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Jaws of Defeat

Jaws of Defeat

Enchantment$1.50

Whenever a creature you control enters, target opponent loses life equal to the difference between that creature's power and its toughness.

Legal in Commander

Is

Does

Rewards

Combos 41

  • Jaws of Defeat + Overkill

    • Target opponent loses the game
    • Near-infinite lifeloss for target opponent

    Mana needed: 6,469 decks on Commander Spellbook

    How it works

    Before you start

    You have a way to cause a creature to enter the battlefield under your control.

    Steps

    Cause any creature to enter the battlefield under your control, triggering Jaws of Defeat. Holding priority, cast Overkill by paying {2}{B}, giving the creature that entered -0/-9999 until end of turn. The creature dies as a state-based action due to having less than 0 toughness. Resolve the Jaws of Defeat trigger, causing target opponent to lose life equal to the difference between the creature's power and toughness, using its last known information.

    Commander Spellbook ↗
  • Jaws of Defeat + Hyalopterous Lemure

    • Target opponent loses the game

    Mana needed: 376 decks on Commander Spellbook

    How it works

    Steps

    Cast Hyalopterous Lemure by paying {4}{B}. When Hyalopterous Lemure enters the battlefield, Jaws of Defeat triggers. Holding priority, activate Hyalopterous Lemure by paying {0}, giving it -1/-0 until end of turn. Repeat step 3 an arbitrarily large number of times. Resolve the Jaws of Defeat trigger, causing target opponent to lose life equal to the difference between Hyalopterous Lemure's power and toughness.

    Commander Spellbook ↗
  • Jaws of Defeat + Tree of Perdition + Thousand-Year Elixir

    • Target opponent loses the game

    Mana needed: 367 decks on Commander Spellbook

    How it works

    Steps

    Cast Tree of Perdition by paying {3}{B}. When Tree of Perdition enters the battlefield, Jaws of Defeat triggers, targeting an opponent. If the opponent has 13 or more life, hold priority and then activate Tree of Perdition by tapping it, swapping its toughness with an opponent's life total. Resolve the Jaws of Defeat trigger, causing the opponent targeted in step 3 to lose life equal to Tree of Perdition's toughness. The opponent loses the game as a state-based action due to having 0 or less life.

    Commander Spellbook ↗
  • Jaws of Defeat + Tree of Perdition + Akroma's Memorial

    • Target opponent loses the game

    Mana needed: 346 decks on Commander Spellbook

    How it works

    Steps

    Cast Tree of Perdition by paying {3}{B}. When Tree of Perdition enters the battlefield, Jaws of Defeat triggers, targeting an opponent. If the opponent has 13 or more life, hold priority and then activate Tree of Perdition by tapping it, swapping its toughness with an opponent's life total. Resolve the Jaws of Defeat trigger, causing the opponent targeted in step 3 to lose life equal to Tree of Perdition's toughness. The opponent loses the game as a state-based action due to having 0 or less life.

    Commander Spellbook ↗
  • Jaws of Defeat + Viscid Lemures

    • Target opponent loses the game

    Mana needed: 296 decks on Commander Spellbook

    How it works

    Steps

    Cast Viscid Lemures by paying {4}{B} When Viscid Lemures enters the battlefield, Jaws of Defeat triggers. Holding priority, activate Viscid Lemures by paying {0}, giving it -1/-0 and swampwalk until end of turn. Repeat step 3 an arbitrarily large number of times. Resolve the Jaws of Defeat trigger, causing an opponent to lose life equal to the difference between Viscid Lemures' power and toughness.

    Commander Spellbook ↗
  • Jaws of Defeat + Tree of Perdition + Tyvar, Jubilant Brawler

    • Target opponent loses the game

    Mana needed: 284 decks on Commander Spellbook

    How it works

    Steps

    Cast Tree of Perdition by paying {3}{B}. When Tree of Perdition enters the battlefield, Jaws of Defeat triggers, targeting an opponent. If the opponent has 13 or more life, hold priority and then activate Tree of Perdition by tapping it, swapping its toughness with an opponent's life total. Resolve the Jaws of Defeat trigger, causing the opponent targeted in step 3 to lose life equal to Tree of Perdition's toughness. The opponent loses the game as a state-based action due to having 0 or less life.

