
Crookclaw Transmuter
Creature — Bird Wizard3/1$0.04
Flash Flying When this creature enters, switch target creature's power and toughness until end of turn.
Legal in Commander
Is
Rewards
Combos 2
Crookclaw Transmuter + Angelic Protector + Lightning Greaves
- Infinite combat damage to one opponent
Commander Spellbook ↗How it works
Before you start
You control at least one additional creature. An opponent is unable to block and kill Angelic Protector.
Steps
Activate Lightning Greaves' equip ability by paying {0}, targeting Angelic Protector. Angelic Protector triggers, giving itself +0/+3 until end of turn. Resolve the Lightning Greaves ability, attaching it to Angelic Protector. Activate Lightning Greaves' equip ability by paying {0}, attaching it to another creature you control. Repeat an arbitrarily large number of times. Cast Crookclaw Transmuter by paying {3}{U}. Crookclaw Transmuter enters the battlefield, switching Angelic Protector's power and toughness until end of turn. Deal combat damage to an opponent with Angelic Protector, causing the opponent to lose the game due to having zero or less life.
Crookclaw Transmuter + Task Force + Lightning Greaves
- Infinite combat damage to one opponent
Commander Spellbook ↗How it works
Before you start
You control at least one additional creature. An opponent is unable to block and kill Task Force.
Steps
Activate Lightning Greaves' equip ability by paying {0}, targeting Task Force. Task Force triggers, giving itself +0/+3 until end of turn. Resolve the Lightning Greaves ability, attaching it to Task Force. Activate Lightning Greaves' equip ability by paying {0}, attaching it to another creature you control. Repeat an arbitrarily large number of times. Cast Crookclaw Transmuter by paying {3}{U}. Crookclaw Transmuter enters the battlefield, switching Task Force's power and toughness until end of turn. Deal combat damage to an opponent with Task Force, causing the opponent to lose the game due to having zero or less life.
Combo data from Commander Spellbook. Only combos of 2 or 3 named cards are listed.
Best commanders
Commanders whose abilities work with this card and share its colors, from what the cards do.
- Naban, Dean of IterationCrookclaw Transmuter is a Wizard, which Naban, Dean of Iteration can use.
- Yarok, the DesecratedYarok, the Desecrated copies your triggered abilities, which Crookclaw Transmuter can use because it has an enter-the-battlefield trigger.
- Mister FantasticMister Fantastic copies your triggered abilities, which Crookclaw Transmuter can use because it has an enter-the-battlefield trigger.
- Thassa, Deep-DwellingThassa, Deep-Dwelling blinks / re-enters your creatures, which Crookclaw Transmuter can use because it has an enter-the-battlefield trigger.
- Brago, King EternalBrago, King Eternal blinks / re-enters your creatures, which Crookclaw Transmuter can use because it has an enter-the-battlefield trigger.
- Y'shtola RhulY'shtola Rhul blinks / re-enters your creatures, which Crookclaw Transmuter can use because it has an enter-the-battlefield trigger.
- Kykar, Zephyr AwakenerKykar, Zephyr Awakener blinks / re-enters your creatures, which Crookclaw Transmuter can use because it has an enter-the-battlefield trigger.
- Abuelo, Ancestral EchoAbuelo, Ancestral Echo blinks / re-enters your creatures, which Crookclaw Transmuter can use because it has an enter-the-battlefield trigger.
- Oji, the Exquisite BladeOji, the Exquisite Blade blinks / re-enters your creatures, which Crookclaw Transmuter can use because it has an enter-the-battlefield trigger.
- Elrond, Moon-ReaderElrond, Moon-Reader blinks / re-enters your creatures, which Crookclaw Transmuter can use because it has an enter-the-battlefield trigger.