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Conqueror's Galleon // Conqueror's FootholdConqueror's Galleon // Conqueror's Foothold, back face

Conqueror's Galleon // Conqueror's Foothold

Artifact — Vehicle // Land$1.21

When this Vehicle attacks, exile it at end of combat, then return it to the battlefield transformed under your control. Crew 4 (Tap any number of creatures you control with total power 4 or more: This Vehicle becomes an artifact creature until end of turn.)

(Transforms from Conqueror's Galleon.) : Add . , : Draw a card, then discard a card. , : Draw a card. , : Return target card from your graveyard to your hand.

colorlessLegal in Commander

Is

Does

Rewards

Combos 9

  • Conqueror's Galleon // Conqueror's Foothold + Time Warp

    • Infinite turns

    Mana needed: 92 decks on Commander Spellbook

    How it works

    Steps

    Cast Time Warp by paying its mana cost, causing you to take an extra turn after this one. Activate Conqueror's Foothold's fourth ability by paying {6} and tapping it, returning Time Warp from your graveyard to your hand. Repeat each turn.

    Commander Spellbook ↗
  • Conqueror's Galleon // Conqueror's Foothold + Time Stretch

    • Infinite turns

    Mana needed: 71 decks on Commander Spellbook

    How it works

    Steps

    Cast Time Stretch by paying {8}{U}{U}, causing you to take two extra turns after this one. Move to your first extra turn. Activate Conqueror's Foothold's fourth ability by paying {6} and tapping it, returning Time Stretch from your graveyard to your hand. Move to your second extra turn. Repeat.

    Commander Spellbook ↗
  • Conqueror's Galleon // Conqueror's Foothold + Temporal Manipulation

    • Infinite turns

    Mana needed: 61 decks on Commander Spellbook

    How it works

    Steps

    Cast Temporal Manipulation by paying its mana cost, causing you to take an extra turn after this one. Activate Conqueror's Foothold's fourth ability by paying {6} and tapping it, returning Temporal Manipulation from your graveyard to your hand. Repeat each turn.

    Commander Spellbook ↗
  • Conqueror's Galleon // Conqueror's Foothold + Turnabout

    • Infinite mana lands you control can produce
    • Infinite untap of lands you control

    53 decks on Commander Spellbook

    How it works

    Before you start

    Lands you control except Conqueror's Foothold can tap to produce at least {8}{U}{U}.

    Steps

    Activate any number of lands you control except Conqueror's Foothold by tapping them, adding at least {8}{U}{U}. Cast Turnabout by paying {2}{U}{U}, untapping all lands you control. Activate Conqueror's Foothold's fourth ability by paying {6} and tapping it, returning Turnabout from your graveyard to your hand. Repeat.

    Commander Spellbook ↗
  • Conqueror's Galleon // Conqueror's Foothold + Notorious Throng

    • Infinite turns

    Mana needed: 53 decks on Commander Spellbook

    How it works

    Before you start

    You control a Rogue that does not have summoning sickness and that cannot be blocked by an opponent.

    Steps

    Deal combat damage to an opponent using a Rogue. Cast Notorious Throng for its prowl cost by paying {5}{U}, causing you to take an extra turn after this one. Activate Conqueror's Foothold's fourth ability by paying {6} and tapping it, returning Notorious Throng from your graveyard to your hand. Repeat each turn.

    Commander Spellbook ↗
  • Conqueror's Galleon // Conqueror's Foothold + Walk the Aeons

    • Infinite turns

    Mana needed: 43 decks on Commander Spellbook

    How it works

    Steps

    Cast Walk the Aeons by paying its mana cost, causing you to take an extra turn after this one. Activate Conqueror's Foothold's fourth ability by paying {6} and tapping it, returning Walk the Aeons from your graveyard to your hand. Repeat each turn.

    Commander Spellbook ↗
  • Conqueror's Galleon // Conqueror's Foothold + Capture of Jingzhou

    • Infinite turns

    Mana needed: 41 decks on Commander Spellbook

    How it works

    Steps

    Cast Capture of Jingzhou by paying its mana cost, causing you to take an extra turn after this one. Activate Conqueror's Foothold's fourth ability by paying {6} and tapping it, returning Capture of Jingzhou from your graveyard to your hand. Repeat each turn.

    Commander Spellbook ↗
  • Conqueror's Galleon // Conqueror's Foothold + Rude Awakening

    • Infinite mana lands you control can produce
    • Infinite untap of lands you control

    36 decks on Commander Spellbook

    How it works

    Before you start

    Lands you control except Conqueror's Foothold can tap to produce at least {10}{G}.

    Steps

    Activate any number of lands you control except Conqueror's Foothold by tapping them, adding at least {10}{G}. Cast Rude Awakening by paying {4}{G}, untapping all lands you control. Activate Conqueror's Foothold's fourth ability by paying {6} and tapping it, returning Rude Awakening from your graveyard to your hand. Repeat.

    Commander Spellbook ↗
  • Conqueror's Galleon // Conqueror's Foothold + Reset

    • Infinite mana lands you control can produce
    • Infinite untap of lands you control

    31 decks on Commander Spellbook

    How it works

    Before you start

    Lands you control except Conqueror's Foothold can tap to produce at least {6}{U}{U}. It is an opponent's turn.

    Steps

    During an opponent's turn, after their upkeep step, activate any number of lands you control except Conqueror's Foothold by tapping them, adding at least {6}{U}{U}. Cast Reset by paying {U}{U}, untapping all lands you control. Activate Conqueror's Foothold's fourth ability by paying {6} and tapping it, returning Reset from your graveyard to your hand. Repeat.

    Commander Spellbook ↗

Combo data from Commander Spellbook. Only combos of 2 or 3 named cards are listed.

Best commanders

Commanders whose abilities work with this card and share its colors, from what the cards do.

  1. Annie Flash, the VeteranConqueror's Galleon // Conqueror's Foothold fills your graveyard, which Annie Flash, the Veteran can use because it returns permanents from your graveyard.
  2. Gran-GranConqueror's Galleon // Conqueror's Foothold fills your graveyard, which Gran-Gran can use because it counts cards in your graveyard.
  3. Unctus, Grand MetatectUnctus, Grand Metatect fills your graveyard, which Conqueror's Galleon // Conqueror's Foothold can use because it returns permanents from your graveyard.
  4. Sanwell, Avenger AceConqueror's Galleon // Conqueror's Foothold taps your creatures, which Sanwell, Avenger Ace can use because it triggers when your creature becomes tapped.
  5. Lulu, Loyal HollyphantConqueror's Galleon // Conqueror's Foothold taps your creatures, which Lulu, Loyal Hollyphant can use because it cares how many of your creatures are tapped.
  6. Carnage, Crimson ChaosConqueror's Galleon // Conqueror's Foothold fills your graveyard, which Carnage, Crimson Chaos can use because it casts cards from your graveyard.
  7. Neerdiv, Devious DiverConqueror's Galleon // Conqueror's Foothold fills your graveyard, which Neerdiv, Devious Diver can use because it casts cards from your graveyard.
  8. Havi, the All-FatherConqueror's Galleon // Conqueror's Foothold fills your graveyard, which Havi, the All-Father can use because it counts cards in your graveyard.
  9. Sefris of the Hidden WaysConqueror's Galleon // Conqueror's Foothold fills your graveyard, which Sefris of the Hidden Ways can use because it counts cards in your graveyard.
  10. Captain America, Living LegendConqueror's Galleon // Conqueror's Foothold taps your creatures, which Captain America, Living Legend can use because it triggers when your creature becomes tapped.

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