can tap to produce at least {6}{U}{U}. It is an opponent's turn.
Steps
During an opponent's turn, after their upkeep step, activate any number of lands you control except Conqueror's Foothold by tapping them, adding at least {6}{U}{U}. Cast Reset by paying {U}{U}, untapping all lands you control. Activate Conqueror's Foothold's fourth ability by paying {6} and tapping it, returning Reset from your graveyard to your hand. Repeat.
Combo data from Commander Spellbook. Only combos of 2 or 3 named cards are listed.
Best commanders
Commanders whose abilities work with this card and share its colors, from what the cards do.
- Annie Flash, the VeteranConqueror's Galleon // Conqueror's Foothold fills your graveyard, which Annie Flash, the Veteran can use because it returns permanents from your graveyard.
- Gran-GranConqueror's Galleon // Conqueror's Foothold fills your graveyard, which Gran-Gran can use because it counts cards in your graveyard.
- Unctus, Grand MetatectUnctus, Grand Metatect fills your graveyard, which Conqueror's Galleon // Conqueror's Foothold can use because it returns permanents from your graveyard.
- Sanwell, Avenger AceConqueror's Galleon // Conqueror's Foothold taps your creatures, which Sanwell, Avenger Ace can use because it triggers when your creature becomes tapped.
- Lulu, Loyal HollyphantConqueror's Galleon // Conqueror's Foothold taps your creatures, which Lulu, Loyal Hollyphant can use because it cares how many of your creatures are tapped.
- Carnage, Crimson ChaosConqueror's Galleon // Conqueror's Foothold fills your graveyard, which Carnage, Crimson Chaos can use because it casts cards from your graveyard.
- Neerdiv, Devious DiverConqueror's Galleon // Conqueror's Foothold fills your graveyard, which Neerdiv, Devious Diver can use because it casts cards from your graveyard.
- Havi, the All-FatherConqueror's Galleon // Conqueror's Foothold fills your graveyard, which Havi, the All-Father can use because it counts cards in your graveyard.
- Sefris of the Hidden WaysConqueror's Galleon // Conqueror's Foothold fills your graveyard, which Sefris of the Hidden Ways can use because it counts cards in your graveyard.
- Captain America, Living LegendConqueror's Galleon // Conqueror's Foothold taps your creatures, which Captain America, Living Legend can use because it triggers when your creature becomes tapped.
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