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Daydream

Daydream

Sorcery$0.41

Exile target creature you control, then return that card to the battlefield under its owner's control with a +1/+1 counter on it. Flashback (You may cast this card from your graveyard for its flashback cost. Then exile it.)

Legal in Commander

Is

Does

Rewards

Combos 56

  • Daydream + Preston, the Vanisher + Felidar Guardian

    • Infinite creature tokens
    • Infinite mana lands you control can produce
    • Infinite mana lands you control that enter the battlefield untapped can produce

    Mana needed: 1,585 decks on Commander Spellbook

    How it works

    Steps

    Cast Daydream by paying its mana cost, blinking Felidar Guardian. Felidar Guardian and Preston trigger. Resolve the Felidar Guardian trigger, blinking another permanent you control. Resolve the Preston trigger, creating a token copy of Felidar Guardian that is a 0/1 Illusion. When the Felidar Guardian token enters the battlefield, it triggers, blinking the nontoken Felidar Guardian. Repeat from step 2.

    Commander Spellbook ↗
  • Daydream + Preston, the Vanisher + Restoration Angel

    • Infinite creature tokens

    Mana needed: 1,425 decks on Commander Spellbook

    How it works

    Steps

    Cast Daydream by paying its mana cost, blinking Restoration Angel. Restoration Angel and Preston trigger. Resolve the Restoration Angel trigger, blinking another permanent you control. Resolve the Preston trigger, creating a token copy of Restoration Angel that is a 0/1 Illusion. When the Restoration Angel token enters the battlefield, it triggers, blinking the nontoken Restoration Angel. Repeat from step 2.

    Commander Spellbook ↗
  • Daydream + Abdel Adrian, Gorion's Ward + Archaeomancer

    • Infinite creature tokens

    Mana needed: 568 decks on Commander Spellbook

    How it works

    Before you start

    You have any number of other nonland permanents that enter the battlefield untapped, and that can collectively tap to produce enough mana to cast Daydream exiled by Abdel Adrian.

    Steps

    Cast Daydream by paying its mana cost, blinking Abdel Adrian. Abdel Adrian leaves the battlefield, returning Archaeomancer and all other cards that were exiled with it to the battlefield. Abdel Adrian and Archaeomancer trigger. Resolve the Archaeomancer trigger, returning Daydream from your graveyard to your hand. Holding priority, activate any number of nonland permanents you control by tapping them, adding at least enough mana to cast Daydream. Resolve the Abdel Adrian trigger, exiling Archaeomancer and the mana-producing permanents until Abdel Adrian leaves the battlefield, and creating a 1/1 Soldier creature token for each permanent exiled this way. Repeat.

    Commander Spellbook ↗
  • Daydream + Preston, the Vanisher + Icewind Stalwart

    • Infinite creature tokens

    Mana needed: 470 decks on Commander Spellbook

    How it works

    Steps

    Cast Daydream by paying its mana cost, blinking Icewind Stalwart. Icewind Stalwart and Preston trigger. Resolve the Icewind Stalwart trigger, blinking another permanent you control. Resolve the Preston trigger, creating a token copy of Icewind Stalwart that is a 0/1 Illusion. When the Icewind Stalwart token enters the battlefield, it triggers, blinking the nontoken Icewind Stalwart. Repeat from step 2.

    Commander Spellbook ↗
  • Daydream + Preston, the Vanisher + Wispweaver Angel

    • Infinite creature tokens

    Mana needed: 412 decks on Commander Spellbook

    How it works

    Steps

    Cast Daydream by paying its mana cost, blinking Wispweaver Angel. Wispweaver Angel and Preston trigger. Resolve the Wispweaver Angel trigger, blinking another permanent you control. Resolve the Preston trigger, creating a token copy of Wispweaver Angel that is a 0/1 Illusion. When the Wispweaver Angel token enters the battlefield, it triggers, blinking the nontoken Wispweaver Angel. Repeat from step 2.

    Commander Spellbook ↗
  • Daydream + Dualcaster Mage

    • Infinite creature ETB
    • Infinite creature LTB
    • Infinite magecraft triggers

    Mana needed: 303 decks on Commander Spellbook

    How it works

    Before you start

    There are legal target(s) for Daydream.

    Steps

    Cast Daydream by paying its mana cost. Holding priority, cast Dualcaster Mage by paying its mana cost. When Dualcaster Mage enters, it triggers, copying Daydream, with the copy targeting Dualcaster Mage. Resolve the copy of Daydream, blinking Dualcaster Mage. Repeat from step 3.

    Commander Spellbook ↗
  • Daydream + Naru Meha, Master Wizard

    • Infinite creature ETB
    • Infinite creature LTB
    • Infinite magecraft triggers

    Mana needed: 151 decks on Commander Spellbook

    How it works

    Before you start

    There are legal target(s) for Daydream.

