
Mystic Reflection
Instant$1.43
Choose target nonlegendary creature. The next time one or more creatures or planeswalkers enter this turn, they enter as copies of the chosen creature. Foretell (During your turn, you may pay and exile this card from your hand face down. Cast it on a later turn for its foretell cost.)
Legal in Commander
Is
Combos 10
Mystic Reflection + Biovisionary + Avenger of Zendikar
- Win the game
Commander Spellbook ↗How it works
Before you start
You control at least three lands.
Steps
Cast Avenger of Zendikar by paying {5}{G}{G}. Avenger of Zendikar enters the battlefield, triggering its ability. Holding priority, cast Mystic Reflection by paying {1}{U}, causing the next creatures or planeswalkers to enter the battlefield this turn to enter as copies of Biovisionary. Resolve the Avenger of Zendikar trigger, creating at least three Biovisionary tokens. At the beginning of your end step, each Biovisionary triggers. Resolve the first Biovisionary trigger, causing you to win the game.
Mystic Reflection + Biovisionary + Hornet Queen
- Win the game
Commander Spellbook ↗How it works
Steps
Cast Hornet Queen by paying {4}{G}{G}{G}. Hornet Queen enters the battlefield, triggering its ability. Holding priority, cast Mystic Reflection by paying {1}{U}, causing the next creatures or planeswalkers to enter the battlefield this turn to enter as copies of Biovisionary. Resolve the Hornet Queen trigger, creating four Biovisionary tokens. At the beginning of your end step, each Biovisionary triggers. Resolve the first Biovisionary trigger, causing you to win the game.
Mystic Reflection + Biovisionary + Deep Forest Hermit
- Win the game
Commander Spellbook ↗How it works
Steps
Cast Deep Forest Hermit by paying {3}{G}{G}. Deep Forest Hermit enters the battlefield, triggering its ability. Holding priority, cast Mystic Reflection by paying {1}{U}, causing the next creatures or planeswalkers to enter the battlefield this turn to enter as copies of Biovisionary. Resolve the Deep Forest Hermit trigger, creating four Biovisionary tokens. At the beginning of your end step, each Biovisionary triggers. Resolve the first Biovisionary trigger, causing you to win the game.
Mystic Reflection + Biovisionary + Myr Battlesphere
- Win the game
Commander Spellbook ↗How it works
Steps
Cast Myr Battlesphere by paying {7}. Myr Battlesphere enters the battlefield, triggering its ability. Holding priority, cast Mystic Reflection by paying {1}{U}, causing the next creatures or planeswalkers to enter the battlefield this turn to enter as copies of Biovisionary. Resolve the Myr Battlesphere trigger, creating four Biovisionary tokens. At the beginning of your end step, each Biovisionary triggers. Resolve the first Biovisionary trigger, causing you to win the game.
Mystic Reflection + Avenger of Zendikar + Impact Tremors
- Near-infinite creature tokens
- Near-infinite damage
Commander Spellbook ↗How it works
Steps
Cast Avenger of Zendikar by paying {5}{G}{G}. Avenger of Zendikar enters the battlefield, triggering its ability and Impact Tremors. Holding priority, cast Mystic Reflection by paying {1}{U}, causing the next creatures or planeswalkers to enter the battlefield this turn to enter as copies of Avenger of Zendikar. Resolve the Avenger of Zendikar trigger, creating a token copy of Avenger of Zendikar for each land you control. Each Avenger of Zendikar enters the battlefield, triggering their abilities and Impact Tremors that many times. Resolve an Avenger of Zendikar trigger, creating a 0/1 Plant creature token for each land you control. The Plants enter the battlefield, triggering Impact Tremors that many times, dealing 1 damage to each opponent for each Plant that entered the battlefield this way. Repeat from step 6 for each remaining trigger. Resolve all remaining Impact Tremors triggers, dealing 1 damage to each opponent for each trigger.
Mystic Reflection + Avenger of Zendikar + Purphoros, God of the Forge
- Near-infinite creature tokens
- Near-infinite damage
Commander Spellbook ↗How it works
Steps
Cast Avenger of Zendikar by paying {5}{G}{G}. Avenger of Zendikar enters the battlefield, triggering its ability and Purphoros. Holding priority, cast Mystic Reflection by paying {1}{U}, causing the next creatures or planeswalkers to enter the battlefield this turn to enter as copies of Avenger of Zendikar. Resolve the Avenger of Zendikar trigger, creating a token copy of Avenger of Zendikar for each land you control. Each Avenger of Zendikar enters the battlefield, triggering their abilities and Purphoros that many times. Resolve an Avenger of Zendikar trigger, creating a 0/1 Plant creature token for each land you control. The Plants enter the battlefield, triggering Purphoros that many times, dealing 2 damage to each opponent for each Plant that entered the battlefield this way. Repeat from step 6 for each remaining trigger. Resolve all remaining Purphoros triggers, dealing 2 damage to each opponent for each trigger.
