
Darksteel Garrison
Artifact — Fortification$0.33
Fortified land has indestructible. Whenever fortified land becomes tapped, target creature gets +1/+1 until end of turn. Fortify (: Attach to target land you control. Fortify only as a sorcery. This card enters unattached and stays on the battlefield if the land leaves.)
colorlessLegal in Commander
Is
Combos 11
Darksteel Garrison + Ashaya, Soul of the Wild + Arbor Elf
- Infinitely large creatures you control until end of turn
Commander Spellbook ↗How it works
Before you start
Arbor Elf does not have summoning sickness. Darksteel Garrison attached to Arbor Elf.
Steps
Activate Arbor Elf by tapping it, targeting itself. Darksteel Garrison triggers, giving target creature +1/+1 until end of turn. Resolve the Arbor Elf ability, untapping it. Repeat.
Darksteel Garrison + Ashaya, Soul of the Wild + Krosan Restorer
- Infinite colored mana
- Infinitely large creatures you control until end of turn
- Infinite untap of creatures and lands you control
- Infinite untap of nontoken creatures you control
- Infinite mana nontoken creatures you control can produce
- Infinite mana lands you control can produce
- Infinite untap of lands you control
Commander Spellbook ↗How it works
Before you start
Krosan Restorer does not have summoning sickness. Darksteel Garrison attached to Krosan Restorer. You have at least seven cards in your graveyard.
Steps
Activate Krosan Restorer by tapping it, targeting itself and up to two other mana-producing lands. Darksteel Garrison triggers, giving target creature +1/+1 until end of turn. Resolve the Krosan Restorer ability, untapping it and the mana-producing lands. Activate up to two mana-producing lands by tapping them, adding at least {2}. Repeat.
Darksteel Garrison + Ashaya, Soul of the Wild + Stone-Seeder Hierophant
- Infinitely large creatures you control until end of turn
Commander Spellbook ↗How it works
Before you start
Stone-Seeder Hierophant does not have summoning sickness. Darksteel Garrison attached to Stone-Seeder Hierophant.
Steps
Activate Stone-Seeder Hierophant by tapping it, targeting itself. Darksteel Garrison triggers, giving target creature +1/+1 until end of turn. Resolve the Stone-Seeder Hierophant ability, untapping it. Repeat.
Darksteel Garrison + Ashaya, Soul of the Wild + Voyaging Satyr
- Infinitely large creatures you control until end of turn
Commander Spellbook ↗How it works
Before you start
Voyaging Satyr does not have summoning sickness. Darksteel Garrison attached to Voyaging Satyr.
Steps
Activate Voyaging Satyr by tapping it, targeting itself. Darksteel Garrison triggers, giving target creature +1/+1 until end of turn. Resolve the Voyaging Satyr ability, untapping it. Repeat.
Darksteel Garrison + Ashaya, Soul of the Wild + Devoted Druid
- Infinite green mana
Commander Spellbook ↗How it works
Before you start
Devoted Druid does not have summoning sickness. Darksteel Garrison attached to Devoted Druid.
Steps
Activate Devoted Druid by tapping it, adding {G}. Darksteel Garrison triggers, giving Devoted Druid +1/+1 until end of turn. Activate Devoted Druid's second ability by putting a -1/-1 counter on it, untapping it. Repeat.
Darksteel Garrison + Ashaya, Soul of the Wild + Sculptor of Winter
- Infinitely large creatures you control until end of turn
Commander Spellbook ↗How it works
Before you start
Sculptor of Winter does not have summoning sickness. Darksteel Garrison attached to Sculptor of Winter.
Steps
Activate Sculptor of Winter by tapping it, targeting itself. Darksteel Garrison triggers, giving target creature +1/+1 until end of turn. Resolve the Sculptor of Winter ability, untapping it. Repeat.
Darksteel Garrison + Ashaya, Soul of the Wild + Cinderhaze Wretch
- Infinite green mana
Commander Spellbook ↗How it works
Before you start
Cinderhaze Wretch does not have summoning sickness. Darksteel Garrison attached to Cinderhaze Wretch.
Steps
Activate Cinderhaze Wretch by tapping it, adding {G}. Darksteel Garrison triggers, giving Cinderhaze Wretch +1/+1 until end of turn. Activate Cinderhaze Wretch's second ability by putting a -1/-1 counter on it, untapping it. Repeat.
Darksteel Garrison + Ashaya, Soul of the Wild + Barrenton Medic
- Infinite green mana
Commander Spellbook ↗How it works
Before you start
Barrenton Medic does not have summoning sickness. Darksteel Garrison attached to Barrenton Medic.
Steps
Activate Barrenton Medic by tapping it, adding {G}. Darksteel Garrison triggers, giving Barrenton Medic +1/+1 until end of turn. Activate Barrenton Medic's second ability by putting a -1/-1 counter on it, untapping it. Repeat.
Darksteel Garrison + Earthcraft + Kamahl, Fist of Krosa
- Infinitely large creatures
Commander Spellbook ↗How it works
Before you start
Darksteel Garrison attached to an untapped basic land.
Steps
Pay {G} to Kamahl, targeting the basic land. Tap the fortified land with Earthcraft, untapping itself. Darksteel Garrison triggers giving any creature +1/+1 until end of turn. Repeat.
Darksteel Garrison + Earthcraft + Kamahl, Heart of Krosa
- Infinitely large creatures
Commander Spellbook ↗How it works
Before you start
Darksteel Garrison attached to an untapped basic land.
Steps
Pay {1}{G} to Kamahl, targeting the basic land. Tap the fortified land with Earthcraft, untapping itself. Darksteel Garrison triggers giving any creature +1/+1 until end of turn. Repeat.
Combo data from Commander Spellbook. Only combos of 2 or 3 named cards are listed.