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Keymaster Rogue

Keymaster Rogue

Creature — Human Rogue3/2$0.04

This creature can't be blocked. When this creature enters, return a creature you control to its owner's hand.

Legal in Commander

Is

Rewards

Combos 6

  • Keymaster Rogue + Zacama, Primal Calamity + Virtue of Knowledge // Vantress Visions

    • Infinite lifegain
    • Infinite lifegain triggers
    • Infinite mana lands you control can produce

    0 decks on Commander Spellbook

    How it works

    Before you start

    Lands you control tap for at least {2}{R}{G}{W} plus half the cost of your self-bouncing creature.

    Steps

    Activate all mana-producing lands you control by tapping them. Cast Zacama either from your hand or from the command zone by paying {6}{R}{G}{W} plus commander tax, if applicable. When Zacama enters, its ability triggers twice through Virtue of Knowledge. Resolve the first Zacama trigger, untapping all lands you control. Activate all mana-producing lands you control by tapping them. Resolve the second Zacama trigger, untapping all lands you control. Cast Keymaster Rogue by paying its mana cost. When Keymaster Rogue enters, its ability triggers twice, causing you to return itself and Zacama to your hand. Repeat.

    Commander Spellbook ↗
  • Keymaster Rogue + Zacama, Primal Calamity + Elesh Norn, Mother of Machines

    • Infinite lifegain
    • Infinite lifegain triggers
    • Infinite mana lands you control can produce

    0 decks on Commander Spellbook

    How it works

    Before you start

    Lands you control tap for at least {2}{R}{G}{W} plus half the cost of your self-bouncing creature.

    Steps

    Activate all mana-producing lands you control by tapping them. Cast Zacama either from your hand or from the command zone by paying {6}{R}{G}{W} plus commander tax, if applicable. When Zacama enters, its ability triggers twice through Elesh Norn. Resolve the first Zacama trigger, untapping all lands you control. Activate all mana-producing lands you control by tapping them. Resolve the second Zacama trigger, untapping all lands you control. Cast Keymaster Rogue by paying its mana cost. When Keymaster Rogue enters, its ability triggers twice, causing you to return itself and Zacama to your hand. Repeat.

    Commander Spellbook ↗
  • Keymaster Rogue + Zacama, Primal Calamity + Panharmonicon

    • Infinite lifegain
    • Infinite lifegain triggers
    • Infinite mana lands you control can produce

    0 decks on Commander Spellbook

    How it works

    Before you start

    Lands you control tap for at least {2}{R}{G}{W} plus half the cost of your self-bouncing creature.

    Steps

    Activate all mana-producing lands you control by tapping them. Cast Zacama either from your hand or from the command zone by paying {6}{R}{G}{W} plus commander tax, if applicable. When Zacama enters, its ability triggers twice through Panharmonicon. Resolve the first Zacama trigger, untapping all lands you control. Activate all mana-producing lands you control by tapping them. Resolve the second Zacama trigger, untapping all lands you control. Cast Keymaster Rogue by paying its mana cost. When Keymaster Rogue enters, its ability triggers twice, causing you to return itself and Zacama to your hand. Repeat.

    Commander Spellbook ↗
  • Keymaster Rogue + Zacama, Primal Calamity + Yarok, the Desecrated

    • Infinite lifegain
    • Infinite lifegain triggers
    • Infinite mana lands you control can produce

    0 decks on Commander Spellbook

    How it works

    Before you start

    Lands you control tap for at least {2}{R}{G}{W} plus half the cost of your self-bouncing creature.

    Steps

    Activate all mana-producing lands you control by tapping them. Cast Zacama either from your hand or from the command zone by paying {6}{R}{G}{W} plus commander tax, if applicable. When Zacama enters, its ability triggers twice through Yarok. Resolve the first Zacama trigger, untapping all lands you control. Activate all mana-producing lands you control by tapping them. Resolve the second Zacama trigger, untapping all lands you control. Cast Keymaster Rogue by paying its mana cost. When Keymaster Rogue enters, its ability triggers twice, causing you to return itself and Zacama to your hand. Repeat.

