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Ember Island Production

Ember Island Production

Sorcery$0.36

Choose one — • Create a token that's a copy of target creature you control, except it's not legendary and it's a 4/4 Hero in addition to its other types. • Create a token that's a copy of target creature an opponent controls, except it's not legendary and it's a 2/2 Coward in addition to its other types.

Legal in Commander

Is

Does

Combos 8

  • Ember Island Production + Dualcaster Mage

    • Infinite creature tokens

    Mana needed: 568 decks on Commander Spellbook

    How it works

    Before you start

    You control at least one creature.

    Steps

    Cast Ember Island Production by paying its mana cost, targeting a creature you control. Holding priority, cast Dualcaster Mage by paying {1}{R}{R}. When Dualcaster Mage enters the battlefield, it triggers, copying Ember Island Production, targeting Dualcaster Mage. Resolve the copy of Ember Island Production, creating a token copy of Dualcaster Mage. Repeat from step 3.

    Commander Spellbook ↗
  • Ember Island Production + Naru Meha, Master Wizard

    • Infinite creature tokens

    Mana needed: 153 decks on Commander Spellbook

    How it works

    Before you start

    You control at least one creature.

    Steps

    Cast Ember Island Production by paying its mana cost, targeting a creature you control. Holding priority, cast Naru Meha either from your hand or from the command zone by paying {2}{U}{U} plus commander tax, if applicable. When Naru Meha enters the battlefield, it triggers, copying Ember Island Production, targeting Naru Meha. Resolve the copy of Ember Island Production, creating a token copy of Naru Meha. Put either Naru Meha into your graveyard due to the legend rule. Repeat from step 3.

    Commander Spellbook ↗
  • Ember Island Production + Terra, Magical Adept // Esper Terra

    • Infinite colored mana
    • Infinite creature tokens with haste

    Mana needed: 61 decks on Commander Spellbook

    How it works

    Steps

    Cast Ember Island Production by paying {3}{U}{U}, creating a token copy of Esper Terra that isn't legendary and will enter with a lore counter on it. When the Esper Terra token enters the battlefield, its first chapter ability triggers, creating a token copy of itself with haste and four lore counters on it. When the Esper Terra token enters the battlefield, its first, second, third and fourth chapter abilities trigger. Resolve the first and second trigger, creating token copies of any nonlegendary enchantment you control. Resolve the fourth trigger, causing you to add {W}{W}{U}{U}{B}{B}{R}{R}{G}{G} and exile the Esper Terra token. Resolve the third trigger, creating a token copy of the Esper Terra token created in step 2 with haste and four lore counters on it. Repeat from step 3.

    Commander Spellbook ↗
  • Ember Island Production + Mirror-Mad Phantasm

    • Infinite self-mill

    Mana needed: 18 decks on Commander Spellbook

    How it works

    Steps

    Cast Ember Island Production by paying its mana cost, creating a token copy of Mirror-Mad Phantasm. Activate the Mirror-Mad Phantasm token by paying {1}{U}, shuffling the token into your library and milling your entire library due to it not having a card named Mirror-Mad Phantasm in it.

    Commander Spellbook ↗
  • Ember Island Production + Biovisionary + Echo Mage

    • Win the game

    Mana needed: 4 decks on Commander Spellbook

    How it works

    Steps

    Cast Ember Island Production by paying its mana cost, targeting Biovisionary. Holding priority, activate Echo Mage by tapping it, copying Ember Island Production twice, with both copies targeting Biovisionary. Resolve all Ember Island Production spells, creating three token copies of Biovisionary. At the beginning of your end step, each Biovisionary triggers. Resolve the first trigger, causing you to win the game.

    Commander Spellbook ↗
  • Ember Island Production + Biovisionary + Mnemonic Deluge

    • Win the game

    Mana needed: 4 decks on Commander Spellbook

    How it works

    Steps

    Cast Mnemonic Deluge by paying {6}{U}{U}{U}, exiling Ember Island Production and casting three copies of it without paying their mana costs. Resolve the three Ember Island Production copies, creating three token copies of Biovisionary. At the beginning of your end step, each Biovisionary you control triggers. Resolve the first trigger, causing you to win the game.

    Commander Spellbook ↗
  • Ember Island Production + Biovisionary + Thunderclap Drake

    • Win the game

    Mana needed: 3 decks on Commander Spellbook

    How it works

    Before you start

    You've cast your commander from the command zone at least twice this game.

    Steps

    Activate Thunderclap Drake by paying {2}{U} and sacrificing it. Cast Ember Island Production by paying its mana cost, targeting Biovisionary. Thunderclap Drake triggers, copying Ember Island Production at least twice, with all copies targeting Biovisionary. Resolve all Ember Island Production spells, creating at least three copies of Biovisionary. At the beginning of your end step, each Biovisionary triggers, causing you to win the game.

    Commander Spellbook ↗
  • Ember Island Production + Summon: G.F. Cerberus + Biovisionary

    • Win the game

    Mana needed: 1 decks on Commander Spellbook

    How it works

    Steps

    At the beginning of your precombat main phase. Summon: G.F. Cerberus triggers, putting a lore counter on it and triggering its third chapter ability, copying the next instant or sorcery spell you cast twice. Cast Ember Island Production by paying its mana cost, targeting Biovisionary. Summon: G.F. Cerberus triggers, copying Ember Island Production twice, with the copies targeting Biovisionary. Resolve all Ember Island Productions, copying Biovisionary three times. At the beginning of your end step, each Biovisionary triggers. Resolve the first trigger, causing you to win the game.

    Commander Spellbook ↗

Combo data from Commander Spellbook. Only combos of 2 or 3 named cards are listed.

Best commanders

Commanders whose abilities work with this card and share its colors, from what the cards do.

  1. Adrix and Nev, TwincastersEmber Island Production makes creature tokens and Adrix and Nev, Twincasters doubles tokens.
  2. Bard, King of DaleEmber Island Production makes creature tokens and Bard, King of Dale doubles tokens.
  3. Donatello, the BrainsEmber Island Production makes creature tokens and Donatello, the Brains doubles tokens.
  4. Grimgrin, Corpse-BornEmber Island Production makes creature tokens and Grimgrin, Corpse-Born sacrifices your creatures.
  5. Kels, Fight FixerEmber Island Production makes creature tokens and Kels, Fight Fixer sacrifices your creatures.
  6. Barrin, Master WizardEmber Island Production makes creature tokens and Barrin, Master Wizard sacrifices your creatures.
  7. Kykar, Wind's FuryEmber Island Production makes creature tokens and Kykar, Wind's Fury sacrifices your creatures.
  8. Temmet, Vizier of NaktamunEmber Island Production makes creature tokens, which Temmet, Vizier of Naktamun can use because it rewards having/making creature tokens.
  9. Leonardo, the BalanceEmber Island Production makes creature tokens, which Leonardo, the Balance can use because it rewards having/making creature tokens.
  10. Amareth, the LustrousEmber Island Production makes creature tokens, which Amareth, the Lustrous can use because it rewards other permanents entering.

View Ember Island Production on Scryfall