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Darksteel Garrison

Darksteel Garrison

Artifact — Fortification$0.33

Fortified land has indestructible. Whenever fortified land becomes tapped, target creature gets +1/+1 until end of turn. Fortify (: Attach to target land you control. Fortify only as a sorcery. This card enters unattached and stays on the battlefield if the land leaves.)

colorlessLegal in Commander

Is

Combos 11

  • Darksteel Garrison + Ashaya, Soul of the Wild + Arbor Elf

    • Infinitely large creatures you control until end of turn

    113 decks on Commander Spellbook

    How it works

    Before you start

    Arbor Elf does not have summoning sickness. Darksteel Garrison attached to Arbor Elf.

    Steps

    Activate Arbor Elf by tapping it, targeting itself. Darksteel Garrison triggers, giving target creature +1/+1 until end of turn. Resolve the Arbor Elf ability, untapping it. Repeat.

    Commander Spellbook ↗
  • Darksteel Garrison + Ashaya, Soul of the Wild + Krosan Restorer

    • Infinite colored mana
    • Infinitely large creatures you control until end of turn
    • Infinite untap of creatures and lands you control
    • Infinite untap of nontoken creatures you control
    • Infinite mana nontoken creatures you control can produce
    • Infinite mana lands you control can produce
    • Infinite untap of lands you control

    59 decks on Commander Spellbook

    How it works

    Before you start

    Krosan Restorer does not have summoning sickness. Darksteel Garrison attached to Krosan Restorer. You have at least seven cards in your graveyard.

    Steps

    Activate Krosan Restorer by tapping it, targeting itself and up to two other mana-producing lands. Darksteel Garrison triggers, giving target creature +1/+1 until end of turn. Resolve the Krosan Restorer ability, untapping it and the mana-producing lands. Activate up to two mana-producing lands by tapping them, adding at least {2}. Repeat.

    Commander Spellbook ↗
  • Darksteel Garrison + Ashaya, Soul of the Wild + Stone-Seeder Hierophant

    • Infinitely large creatures you control until end of turn

    36 decks on Commander Spellbook

    How it works

    Before you start

    Stone-Seeder Hierophant does not have summoning sickness. Darksteel Garrison attached to Stone-Seeder Hierophant.

    Steps

    Activate Stone-Seeder Hierophant by tapping it, targeting itself. Darksteel Garrison triggers, giving target creature +1/+1 until end of turn. Resolve the Stone-Seeder Hierophant ability, untapping it. Repeat.

    Commander Spellbook ↗
  • Darksteel Garrison + Ashaya, Soul of the Wild + Voyaging Satyr

    • Infinitely large creatures you control until end of turn

    36 decks on Commander Spellbook

    How it works

    Before you start

    Voyaging Satyr does not have summoning sickness. Darksteel Garrison attached to Voyaging Satyr.

    Steps

    Activate Voyaging Satyr by tapping it, targeting itself. Darksteel Garrison triggers, giving target creature +1/+1 until end of turn. Resolve the Voyaging Satyr ability, untapping it. Repeat.

    Commander Spellbook ↗
  • Darksteel Garrison + Ashaya, Soul of the Wild + Devoted Druid

    • Infinite green mana

    23 decks on Commander Spellbook

    How it works

    Before you start

    Devoted Druid does not have summoning sickness. Darksteel Garrison attached to Devoted Druid.

    Steps

    Activate Devoted Druid by tapping it, adding {G}. Darksteel Garrison triggers, giving Devoted Druid +1/+1 until end of turn. Activate Devoted Druid's second ability by putting a -1/-1 counter on it, untapping it. Repeat.

    Commander Spellbook ↗
  • Darksteel Garrison + Ashaya, Soul of the Wild + Sculptor of Winter

    • Infinitely large creatures you control until end of turn

    5 decks on Commander Spellbook

    How it works

    Before you start

    Sculptor of Winter does not have summoning sickness. Darksteel Garrison attached to Sculptor of Winter.

    Steps

    Activate Sculptor of Winter by tapping it, targeting itself. Darksteel Garrison triggers, giving target creature +1/+1 until end of turn. Resolve the Sculptor of Winter ability, untapping it. Repeat.

    Commander Spellbook ↗
  • Darksteel Garrison + Ashaya, Soul of the Wild + Cinderhaze Wretch

    • Infinite green mana

    2 decks on Commander Spellbook

    How it works

    Before you start

    Cinderhaze Wretch does not have summoning sickness. Darksteel Garrison attached to Cinderhaze Wretch.

    Steps

    Activate Cinderhaze Wretch by tapping it, adding {G}. Darksteel Garrison triggers, giving Cinderhaze Wretch +1/+1 until end of turn. Activate Cinderhaze Wretch's second ability by putting a -1/-1 counter on it, untapping it. Repeat.

    Commander Spellbook ↗
  • Darksteel Garrison + Ashaya, Soul of the Wild + Barrenton Medic

    • Infinite green mana

    2 decks on Commander Spellbook

    How it works

    Before you start

    Barrenton Medic does not have summoning sickness. Darksteel Garrison attached to Barrenton Medic.

    Steps

    Activate Barrenton Medic by tapping it, adding {G}. Darksteel Garrison triggers, giving Barrenton Medic +1/+1 until end of turn. Activate Barrenton Medic's second ability by putting a -1/-1 counter on it, untapping it. Repeat.

    Commander Spellbook ↗
  • Darksteel Garrison + Earthcraft + Kamahl, Fist of Krosa

    • Infinitely large creatures

    Mana needed: 1 decks on Commander Spellbook

    How it works

    Before you start

    Darksteel Garrison attached to an untapped basic land.

    Steps

    Pay {G} to Kamahl, targeting the basic land. Tap the fortified land with Earthcraft, untapping itself. Darksteel Garrison triggers giving any creature +1/+1 until end of turn. Repeat.

    Commander Spellbook ↗
  • Darksteel Garrison + Earthcraft + Kamahl, Heart of Krosa

    • Infinitely large creatures

    Mana needed: 1 decks on Commander Spellbook

    How it works

    Before you start

    Darksteel Garrison attached to an untapped basic land.

    Steps

    Pay {1}{G} to Kamahl, targeting the basic land. Tap the fortified land with Earthcraft, untapping itself. Darksteel Garrison triggers giving any creature +1/+1 until end of turn. Repeat.

    Commander Spellbook ↗

Combo data from Commander Spellbook. Only combos of 2 or 3 named cards are listed.

View Darksteel Garrison on Scryfall