    Commander Spellbook ↗
  • Jaws of Defeat + Tree of Perdition + Concordant Crossroads

    • Target opponent loses the game

    Mana needed: 238 decks on Commander Spellbook

    How it works

    Steps

    Cast Tree of Perdition by paying {3}{B}. When Tree of Perdition enters the battlefield, Jaws of Defeat triggers, targeting an opponent. If the opponent has 13 or more life, hold priority and then activate Tree of Perdition by tapping it, swapping its toughness with an opponent's life total. Resolve the Jaws of Defeat trigger, causing the opponent targeted in step 3 to lose life equal to Tree of Perdition's toughness. The opponent loses the game as a state-based action due to having 0 or less life.

    Commander Spellbook ↗
  • Jaws of Defeat + Tree of Perdition + Tuktuk Rubblefort

    • Target opponent loses the game

    Mana needed: 81 decks on Commander Spellbook

    How it works

    Steps

    Cast Tree of Perdition by paying {3}{B}. When Tree of Perdition enters the battlefield, Jaws of Defeat triggers, targeting an opponent. If the opponent has 13 or more life, hold priority and then activate Tree of Perdition by tapping it, swapping its toughness with an opponent's life total. Resolve the Jaws of Defeat trigger, causing the opponent targeted in step 3 to lose life equal to Tree of Perdition's toughness. The opponent loses the game as a state-based action due to having 0 or less life.

    Commander Spellbook ↗
  • Jaws of Defeat + Daru Spiritualist + Nomads en-Kor

    • Target opponent loses the game

    Mana needed: 16 decks on Commander Spellbook

    How it works

    Steps

    Cast Daru Spiritualist by paying {1}{W}. When Daru Spiritualist enters the battlefield, Jaws of Defeat triggers. Holding priority, activate Nomads en-Kor by paying {0}, targeting Daru Spiritualist. Daru Spiritualist triggers, giving it +0/+2 until end of turn. Resolve the Nomads en-Kor ability. Repeat from step 3 an arbitrarily large number of times. Resolve the Jaws of Defeat trigger, causing an opponent to lose an arbitrarily large amount of life.

    Commander Spellbook ↗
  • Jaws of Defeat + Daru Spiritualist + Shaman en-Kor

    • Target opponent loses the game

    Mana needed: 15 decks on Commander Spellbook

    How it works

    Steps

    Cast Daru Spiritualist by paying {1}{W}. When Daru Spiritualist enters the battlefield, Jaws of Defeat triggers. Holding priority, activate Shaman en-Kor by paying {0}, targeting Daru Spiritualist. Daru Spiritualist triggers, giving it +0/+2 until end of turn. Resolve the Shaman en-Kor ability. Repeat from step 3 an arbitrarily large number of times. Resolve the Jaws of Defeat trigger, causing an opponent to lose an arbitrarily large amount of life.

    Commander Spellbook ↗

Combo data from Commander Spellbook. Only combos of 2 or 3 named cards are listed.

Best commanders

Commanders whose abilities work with this card and share its colors, from what the cards do.

  1. Terra, Magical Adept // Esper TerraTerra, Magical Adept // Esper Terra blinks / re-enters your creatures, which Jaws of Defeat can use because it triggers when your creatures enter.
  2. Valgavoth, Harrower of SoulsJaws of Defeat drains opponents' life, which Valgavoth, Harrower of Souls can use.
  3. Y'shtola, Night's BlessedJaws of Defeat drains opponents' life, which Y'shtola, Night's Blessed can use.
  4. Rakdos, Lord of RiotsJaws of Defeat drains opponents' life, which Rakdos, Lord of Riots can use.
  5. Kefka, Court Mage // Kefka, Ruler of RuinJaws of Defeat drains opponents' life, which Kefka, Court Mage // Kefka, Ruler of Ruin can use.
  6. Emet-Selch of the Third SeatJaws of Defeat drains opponents' life, which Emet-Selch of the Third Seat can use.
  7. Sygg, River CutthroatJaws of Defeat drains opponents' life, which Sygg, River Cutthroat can use.
  8. Davros, Dalek CreatorJaws of Defeat drains opponents' life, which Davros, Dalek Creator can use.
  9. The Master of Lake-townJaws of Defeat drains opponents' life, which The Master of Lake-town can use.
  10. Sheoldred // The True ScripturesSheoldred // The True Scriptures blinks / re-enters your creatures, which Jaws of Defeat can use because it triggers when your creatures enter.

View Jaws of Defeat on Scryfall