
Krosan Restorer
Creature — Human Druid1/2$0.21
: Untap target land. Threshold — : Untap up to three target lands. Activate only if there are seven or more cards in your graveyard.
Legal in Commander
Is
Does
Rewards
Combos 19
Krosan Restorer + Ashaya, Soul of the Wild
- Infinite colored mana
- Infinite untap of creatures and lands you control
Commander Spellbook ↗How it works
Before you start
You have at least seven cards in your graveyard. Krosan Restorer does not have summoning sickness. You control at least one additional land without summoning sickness.
Steps
Activate Krosan Restorer by tapping it, untapping itself at least one other nonsummoning sick land. Activate the land, adding {1}. Repeat.
Krosan Restorer + Freed from the Real
- Infinite mana lands you control can produce
- Infinite untap of lands you control
Commander Spellbook ↗How it works
Before you start
Freed from the Real attached to Krosan Restorer. You control up to three lands that can produce a total of {1}{U} or more. At least seven cards in your graveyard. Krosan Restorer does not have summoning sickness.
Steps
Activate Krosan Restorer's last ability by tapping it, untapping up to three lands you control. Activate those lands by tapping them, adding at least {1}{U}. Activate Freed from the Real's last ability by paying {U}, untapping Krosan Restorer. Repeat.
Krosan Restorer + Maze of Ith
- Infinite mana lands you control can produce
- Infinite untap of lands you control
Commander Spellbook ↗How it works
Before you start
Krosan Restorer does not have summoning sickness. You control a mana-producing land. You have at least seven cards in your graveyard.
Steps
Declare Krosan Restorer as an attacker. Activate Maze of Ith by tapping it, targeting Krosan Restorer. Resolve the Maze of Ith ability, untapping Krosan Restorer and preventing all combat damage dealt to and by it this turn. Activate Krosan Restorer's second ability by tapping it, untapping Maze of Ith and any other land you control. Activate a mana-producing land by tapping it, adding at least {1}. Repeat.
Krosan Restorer + Pemmin's Aura
- Infinite mana lands you control can produce
- Infinite untap of lands you control
Commander Spellbook ↗How it works
Before you start
Pemmin's Aura attached to Krosan Restorer. You control up to three lands that can produce a total of {1}{U} or more. At least seven cards in your graveyard. Krosan Restorer does not have summoning sickness.
Steps
Activate Krosan Restorer's last ability by tapping it, untapping up to three lands you control. Activate those lands by tapping them, adding at least {1}{U}. Activate Pemmin's Aura's first ability by paying {U}, untapping Krosan Restorer. Repeat.
Krosan Restorer + Vigean Graftmage
- Infinite mana lands you control can produce
- Infinite untap of lands you control
Commander Spellbook ↗How it works
Before you start
Krosan Restorer has at least one +1/+1 counter on it. Krosan Restorer does not have summoning sickness. There are seven or more cards in your graveyard. You control three lands that can tap to produce at least {2}{U}.
Steps
Activate three mana producing lands you control by tapping them, adding at least {2}{U}. Activate Krosan Restorer's second ability by tapping it, untapping the three lands. Activate Vigean Graftmage by paying {1}{U}, untapping Krosan Restorer. Repeat.
Krosan Restorer + Experiment Kraj + Horseshoe Crab
- Infinite mana lands you control can produce
- Infinite +1/+1 counters on creatures you control
Commander Spellbook ↗How it works
Before you start
Experiment Kraj does not have summoning sickness. You control up to three lands that can produce a total of at least {1}{U}{U}. You have at least seven cards in your graveyard.
Steps
Activate Experiment Kraj's own ability by tapping it, putting a +1/+1 counter on Horseshoe Crab. Activate Experiment Kraj using Horseshoe Crab's ability by paying {U}, untapping it. Activate Experiment Kraj's own ability by tapping it, putting a +1/+1 counter on Krosan Restorer. Activate Experiment Kraj using Horseshoe Crab's ability by paying {U}, untapping it. Activate Experiment Kraj using Krosan Restorer's ability by tapping it, untapping up to three lands you control. Activate those lands by tapping them, adding at least {1}{U}{U}. Repeat. Once you have infinite mana, you may activate Experiment Kraj's own ability any number of times, and potentially activate Experiment Kraj any number of times copying abilities of other creatures you have placed +1/+1 counters onto.
Krosan Restorer + Experiment Kraj + Simic Ragworm
- Infinite mana lands you control can produce
- Infinite +1/+1 counters on creatures you control
Commander Spellbook ↗How it works
Before you start
Experiment Kraj does not have summoning sickness. You control up to two lands that can produce a total of at least {U}{U}. You have at least seven cards in your graveyard.