Mystic Reflection + Avenger of Zendikar + Goblin Bombardment
- Near-infinite creature tokens
- Near-infinite damage
Commander Spellbook ↗How it works
Steps
Cast Avenger of Zendikar by paying {5}{G}{G}. Avenger of Zendikar enters the battlefield, triggering its ability. Holding priority, cast Mystic Reflection by paying {1}{U}, causing the next creatures or planeswalkers to enter the battlefield this turn to enter as copies of Avenger of Zendikar. Resolve the Avenger of Zendikar trigger, creating a token copy of Avenger of Zendikar for each land you control. Each Avenger of Zendikar enters the battlefield, triggering their abilities. Resolve an Avenger of Zendikar trigger, creating a 0/1 Plant creature token for each land you control. Repeat step 6 for each remaining trigger. Activate Goblin Bombardment any number of times by sacrificing any number of creature tokens, dealing that much damage to any target(s).
Mystic Reflection + Exalted Sunborn + Storm Herd
- Near-infinite creature tokens
- Infinite copies of all tokens you control
Commander Spellbook ↗How it works
Steps
Cast Mystic Reflection either from your hand by paying {1}{U} or from exile for its foretell cost by paying {U}, choosing Exalted Sunborn. Cast Storm Herd by paying {8}{W}{W}, creating a number of 1/1 Pegasus creature tokens equal to twice your life total that enter as copies of Exalted Sunborn due to Mystic Reflection. Whenever you create one or more tokens, you will instead create 2^X times that many tokens, where X is the number of Exalted Sunborns you control.
Mystic Reflection + Biovisionary + Deranged Hermit
- Win the game
Commander Spellbook ↗How it works
Steps
Cast Deranged Hermit by paying {3}{G}{G}. Deranged Hermit enters the battlefield, triggering its ability. Holding priority, cast Mystic Reflection by paying {1}{U}, causing the next creatures or planeswalkers to enter the battlefield this turn to enter as copies of Biovisionary. Resolve the Deranged Hermit trigger, creating four Biovisionary tokens. At the beginning of your end step, each Biovisionary triggers. Resolve the first Biovisionary trigger, causing you to win the game.
Mystic Reflection + Leveler + Alliance of Arms
- Exile each opponent's library
Commander Spellbook ↗How it works
Steps
Cast Leveler by paying {5}. Leveler enters the battlefield, triggering itself, exiling your library. Cast Mystic Reflection by paying {1}{U}, causing the next creatures or planeswalkers to enter the battlefield this turn to enter as copies of Leveler. Cast Alliance of Arms by paying {W}, paying at least {1} as it resolves and causing each player to create a number of Leveler tokens equal to the amount of mana paid. Each of the token copies of Leveler enter the battlefield, triggering themselves, exiling their controllers' libraries.
Combo data from Commander Spellbook. Only combos of 2 or 3 named cards are listed.
Best commanders
Commanders whose abilities work with this card and share its colors, from what the cards do.
- Kitsa, Otterball EliteMystic Reflection is an Instant or sorcery, which Kitsa, Otterball Elite can use.
- Stella Lee, Wild CardStella Lee, Wild Card copies your spells and Mystic Reflection is an Instant or sorcery.
- Naru Meha, Master WizardNaru Meha, Master Wizard copies your spells and Mystic Reflection is an Instant or sorcery.
- Gandalf the GreyGandalf the Grey copies your spells and Mystic Reflection is an Instant or sorcery.
- Lutri, the SpellchaserLutri, the Spellchaser copies your spells and Mystic Reflection is an Instant or sorcery.
- Rootha, Mercurial ArtistRootha, Mercurial Artist copies your spells and Mystic Reflection is an Instant or sorcery.
- Uyo, Silent ProphetUyo, Silent Prophet copies your spells and Mystic Reflection is an Instant or sorcery.
- Jin-Gitaxias, Progress TyrantMystic Reflection is an Instant or sorcery, which Jin-Gitaxias, Progress Tyrant can use.
- Prismari, the InspirationMystic Reflection is an Instant or sorcery, which Prismari, the Inspiration can use.
- Storm, Force of NatureMystic Reflection is an Instant or sorcery, which Storm, Force of Nature can use.