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Mystic Reflection

Mystic Reflection

Instant$1.43

Choose target nonlegendary creature. The next time one or more creatures or planeswalkers enter this turn, they enter as copies of the chosen creature. Foretell (During your turn, you may pay and exile this card from your hand face down. Cast it on a later turn for its foretell cost.)

Legal in Commander

Is

Combos 10

  • Mystic Reflection + Biovisionary + Avenger of Zendikar

    • Win the game

    Mana needed: 1,478 decks on Commander Spellbook

    How it works

    Before you start

    You control at least three lands.

    Steps

    Cast Avenger of Zendikar by paying {5}{G}{G}. Avenger of Zendikar enters the battlefield, triggering its ability. Holding priority, cast Mystic Reflection by paying {1}{U}, causing the next creatures or planeswalkers to enter the battlefield this turn to enter as copies of Biovisionary. Resolve the Avenger of Zendikar trigger, creating at least three Biovisionary tokens. At the beginning of your end step, each Biovisionary triggers. Resolve the first Biovisionary trigger, causing you to win the game.

    Commander Spellbook ↗
  • Mystic Reflection + Biovisionary + Hornet Queen

    • Win the game

    Mana needed: 1,163 decks on Commander Spellbook

    How it works

    Steps

    Cast Hornet Queen by paying {4}{G}{G}{G}. Hornet Queen enters the battlefield, triggering its ability. Holding priority, cast Mystic Reflection by paying {1}{U}, causing the next creatures or planeswalkers to enter the battlefield this turn to enter as copies of Biovisionary. Resolve the Hornet Queen trigger, creating four Biovisionary tokens. At the beginning of your end step, each Biovisionary triggers. Resolve the first Biovisionary trigger, causing you to win the game.

    Commander Spellbook ↗
  • Mystic Reflection + Biovisionary + Deep Forest Hermit

    • Win the game

    Mana needed: 674 decks on Commander Spellbook

    How it works

    Steps

    Cast Deep Forest Hermit by paying {3}{G}{G}. Deep Forest Hermit enters the battlefield, triggering its ability. Holding priority, cast Mystic Reflection by paying {1}{U}, causing the next creatures or planeswalkers to enter the battlefield this turn to enter as copies of Biovisionary. Resolve the Deep Forest Hermit trigger, creating four Biovisionary tokens. At the beginning of your end step, each Biovisionary triggers. Resolve the first Biovisionary trigger, causing you to win the game.

    Commander Spellbook ↗
  • Mystic Reflection + Biovisionary + Myr Battlesphere

    • Win the game

    Mana needed: 625 decks on Commander Spellbook

    How it works

    Steps

    Cast Myr Battlesphere by paying {7}. Myr Battlesphere enters the battlefield, triggering its ability. Holding priority, cast Mystic Reflection by paying {1}{U}, causing the next creatures or planeswalkers to enter the battlefield this turn to enter as copies of Biovisionary. Resolve the Myr Battlesphere trigger, creating four Biovisionary tokens. At the beginning of your end step, each Biovisionary triggers. Resolve the first Biovisionary trigger, causing you to win the game.

    Commander Spellbook ↗
  • Mystic Reflection + Avenger of Zendikar + Impact Tremors

    • Near-infinite creature tokens
    • Near-infinite damage

    Mana needed: 99 decks on Commander Spellbook

    How it works

    Steps

    Cast Avenger of Zendikar by paying {5}{G}{G}. Avenger of Zendikar enters the battlefield, triggering its ability and Impact Tremors. Holding priority, cast Mystic Reflection by paying {1}{U}, causing the next creatures or planeswalkers to enter the battlefield this turn to enter as copies of Avenger of Zendikar. Resolve the Avenger of Zendikar trigger, creating a token copy of Avenger of Zendikar for each land you control. Each Avenger of Zendikar enters the battlefield, triggering their abilities and Impact Tremors that many times. Resolve an Avenger of Zendikar trigger, creating a 0/1 Plant creature token for each land you control. The Plants enter the battlefield, triggering Impact Tremors that many times, dealing 1 damage to each opponent for each Plant that entered the battlefield this way. Repeat from step 6 for each remaining trigger. Resolve all remaining Impact Tremors triggers, dealing 1 damage to each opponent for each trigger.

    Commander Spellbook ↗
  • Mystic Reflection + Avenger of Zendikar + Purphoros, God of the Forge

    • Near-infinite creature tokens
    • Near-infinite damage

    Mana needed: 72 decks on Commander Spellbook

    How it works

    Steps

    Cast Avenger of Zendikar by paying {5}{G}{G}. Avenger of Zendikar enters the battlefield, triggering its ability and Purphoros. Holding priority, cast Mystic Reflection by paying {1}{U}, causing the next creatures or planeswalkers to enter the battlefield this turn to enter as copies of Avenger of Zendikar. Resolve the Avenger of Zendikar trigger, creating a token copy of Avenger of Zendikar for each land you control. Each Avenger of Zendikar enters the battlefield, triggering their abilities and Purphoros that many times. Resolve an Avenger of Zendikar trigger, creating a 0/1 Plant creature token for each land you control. The Plants enter the battlefield, triggering Purphoros that many times, dealing 2 damage to each opponent for each Plant that entered the battlefield this way. Repeat from step 6 for each remaining trigger. Resolve all remaining Purphoros triggers, dealing 2 damage to each opponent for each trigger.