    Commander Spellbook ↗
  • Keymaster Rogue + Zacama, Primal Calamity + Mirror Room // Fractured Realm

    • Infinite lifegain
    • Infinite lifegain triggers
    • Infinite mana lands you control can produce

    0 decks on Commander Spellbook

    How it works

    Before you start

    Fractured Realm is unlocked. Lands you control tap for at least {2}{R}{G}{W} plus half the cost of your self-bouncing creature.

    Steps

    Activate all mana-producing lands you control by tapping them. Cast Zacama either from your hand or from the command zone by paying {6}{R}{G}{W} plus commander tax, if applicable. When Zacama enters, its ability triggers twice through Fractured Realm. Resolve the first Zacama trigger, untapping all lands you control. Activate all mana-producing lands you control by tapping them. Resolve the second Zacama trigger, untapping all lands you control. Cast Keymaster Rogue by paying its mana cost. When Keymaster Rogue enters, its ability triggers twice, causing you to return itself and Zacama to your hand. Repeat.

    Commander Spellbook ↗
  • Keymaster Rogue + Zacama, Primal Calamity + Starfield Vocalist

    • Infinite lifegain
    • Infinite lifegain triggers
    • Infinite mana lands you control can produce

    0 decks on Commander Spellbook

    How it works

    Before you start

    Lands you control tap for at least {2}{R}{G}{W} plus half the cost of your self-bouncing creature.

    Steps

    Activate all mana-producing lands you control by tapping them. Cast Zacama either from your hand or from the command zone by paying {6}{R}{G}{W} plus commander tax, if applicable. When Zacama enters, its ability triggers twice through Starfield Vocalist. Resolve the first Zacama trigger, untapping all lands you control. Activate all mana-producing lands you control by tapping them. Resolve the second Zacama trigger, untapping all lands you control. Cast Keymaster Rogue by paying its mana cost. When Keymaster Rogue enters, its ability triggers twice, causing you to return itself and Zacama to your hand. Repeat.

    Commander Spellbook ↗

Combo data from Commander Spellbook. Only combos of 2 or 3 named cards are listed.

Best commanders

Commanders whose abilities work with this card and share its colors, from what the cards do.

  1. Yarok, the DesecratedYarok, the Desecrated copies your triggered abilities, which Keymaster Rogue can use because it has an enter-the-battlefield trigger.
  2. Mister FantasticMister Fantastic copies your triggered abilities, which Keymaster Rogue can use because it has an enter-the-battlefield trigger.
  3. Thassa, Deep-DwellingThassa, Deep-Dwelling blinks / re-enters your creatures, which Keymaster Rogue can use because it has an enter-the-battlefield trigger.
  4. Brago, King EternalBrago, King Eternal blinks / re-enters your creatures, which Keymaster Rogue can use because it has an enter-the-battlefield trigger.
  5. Y'shtola RhulY'shtola Rhul blinks / re-enters your creatures, which Keymaster Rogue can use because it has an enter-the-battlefield trigger.
  6. Kykar, Zephyr AwakenerKykar, Zephyr Awakener blinks / re-enters your creatures, which Keymaster Rogue can use because it has an enter-the-battlefield trigger.
  7. Abuelo, Ancestral EchoAbuelo, Ancestral Echo blinks / re-enters your creatures, which Keymaster Rogue can use because it has an enter-the-battlefield trigger.
  8. Oji, the Exquisite BladeOji, the Exquisite Blade blinks / re-enters your creatures, which Keymaster Rogue can use because it has an enter-the-battlefield trigger.
  9. Elrond, Moon-ReaderElrond, Moon-Reader blinks / re-enters your creatures, which Keymaster Rogue can use because it has an enter-the-battlefield trigger.
  10. Don & Leo, Problem SolversDon & Leo, Problem Solvers blinks / re-enters your creatures, which Keymaster Rogue can use because it has an enter-the-battlefield trigger.

View Keymaster Rogue on Scryfall