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Gyre Sage

Gyre Sage

Creature — Elf Druid1/2$0.56

Evolve (Whenever a creature you control enters, if that creature has greater power or toughness than this creature, put a +1/+1 counter on this creature.) : Add for each +1/+1 counter on this creature.

Legal in Commander

Is

Does

Rewards

Combos 36

  • Gyre Sage + Staff of Domination

    • Infinite card draw
    • Infinite lifegain
    • Infinite lifegain triggers
    • Infinite mana creatures you control can produce
    • Infinite green mana

    7,088 decks on Commander Spellbook

    How it works

    Before you start

    Gyre Sage does not have summoning sickness, and has at least five +1/+1 counters on it.

    Steps

    Activate Gyre Sage by tapping it, adding at least {G}{G}{G}{G}{G}. Activate Staff of Domination's third ability by paying {3} and tapping it, untapping Gyre Sage. Activate Staff of Domination's first ability by paying {1}, untapping it. Repeat.

    Commander Spellbook ↗
  • Gyre Sage + Umbral Mantle

    • Infinite green mana
    • Infinitely large creature until end of turn
    • Infinite mana creatures you control can produce

    3,918 decks on Commander Spellbook

    How it works

    Before you start

    Umbral Mantle attached to Gyre Sage. Gyre Sage does not have summoning sickness, and has at least three +1/+1 counters on it.

    Steps

    Activate Gyre Sage by tapping it, adding at least three mana of any color. Activate Gyre Sage by paying {3} and untapping it, giving it +2/+2 until end of turn. Repeat.

    Commander Spellbook ↗
  • Gyre Sage + Sword of the Paruns

    • Infinite mana creatures you control can produce
    • Infinite green mana

    1,122 decks on Commander Spellbook

    How it works

    Before you start

    Gyre Sage does not have summoning sickness, and has at least four +1/+1 counters on it. Sword of the Paruns attached to Gyre Sage

    Steps

    Activate Gyre Sage by tapping it, adding at least {G}{G}{G}{G}. Activate Sword of the Paruns by paying {3}, untapping Gyre Sage Repeat.

    Commander Spellbook ↗
  • Gyre Sage + Experiment Kraj + Gilder Bairn

    • Infinite green mana
    • Infinite proliferate

    761 decks on Commander Spellbook

    How it works

    Steps

    Activate Experiment Kraj using Gyre Sage's ability by tapping it, adding at least {G}{G}{G}. Activate Experiment Kraj using Gilder Bairn's ability by paying {2}{G/U} and untapping it, doubling each counter on target permanent. Repeat.

    Commander Spellbook ↗
  • Gyre Sage + Marvin, Murderous Mimic + Pili-Pala

    • Infinite colored mana

    426 decks on Commander Spellbook

    How it works

    Before you start

    Marvin does not have summoning sickness and has at least two +1/+1 counters on it.

    Steps

    Activate Marvin using Gyre Sage's ability by tapping it, adding at least {G}{G}. Activate Marvin using Pili-Pala's ability by paying {2} and untapping it, adding one mana of any color. Repeat.

    Commander Spellbook ↗
  • Gyre Sage + Wirewood Symbiote + Mirror Entity

    • Infinite green mana
    • Infinitely large creatures you control until end of turn

    297 decks on Commander Spellbook

    How it works

    Before you start

    Gyre Sage does not have summoning sickness, and has at least two +1/+1 counters on it.

    Steps

    Activate Gyre Sage by tapping it, adding at least {G}{G}. Cast Wirewood Symbiote by paying {G}. Activate Mirror Entity by paying {1}, giving creatures you control all creature types and base power and toughness 1/1 until end of turn. Activate Wirewood Symbiote by returning it from the battlefield to your hand, untapping Gyre Sage. Repeat.

    Commander Spellbook ↗
  • Gyre Sage + Ashaya, Soul of the Wild + Scryb Ranger

    • Infinite green mana

    269 decks on Commander Spellbook

    How it works

    Steps

    Activate Gyre Sage by tapping it, adding at least {G}{G}. Activate Scryb Ranger by returning it from the battlefield to your hand, untapping Gyre Sage. Cast Scryb Ranger by paying {1}{G}. Repeat.

    Commander Spellbook ↗
  • Gyre Sage + Gilder Bairn + Agatha's Soul Cauldron

    • Infinite green mana
    • Infinite proliferate

    240 decks on Commander Spellbook

    How it works

    Before you start

    Gilder Bairn is exiled by Agatha's Soul Cauldron. Gyre Sage has at least three +1/+1 counters on it.

    Steps

    Activate Gyre Sage by tapping it, adding at least {G}{G}{G} Activate Gyre Sage using Gilder Bairn's ability by paying {2}{G/U} and untapping it, doubling the counters on target permanent. Repeat.

    Commander Spellbook ↗
  • Gyre Sage + Mimeoplasm, Revered One + Gilder Bairn

    • Infinite green mana
    • Infinite proliferate

    Mana needed: 199 decks on Commander Spellbook

    How it works

    Steps

    Activate Mimeoplasm by paying {2}, causing it to become a copy of Gyre Sage. Activate Mimeoplasm by tapping it, adding at least seven {G}. Activate Mimeoplasm by paying {2}, causing it to become a copy of Gilder Bairn. Activate Mimeoplasm using Gilder Bairn's ability by paying {2}{G/U} and untapping it. Repeat.

    Commander Spellbook ↗
  • Gyre Sage + Temur Sabertooth + Hyrax Tower Scout

    • Infinite mana creatures you control can produce
    • Infinite green mana

    163 decks on Commander Spellbook

    How it works

    Steps

    Activate Gyre Sage by tapping it, adding at least {G}{G}{G}{G}{G}. Cast Hyrax Tower Scout by paying {2}{G}. When Hyrax Tower Scout enters the battlefield, it triggers, untapping Gyre Sage. Activate Temur Sabertooth by paying {1}{G}, returning Hyrax Tower Scout from the battlefield to your hand. Repeat.

    Commander Spellbook ↗

Combo data from Commander Spellbook. Only combos of 2 or 3 named cards are listed.

Best commanders

Commanders whose abilities work with this card and share its colors, from what the cards do.

  1. Byrke, Long Ear of the LawByrke, Long Ear of the Law puts +1/+1 counters on your creatures, which Gyre Sage can use.
  2. Tromell, Seymour's ButlerTromell, Seymour's Butler proliferates, which Gyre Sage can use because it puts +1/+1 counters on your creatures.
  3. High Perfect MorcantHigh Perfect Morcant proliferates, which Gyre Sage can use because it puts +1/+1 counters on your creatures.
  4. Bristly Bill, Spine SowerBristly Bill, Spine Sower puts +1/+1 counters on your creatures, which Gyre Sage can use.
  5. Zimone, Paradox SculptorZimone, Paradox Sculptor puts +1/+1 counters on your creatures, which Gyre Sage can use.
  6. Sazh KatzroySazh Katzroy puts +1/+1 counters on your creatures, which Gyre Sage can use.
  7. Tanazir QuandrixTanazir Quandrix puts +1/+1 counters on your creatures, which Gyre Sage can use.
  8. Bright-Palm, Soul AwakenerBright-Palm, Soul Awakener puts +1/+1 counters on your creatures, which Gyre Sage can use.
  9. Hulk, Strongest There IsHulk, Strongest There Is puts +1/+1 counters on your creatures, which Gyre Sage can use.
  10. Roalesk, Apex HybridRoalesk, Apex Hybrid proliferates, which Gyre Sage can use because it puts +1/+1 counters on your creatures.

View Gyre Sage on Scryfall