Steps
Activate up to two lands you control by tapping them, adding at least {U}{U}. Activate Experiment Kraj by tapping it, putting a +1/+1 counter on Simic Ragworm. Activate Experiment Kraj using Simic Ragworm's ability by paying {U}, untapping it. Activate Experiment Kraj by tapping it, putting a +1/+1 counter on Krosan Restorer. Activate Experiment Kraj using Simic Ragworm's ability by paying {U}, untapping it. Activate Experiment Kraj using Krosan Restorer's ability by tapping it, untapping up to two lands. Activate up to two lands you control by tapping them, adding at least {U}{U}. Repeat from step 5.
Krosan Restorer + Experiment Kraj + Morphling
- Infinite mana lands you control can produce
- Infinite +1/+1 counters on creatures you control
Commander Spellbook ↗How it works
Before you start
Experiment Kraj does not have summoning sickness. You control up to two lands that can produce a total of at least {U}{U}. You have at least seven cards in your graveyard.
Steps
Activate up to two lands you control by tapping them, adding at least {U}{U}. Activate Experiment Kraj by tapping it, putting a +1/+1 counter on Morphling. Activate Experiment Kraj using Morphling's ability by paying {U}, untapping it. Activate Experiment Kraj by tapping it, putting a +1/+1 counter on Krosan Restorer. Activate Experiment Kraj using Morphling's ability by paying {U}, untapping it. Activate Experiment Kraj using Krosan Restorer's ability by tapping it, untapping up to two lands. Activate up to two lands you control by tapping them, adding at least {U}{U}. Repeat from step 5.
Krosan Restorer + Ashaya, Soul of the Wild + Darksteel Garrison
- Infinite colored mana
- Infinitely large creatures you control until end of turn
- Infinite untap of creatures and lands you control
- Infinite untap of nontoken creatures you control
- Infinite mana nontoken creatures you control can produce
- Infinite mana lands you control can produce
- Infinite untap of lands you control
Commander Spellbook ↗How it works
Before you start
Krosan Restorer does not have summoning sickness. Darksteel Garrison attached to Krosan Restorer. You have at least seven cards in your graveyard.
Steps
Activate Krosan Restorer by tapping it, targeting itself and up to two other mana-producing lands. Darksteel Garrison triggers, giving target creature +1/+1 until end of turn. Resolve the Krosan Restorer ability, untapping it and the mana-producing lands. Activate up to two mana-producing lands by tapping them, adding at least {2}. Repeat.
Krosan Restorer + Necrotic Ooze + Knacksaw Clique
- Exile each opponent's library
- Infinite colored mana
Commander Spellbook ↗How it works
Before you start
Necrotic Ooze does not have summoning sickness. You have at least seven cards in your graveyard.
Steps
Activate Krosan Restorer threshold ability with Necrotic Ooze to untap up to three lands. Activate Knacksaw Qlique with Nectrotic Ooze to untap it, and have target opponent remove the top card of their library from the game. Until end of turn you may play that card. Continue looping as long as needed, generating infinite mana among lands you control. From here, you could either cast every card from your opponent' libraries, or Move to your next turn and win from them decking out.
Combo data from Commander Spellbook. Only combos of 2 or 3 named cards are listed.
Best commanders
Commanders whose abilities work with this card and share its colors, from what the cards do.
- Saryth, the Viper's FangKrosan Restorer taps your creatures, which Saryth, the Viper's Fang can use because it cares how many of your creatures are tapped.
- Aang and KataraKrosan Restorer taps your creatures, which Aang and Katara can use because it cares how many of your creatures are tapped.
- Kona, Rescue BeastieKrosan Restorer taps your creatures, which Kona, Rescue Beastie can use because it cares how many of your creatures are tapped.
- Rip, Spawn HunterKrosan Restorer taps your creatures, which Rip, Spawn Hunter can use because it cares how many of your creatures are tapped.
- D'Vana Tendi, Optimistic EnsignD'Vana Tendi, Optimistic Ensign fills your graveyard, which Krosan Restorer can use because it counts cards in your graveyard.
- Estrid, the MaskedEstrid, the Masked fills your graveyard, which Krosan Restorer can use because it counts cards in your graveyard.
- Seton, Krosan ProtectorKrosan Restorer is a Druid, which Seton, Krosan Protector can use.
- Kogla, the Titan ApeKrosan Restorer is a Human, which Kogla, the Titan Ape can use.
- Sigarda, Font of BlessingsKrosan Restorer is a Human, which Sigarda, Font of Blessings can use.
- Katilda, Dawnhart PrimeKrosan Restorer is a Human, which Katilda, Dawnhart Prime can use.