
Imps' Taunt
Instant$0.16
Buyback (You may pay an additional as you cast this spell. If you do, put this card into your hand as it resolves.) Target creature attacks this turn if able.
Legal in Commander
Is
Combos 6
Imps' Taunt + Avatar Aang // Aang, Master of Elements
- Infinite storm count
- Infinite magecraft triggers
Commander Spellbook ↗How it works
Steps
Cast Imps' Taunt with buyback by paying {0} due to Aang's cost reduction, returning Imps' Taunt to your hand. Repeat.
Imps' Taunt + Orvar, the All-Form + Palinchron
- Infinite copies of creatures you control
- Infinite creature tokens
- Infinite mana lands you control can produce
- Infinite untap of lands you control
Commander Spellbook ↗How it works
Before you start
You control up to seven lands that can tap to produce at least {4}{B}.
Steps
Activate up to seven lands you control by tapping them, adding at least {4}{B}. Cast Imps' Taunt with buyback by paying {4}{B}, targeting Palinchron. Orvar's first ability triggers, creating a token copy of Palinchron. When the Palinchron token enters the battlefield, it triggers, untapping up to seven lands. Resolve Imps' Taunt, returning it to your hand. Repeat. If you control up to seven lands that can tap to produce at least {5}{B}, this combo nets infinite mana, which you can then target any creatures you control in step 2 to create infinite token copies of them.
Imps' Taunt + Orvar, the All-Form + Peregrine Drake
- Infinite creature tokens
Commander Spellbook ↗How it works
Before you start
You control up to five lands that can tap to produce at least {4}{B}.
Steps
Activate up to five lands you control by tapping them, adding at least {4}{B}. Cast Imps' Taunt with buyback by paying {4}{B}, targeting Peregrine Drake. Orvar's first ability triggers, creating a token copy of Peregrine Drake. When the Peregrine Drake token enters the battlefield, it triggers, untapping up to five lands. Resolve Imps' Taunt, returning it to your hand. Repeat.
Imps' Taunt + Samut, the Driving Force + Storm-Kiln Artist
- Infinite artifact ETB
- Infinite artifact LTB
- Infinite storm count
- Infinite magecraft triggers
Commander Spellbook ↗How it works
Before you start
You have max speed.
Steps
Cast Imps' Taunt with buyback by paying {B}. Storm-Kiln Artist triggers, creating a Treasure token. Resolve Imps' Taunt. Activate the Treasure by tapping and sacrificing it, adding {B}. Repeat.
Imps' Taunt + Orvar, the All-Form + Great Whale
- Infinite copies of creatures you control
- Infinite creature tokens
- Infinite mana lands you control can produce
- Infinite untap of lands you control
Commander Spellbook ↗How it works
Before you start
You control up to seven lands that can tap to produce at least {4}{B}.
Steps
Activate up to seven lands you control by tapping them, adding at least {4}{B}. Cast Imps' Taunt with buyback by paying {4}{B}, targeting Great Whale. Orvar's first ability triggers, creating a token copy of Great Whale. When the Great Whale token enters the battlefield, it triggers, untapping up to seven lands. Resolve Imps' Taunt, returning it to your hand. Repeat. If you control up to seven lands that can tap to produce at least {5}{B}, this combo nets infinite mana, which you can then target any creatures you control in step 2 to create infinite token copies of them.
Imps' Taunt + There and Back Again + Orvar, the All-Form
- Infinite artifact tokens
- Infinite colored mana
- Infinite copies of creatures you control
- Infinite creature tokens
- Infinite Treasure tokens
Commander Spellbook ↗How it works
Before you start
There and Back Again has exactly two lore counters on it.
Steps
At the beginning of your precombat main phase, There and Back Again triggers, creating a legendary 6/6 Smaug creature token, and causing you to sacrifice There and Back Again. Cast Imps' Taunt with buyback by paying {4}{B}, targeting the Smaug token. Orvar's first ability triggers, creating a copy of the Smaug token. Put the new Smaug token into your graveyard due to the legend rule. When Smaug dies, it triggers, creating fourteen Treasure tokens. Resolve Imps' Taunt from step 2, returning it to your hand. Activate five Treasures by tapping and sacrificing them, adding {4}{B}. Repeat from step 2. Once you have infinite colored mana, you may instead target any other creature(s) you control using Imps' Taunt, to create infinite tokens of them using Orvar.
Combo data from Commander Spellbook. Only combos of 2 or 3 named cards are listed.
Best commanders
Commanders whose abilities work with this card and share its colors, from what the cards do.
- Silverquill, the DisputantImps' Taunt is an Instant or sorcery, which Silverquill, the Disputant can use.
- Anhelo, the PainterImps' Taunt is an Instant or sorcery, which Anhelo, the Painter can use.
- Zevlor, Elturel ExileImps' Taunt is an Instant or sorcery, which Zevlor, Elturel Exile can use.
- Rassilon, the War PresidentImps' Taunt is an Instant or sorcery, which Rassilon, the War President can use.
- Fire Lord AzulaFire Lord Azula copies your spells and Imps' Taunt is an Instant or sorcery.