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Imps' Taunt

Imps' Taunt

Instant$0.16

Buyback (You may pay an additional as you cast this spell. If you do, put this card into your hand as it resolves.) Target creature attacks this turn if able.

Legal in Commander

Is

Combos 6

  • Imps' Taunt + Avatar Aang // Aang, Master of Elements

    • Infinite storm count
    • Infinite magecraft triggers

    15 decks on Commander Spellbook

    How it works

    Steps

    Cast Imps' Taunt with buyback by paying {0} due to Aang's cost reduction, returning Imps' Taunt to your hand. Repeat.

    Commander Spellbook ↗
  • Imps' Taunt + Orvar, the All-Form + Palinchron

    • Infinite copies of creatures you control
    • Infinite creature tokens
    • Infinite mana lands you control can produce
    • Infinite untap of lands you control

    1 decks on Commander Spellbook

    How it works

    Before you start

    You control up to seven lands that can tap to produce at least {4}{B}.

    Steps

    Activate up to seven lands you control by tapping them, adding at least {4}{B}. Cast Imps' Taunt with buyback by paying {4}{B}, targeting Palinchron. Orvar's first ability triggers, creating a token copy of Palinchron. When the Palinchron token enters the battlefield, it triggers, untapping up to seven lands. Resolve Imps' Taunt, returning it to your hand. Repeat. If you control up to seven lands that can tap to produce at least {5}{B}, this combo nets infinite mana, which you can then target any creatures you control in step 2 to create infinite token copies of them.

    Commander Spellbook ↗
  • Imps' Taunt + Orvar, the All-Form + Peregrine Drake

    • Infinite creature tokens

    1 decks on Commander Spellbook

    How it works

    Before you start

    You control up to five lands that can tap to produce at least {4}{B}.

    Steps

    Activate up to five lands you control by tapping them, adding at least {4}{B}. Cast Imps' Taunt with buyback by paying {4}{B}, targeting Peregrine Drake. Orvar's first ability triggers, creating a token copy of Peregrine Drake. When the Peregrine Drake token enters the battlefield, it triggers, untapping up to five lands. Resolve Imps' Taunt, returning it to your hand. Repeat.

    Commander Spellbook ↗
  • Imps' Taunt + Samut, the Driving Force + Storm-Kiln Artist

    • Infinite artifact ETB
    • Infinite artifact LTB
    • Infinite storm count
    • Infinite magecraft triggers

    Mana needed: 0 decks on Commander Spellbook

    How it works

    Before you start

    You have max speed.

    Steps

    Cast Imps' Taunt with buyback by paying {B}. Storm-Kiln Artist triggers, creating a Treasure token. Resolve Imps' Taunt. Activate the Treasure by tapping and sacrificing it, adding {B}. Repeat.

    Commander Spellbook ↗
  • Imps' Taunt + Orvar, the All-Form + Great Whale

    • Infinite copies of creatures you control
    • Infinite creature tokens
    • Infinite mana lands you control can produce
    • Infinite untap of lands you control

    0 decks on Commander Spellbook

    How it works

    Before you start

    You control up to seven lands that can tap to produce at least {4}{B}.

    Steps

    Activate up to seven lands you control by tapping them, adding at least {4}{B}. Cast Imps' Taunt with buyback by paying {4}{B}, targeting Great Whale. Orvar's first ability triggers, creating a token copy of Great Whale. When the Great Whale token enters the battlefield, it triggers, untapping up to seven lands. Resolve Imps' Taunt, returning it to your hand. Repeat. If you control up to seven lands that can tap to produce at least {5}{B}, this combo nets infinite mana, which you can then target any creatures you control in step 2 to create infinite token copies of them.

    Commander Spellbook ↗
  • Imps' Taunt + There and Back Again + Orvar, the All-Form

    • Infinite artifact tokens
    • Infinite colored mana
    • Infinite copies of creatures you control
    • Infinite creature tokens
    • Infinite Treasure tokens

    Mana needed: 0 decks on Commander Spellbook

    How it works

    Before you start

    There and Back Again has exactly two lore counters on it.

    Steps

    At the beginning of your precombat main phase, There and Back Again triggers, creating a legendary 6/6 Smaug creature token, and causing you to sacrifice There and Back Again. Cast Imps' Taunt with buyback by paying {4}{B}, targeting the Smaug token. Orvar's first ability triggers, creating a copy of the Smaug token. Put the new Smaug token into your graveyard due to the legend rule. When Smaug dies, it triggers, creating fourteen Treasure tokens. Resolve Imps' Taunt from step 2, returning it to your hand. Activate five Treasures by tapping and sacrificing them, adding {4}{B}. Repeat from step 2. Once you have infinite colored mana, you may instead target any other creature(s) you control using Imps' Taunt, to create infinite tokens of them using Orvar.

    Commander Spellbook ↗

Combo data from Commander Spellbook. Only combos of 2 or 3 named cards are listed.

Best commanders

Commanders whose abilities work with this card and share its colors, from what the cards do.

  1. Silverquill, the DisputantImps' Taunt is an Instant or sorcery, which Silverquill, the Disputant can use.
  2. Anhelo, the PainterImps' Taunt is an Instant or sorcery, which Anhelo, the Painter can use.
  3. Zevlor, Elturel ExileImps' Taunt is an Instant or sorcery, which Zevlor, Elturel Exile can use.
  4. Rassilon, the War PresidentImps' Taunt is an Instant or sorcery, which Rassilon, the War President can use.
  5. Fire Lord AzulaFire Lord Azula copies your spells and Imps' Taunt is an Instant or sorcery.

View Imps' Taunt on Scryfall