    Commander Spellbook ↗
  • Mystic Reflection + Avenger of Zendikar + Goblin Bombardment

    • Near-infinite creature tokens
    • Near-infinite damage

    Mana needed: 58 decks on Commander Spellbook

    How it works

    Steps

    Cast Avenger of Zendikar by paying {5}{G}{G}. Avenger of Zendikar enters the battlefield, triggering its ability. Holding priority, cast Mystic Reflection by paying {1}{U}, causing the next creatures or planeswalkers to enter the battlefield this turn to enter as copies of Avenger of Zendikar. Resolve the Avenger of Zendikar trigger, creating a token copy of Avenger of Zendikar for each land you control. Each Avenger of Zendikar enters the battlefield, triggering their abilities. Resolve an Avenger of Zendikar trigger, creating a 0/1 Plant creature token for each land you control. Repeat step 6 for each remaining trigger. Activate Goblin Bombardment any number of times by sacrificing any number of creature tokens, dealing that much damage to any target(s).

    Commander Spellbook ↗
  • Mystic Reflection + Exalted Sunborn + Storm Herd

    • Near-infinite creature tokens
    • Infinite copies of all tokens you control

    Mana needed: 47 decks on Commander Spellbook

    How it works

    Steps

    Cast Mystic Reflection either from your hand by paying {1}{U} or from exile for its foretell cost by paying {U}, choosing Exalted Sunborn. Cast Storm Herd by paying {8}{W}{W}, creating a number of 1/1 Pegasus creature tokens equal to twice your life total that enter as copies of Exalted Sunborn due to Mystic Reflection. Whenever you create one or more tokens, you will instead create 2^X times that many tokens, where X is the number of Exalted Sunborns you control.

    Commander Spellbook ↗
  • Mystic Reflection + Biovisionary + Deranged Hermit

    • Win the game

    Mana needed: 32 decks on Commander Spellbook

    How it works

    Steps

    Cast Deranged Hermit by paying {3}{G}{G}. Deranged Hermit enters the battlefield, triggering its ability. Holding priority, cast Mystic Reflection by paying {1}{U}, causing the next creatures or planeswalkers to enter the battlefield this turn to enter as copies of Biovisionary. Resolve the Deranged Hermit trigger, creating four Biovisionary tokens. At the beginning of your end step, each Biovisionary triggers. Resolve the first Biovisionary trigger, causing you to win the game.

    Commander Spellbook ↗
  • Mystic Reflection + Leveler + Alliance of Arms

    • Exile each opponent's library

    Mana needed: 11 decks on Commander Spellbook

    How it works

    Steps

    Cast Leveler by paying {5}. Leveler enters the battlefield, triggering itself, exiling your library. Cast Mystic Reflection by paying {1}{U}, causing the next creatures or planeswalkers to enter the battlefield this turn to enter as copies of Leveler. Cast Alliance of Arms by paying {W}, paying at least {1} as it resolves and causing each player to create a number of Leveler tokens equal to the amount of mana paid. Each of the token copies of Leveler enter the battlefield, triggering themselves, exiling their controllers' libraries.

    Commander Spellbook ↗

Combo data from Commander Spellbook. Only combos of 2 or 3 named cards are listed.

Best commanders

Commanders whose abilities work with this card and share its colors, from what the cards do.

  1. Kitsa, Otterball EliteMystic Reflection is an Instant or sorcery, which Kitsa, Otterball Elite can use.
  2. Stella Lee, Wild CardStella Lee, Wild Card copies your spells and Mystic Reflection is an Instant or sorcery.
  3. Naru Meha, Master WizardNaru Meha, Master Wizard copies your spells and Mystic Reflection is an Instant or sorcery.
  4. Gandalf the GreyGandalf the Grey copies your spells and Mystic Reflection is an Instant or sorcery.
  5. Lutri, the SpellchaserLutri, the Spellchaser copies your spells and Mystic Reflection is an Instant or sorcery.
  6. Rootha, Mercurial ArtistRootha, Mercurial Artist copies your spells and Mystic Reflection is an Instant or sorcery.
  7. Uyo, Silent ProphetUyo, Silent Prophet copies your spells and Mystic Reflection is an Instant or sorcery.
  8. Jin-Gitaxias, Progress TyrantMystic Reflection is an Instant or sorcery, which Jin-Gitaxias, Progress Tyrant can use.
  9. Prismari, the InspirationMystic Reflection is an Instant or sorcery, which Prismari, the Inspiration can use.
  10. Storm, Force of NatureMystic Reflection is an Instant or sorcery, which Storm, Force of Nature can use.

View Mystic Reflection on Scryfall