
Gyre Sage
Creature — Elf Druid1/2$0.56
Evolve (Whenever a creature you control enters, if that creature has greater power or toughness than this creature, put a +1/+1 counter on this creature.) : Add for each +1/+1 counter on this creature.
Legal in Commander
Is
Does
Rewards
Combos 36
Gyre Sage + Staff of Domination
- Infinite card draw
- Infinite lifegain
- Infinite lifegain triggers
- Infinite mana creatures you control can produce
- Infinite green mana
Commander Spellbook ↗How it works
Before you start
Gyre Sage does not have summoning sickness, and has at least five +1/+1 counters on it.
Steps
Activate Gyre Sage by tapping it, adding at least {G}{G}{G}{G}{G}. Activate Staff of Domination's third ability by paying {3} and tapping it, untapping Gyre Sage. Activate Staff of Domination's first ability by paying {1}, untapping it. Repeat.
Gyre Sage + Umbral Mantle
- Infinite green mana
- Infinitely large creature until end of turn
- Infinite mana creatures you control can produce
Commander Spellbook ↗How it works
Before you start
Umbral Mantle attached to Gyre Sage. Gyre Sage does not have summoning sickness, and has at least three +1/+1 counters on it.
Steps
Activate Gyre Sage by tapping it, adding at least three mana of any color. Activate Gyre Sage by paying {3} and untapping it, giving it +2/+2 until end of turn. Repeat.
Gyre Sage + Sword of the Paruns
- Infinite mana creatures you control can produce
- Infinite green mana
Commander Spellbook ↗How it works
Before you start
Gyre Sage does not have summoning sickness, and has at least four +1/+1 counters on it. Sword of the Paruns attached to Gyre Sage
Steps
Activate Gyre Sage by tapping it, adding at least {G}{G}{G}{G}. Activate Sword of the Paruns by paying {3}, untapping Gyre Sage Repeat.
Gyre Sage + Experiment Kraj + Gilder Bairn
- Infinite green mana
- Infinite proliferate
Commander Spellbook ↗How it works
Steps
Activate Experiment Kraj using Gyre Sage's ability by tapping it, adding at least {G}{G}{G}. Activate Experiment Kraj using Gilder Bairn's ability by paying {2}{G/U} and untapping it, doubling each counter on target permanent. Repeat.
Gyre Sage + Marvin, Murderous Mimic + Pili-Pala
- Infinite colored mana
Commander Spellbook ↗How it works
Before you start
Marvin does not have summoning sickness and has at least two +1/+1 counters on it.
Steps
Activate Marvin using Gyre Sage's ability by tapping it, adding at least {G}{G}. Activate Marvin using Pili-Pala's ability by paying {2} and untapping it, adding one mana of any color. Repeat.
Gyre Sage + Wirewood Symbiote + Mirror Entity
- Infinite green mana
- Infinitely large creatures you control until end of turn
Commander Spellbook ↗How it works
Before you start
Gyre Sage does not have summoning sickness, and has at least two +1/+1 counters on it.
Steps
Activate Gyre Sage by tapping it, adding at least {G}{G}. Cast Wirewood Symbiote by paying {G}. Activate Mirror Entity by paying {1}, giving creatures you control all creature types and base power and toughness 1/1 until end of turn. Activate Wirewood Symbiote by returning it from the battlefield to your hand, untapping Gyre Sage. Repeat.
Gyre Sage + Ashaya, Soul of the Wild + Scryb Ranger
- Infinite green mana
Commander Spellbook ↗How it works
Steps
Activate Gyre Sage by tapping it, adding at least {G}{G}. Activate Scryb Ranger by returning it from the battlefield to your hand, untapping Gyre Sage. Cast Scryb Ranger by paying {1}{G}. Repeat.
Gyre Sage + Gilder Bairn + Agatha's Soul Cauldron
- Infinite green mana
- Infinite proliferate
Commander Spellbook ↗How it works
Before you start
Gilder Bairn is exiled by Agatha's Soul Cauldron. Gyre Sage has at least three +1/+1 counters on it.
Steps
Activate Gyre Sage by tapping it, adding at least {G}{G}{G} Activate Gyre Sage using Gilder Bairn's ability by paying {2}{G/U} and untapping it, doubling the counters on target permanent. Repeat.
Gyre Sage + Mimeoplasm, Revered One + Gilder Bairn
- Infinite green mana
- Infinite proliferate
Commander Spellbook ↗How it works
Steps
Activate Mimeoplasm by paying {2}, causing it to become a copy of Gyre Sage. Activate Mimeoplasm by tapping it, adding at least seven {G}. Activate Mimeoplasm by paying {2}, causing it to become a copy of Gilder Bairn. Activate Mimeoplasm using Gilder Bairn's ability by paying {2}{G/U} and untapping it. Repeat.
Gyre Sage + Temur Sabertooth + Hyrax Tower Scout
- Infinite mana creatures you control can produce
- Infinite green mana
Commander Spellbook ↗How it works
Steps
Activate Gyre Sage by tapping it, adding at least {G}{G}{G}{G}{G}. Cast Hyrax Tower Scout by paying {2}{G}. When Hyrax Tower Scout enters the battlefield, it triggers, untapping Gyre Sage. Activate Temur Sabertooth by paying {1}{G}, returning Hyrax Tower Scout from the battlefield to your hand. Repeat.
Combo data from Commander Spellbook. Only combos of 2 or 3 named cards are listed.
Best commanders
Commanders whose abilities work with this card and share its colors, from what the cards do.
- Byrke, Long Ear of the LawByrke, Long Ear of the Law puts +1/+1 counters on your creatures, which Gyre Sage can use.
- Tromell, Seymour's ButlerTromell, Seymour's Butler proliferates, which Gyre Sage can use because it puts +1/+1 counters on your creatures.
- High Perfect MorcantHigh Perfect Morcant proliferates, which Gyre Sage can use because it puts +1/+1 counters on your creatures.
- Bristly Bill, Spine SowerBristly Bill, Spine Sower puts +1/+1 counters on your creatures, which Gyre Sage can use.
- Zimone, Paradox SculptorZimone, Paradox Sculptor puts +1/+1 counters on your creatures, which Gyre Sage can use.
- Sazh KatzroySazh Katzroy puts +1/+1 counters on your creatures, which Gyre Sage can use.
- Tanazir QuandrixTanazir Quandrix puts +1/+1 counters on your creatures, which Gyre Sage can use.
- Bright-Palm, Soul AwakenerBright-Palm, Soul Awakener puts +1/+1 counters on your creatures, which Gyre Sage can use.
- Hulk, Strongest There IsHulk, Strongest There Is puts +1/+1 counters on your creatures, which Gyre Sage can use.
- Roalesk, Apex HybridRoalesk, Apex Hybrid proliferates, which Gyre Sage can use because it puts +1/+1 counters on your creatures.