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Escape Protocol

Escape Protocol

Enchantment$0.19

Whenever you cycle a card, you may pay . When you do, exile target artifact or creature you control, then return it to the battlefield under its owner's control.

Legal in Commander

Is

Does

Rewards

Combos 6

  • Escape Protocol + Scholar of the Ages + Turnabout

    • Infinite card draw
    • Near-infinite mana lands you control can produce

    18 decks on Commander Spellbook

    How it works

    Before you start

    You have an instant and/or sorcery card in hand with cycling. Lands you control can tap to produce {4}{U}{U} plus enough additional mana to cycle the instant/sorcery card in hand.

    Steps

    Activate all mana-producing lands you control by tapping them, adding at least {3}{U}{U} plus enough mana to pay for the cycling cost of an instant/sorcery card in your hand. Cast Turnabout by paying {2}{U}{U}, untapping all lands you control. Activate any instant/sorcery card in your hand's cycling ability by paying its cycling cost and discarding it. Escape Protocol triggers, causing you to pay {1} to blink Scholar of the Ages. Scholar of the Ages enters the battlefield, returning Turnabout and the card with cycling from your graveyard to your hand. Resolve the cycling ability from step 2, causing you to draw a card. Repeat.

    Commander Spellbook ↗
  • Escape Protocol + Scholar of the Ages + Time Warp

    • Infinite turns

    Mana needed: 6 decks on Commander Spellbook

    How it works

    Before you start

    You have an instant and/or sorcery card in hand with cycling.

    Steps

    Cast Time Warp by paying {3}{U}{U}, causing you to take an extra turn after this one. Activate any instant/sorcery card in your hand's cycling ability by paying its cycling cost and discarding it. Escape Protocol triggers, causing you to pay {1} to blink Scholar of the Ages. Scholar of the Ages enters the battlefield, returning Time Warp and the card with cycling from your graveyard to your hand. Resolve the cycling ability from step 2, causing you to draw a card. Repeat each turn.

    Commander Spellbook ↗
  • Escape Protocol + Scholar of the Ages + Temporal Manipulation

    • Infinite turns

    Mana needed: 4 decks on Commander Spellbook

    How it works

    Before you start

    You have an instant and/or sorcery card in hand with cycling.

    Steps

    Cast Temporal Manipulation by paying {3}{U}{U}, causing you to take an extra turn after this one. Activate any instant/sorcery card in your hand's cycling ability by paying its cycling cost and discarding it. Escape Protocol triggers, causing you to pay {1} to blink Scholar of the Ages. Scholar of the Ages enters the battlefield, returning Temporal Manipulation and the card with cycling from your graveyard to your hand. Resolve the cycling ability from step 2, causing you to draw a card. Repeat each turn.

    Commander Spellbook ↗
  • Escape Protocol + Scholar of the Ages + Walk the Aeons

    • Infinite turns

    Mana needed: 2 decks on Commander Spellbook

    How it works

    Before you start

    You have an instant and/or sorcery card in hand with cycling.

    Steps

    Cast Walk the Aeons by paying {5}{U}{U}, causing you to take an extra turn after this one. Activate any instant/sorcery card in your hand's cycling ability by paying its cycling cost and discarding it. Escape Protocol triggers, causing you to pay {1} to blink Scholar of the Ages. Scholar of the Ages enters the battlefield, returning Walk the Aeons and the card with cycling from your graveyard to your hand. Resolve the cycling ability from step 2, causing you to draw a card. Repeat each turn.

    Commander Spellbook ↗
  • Escape Protocol + Scholar of the Ages + Dramatic Reversal

    • Infinite card draw
    • Near-infinite mana nonland permanents you control can produce

    2 decks on Commander Spellbook

    How it works

    Before you start

    You have an instant and/or sorcery card in hand with cycling. Nonland permanents you control can tap to produce {3}{U} plus enough additional mana to cycle the instant/sorcery card in hand.

    Steps

    Activate all nonland mana-producing permanents you control by tapping them, adding at least {3}{U} plus enough mana to pay for the cycling cost of an instant/sorcery card in your hand. Cast Dramatic Reversal by paying {1}{U}, untapping all nonland permanents you control. Activate any instant/sorcery card in your hand's cycling ability by paying its cycling cost and discarding it. Escape Protocol triggers, causing you to pay {1} to blink Scholar of the Ages. Scholar of the Ages enters the battlefield, returning Dramatic Reversal and the card with cycling from your graveyard to your hand. Resolve the cycling ability from step 2, causing you to draw a card. Repeat.

    Commander Spellbook ↗
  • Escape Protocol + Scholar of the Ages + Capture of Jingzhou

    • Infinite turns

    Mana needed: 0 decks on Commander Spellbook

    How it works

    Before you start

    You have an instant and/or sorcery card in hand with cycling.

    Steps

    Cast Capture of Jingzhou by paying {3}{U}{U}, causing you to take an extra turn after this one. Activate any instant/sorcery card in your hand's cycling ability by paying its cycling cost and discarding it. Escape Protocol triggers, causing you to pay {1} to blink Scholar of the Ages. Scholar of the Ages enters the battlefield, returning Capture of Jingzhou and the card with cycling from your graveyard to your hand. Resolve the cycling ability from step 2, causing you to draw a card. Repeat each turn.

    Commander Spellbook ↗

Combo data from Commander Spellbook. Only combos of 2 or 3 named cards are listed.

Best commanders

Commanders whose abilities work with this card and share its colors, from what the cards do.

  1. Lonis, CryptozoologistLonis, Cryptozoologist makes artifact tokens, which Escape Protocol can use because it rewards an Artifact.
  2. Elrond, Lord of RivendellEscape Protocol blinks / re-enters your creatures, which Elrond, Lord of Rivendell can use because it has an enter-the-battlefield trigger.
  3. Clement, the WorrywortEscape Protocol blinks / re-enters your creatures, which Clement, the Worrywort can use because it has an enter-the-battlefield trigger.
  4. Massimo, the MagicianEscape Protocol blinks / re-enters your creatures, which Massimo, the Magician can use because it has an enter-the-battlefield trigger.
  5. Monstrosity of the LakeEscape Protocol blinks / re-enters your creatures, which Monstrosity of the Lake can use because it has an enter-the-battlefield trigger.
  6. Stockman, Mad Fly-entistEscape Protocol blinks / re-enters your creatures, which Stockman, Mad Fly-entist can use because it has an enter-the-battlefield trigger.
  7. Breya, Etherium ShaperEscape Protocol blinks / re-enters your creatures, which Breya, Etherium Shaper can use because it has an enter-the-battlefield trigger.
  8. Tetzin, Gnome Champion // The Golden-Gear ColossusEscape Protocol blinks / re-enters your creatures, which Tetzin, Gnome Champion // The Golden-Gear Colossus can use because it has an enter-the-battlefield trigger.
  9. Galadriel, Light of ValinorEscape Protocol blinks / re-enters your creatures, which Galadriel, Light of Valinor can use because it triggers when your creatures enter.
  10. Ezuri, Claw of ProgressEscape Protocol blinks / re-enters your creatures, which Ezuri, Claw of Progress can use because it triggers when your creatures enter.

View Escape Protocol on Scryfall