    Steps

    Cast Daydream by paying its mana cost. Holding priority, cast Naru Meha by paying its mana cost. When Naru Meha enters, it triggers, copying Daydream, with the copy targeting Naru Meha. Resolve the copy of Daydream, blinking Naru Meha. Repeat from step 3.

    Commander Spellbook ↗
  • Daydream + Abdel Adrian, Gorion's Ward + Eternal Witness

    • Infinite creature tokens

    Mana needed: 127 decks on Commander Spellbook

    How it works

    Before you start

    You have any number of other nonland permanents that enter the battlefield untapped, and that can collectively tap to produce enough mana to cast Daydream exiled by Abdel Adrian.

    Steps

    Cast Daydream by paying its mana cost, blinking Abdel Adrian. Abdel Adrian leaves the battlefield, returning Eternal Witness and all other cards that were exiled with it to the battlefield. Abdel Adrian and Eternal Witness trigger. Resolve the Eternal Witness trigger, returning Daydream from your graveyard to your hand. Holding priority, activate any number of nonland permanents you control by tapping them, adding at least enough mana to cast Daydream. Resolve the Abdel Adrian trigger, exiling Eternal Witness and the mana-producing permanents until Abdel Adrian leaves the battlefield, and creating a 1/1 Soldier creature token for each permanent exiled this way. Repeat.

    Commander Spellbook ↗
  • Daydream + Storm-Kiln Artist + Pinnacle Monk // Mystic Peak

    • Infinite artifact ETB
    • Infinite artifact LTB
    • Infinite creature ETB
    • Infinite creature LTB
    • Infinite magecraft triggers
    • Infinite storm count

    Mana needed: 105 decks on Commander Spellbook

    How it works

    Steps

    Cast Daydream by paying {W}, targeting Pinnacle Monk Storm-Kiln Artist triggers, creating a Treasure artifact token. Resolve Daydream, blinking Pinnacle Monk When Pinnacle Monk enters the battlefield, it triggers, returning Daydream to your hand from your graveyard. Activate the Treasure by tapping and sacrificing it, adding {W}. Repeat.

    Commander Spellbook ↗
  • Daydream + Abdel Adrian, Gorion's Ward + Mnemonic Wall

    • Infinite creature tokens

    Mana needed: 103 decks on Commander Spellbook

    How it works

    Before you start

    You have any number of other nonland permanents that enter the battlefield untapped, and that can collectively tap to produce enough mana to cast Daydream exiled by Abdel Adrian.

    Steps

    Cast Daydream by paying its mana cost, blinking Abdel Adrian. Abdel Adrian leaves the battlefield, returning Mnemonic Wall and all other cards that were exiled with it to the battlefield. Abdel Adrian and Mnemonic Wall trigger. Resolve the Mnemonic Wall trigger, returning Daydream from your graveyard to your hand. Holding priority, activate any number of nonland permanents you control by tapping them, adding at least enough mana to cast Daydream. Resolve the Abdel Adrian trigger, exiling Mnemonic Wall and the mana-producing permanents until Abdel Adrian leaves the battlefield, and creating a 1/1 Soldier creature token for each permanent exiled this way. Repeat.

    Commander Spellbook ↗

Combo data from Commander Spellbook. Only combos of 2 or 3 named cards are listed.

Best commanders

Commanders whose abilities work with this card and share its colors, from what the cards do.

  1. Byrke, Long Ear of the LawDaydream blinks / re-enters your creatures, which Byrke, Long Ear of the Law can use because it has an enter-the-battlefield trigger.
  2. The Master of KeysDaydream blinks / re-enters your creatures, which The Master of Keys can use because it has an enter-the-battlefield trigger.
  3. Ensign Harry Kim, OperationsDaydream blinks / re-enters your creatures, which Ensign Harry Kim, Operations can use because it triggers when your creatures enter.
  4. Niv-Mizzet, SupremeNiv-Mizzet, Supreme casts cards from your graveyard, which Daydream can use.
  5. Katilda and LierKatilda and Lier casts cards from your graveyard, which Daydream can use.
  6. Bess, Soul NourisherDaydream blinks / re-enters your creatures, which Bess, Soul Nourisher can use because it triggers when your creatures enter.
  7. Miles Morales // Ultimate Spider-ManDaydream blinks / re-enters your creatures, which Miles Morales // Ultimate Spider-Man can use because it has an enter-the-battlefield trigger.
  8. Caradora, Heart of AlacriaDaydream blinks / re-enters your creatures, which Caradora, Heart of Alacria can use because it has an enter-the-battlefield trigger.
  9. The ThingDaydream puts +1/+1 counters on your creatures and The Thing doubles counters.
  10. Massimo, the MagicianDaydream blinks / re-enters your creatures, which Massimo, the Magician can use because it has an enter-the-battlefield trigger.

View Daydream on Scryfall