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Impact Tremors

Impact Tremors

Enchantment$2.80

Whenever a creature you control enters, this enchantment deals 1 damage to each opponent.

Legal in Commander

Is

Does

Rewards

Combos 8

  • Impact Tremors + Storm Herd

    • Near-infinite creature tokens
    • Near-infinite damage

    Mana needed: 4,088 decks on Commander Spellbook

    How it works

    Steps

    Cast Storm Herd by paying {8}{W}{W}, creating a number of 1/1 Pegasus creature tokens equal to your life total. When the Pegasi enter, Impact Tremors triggers that many times, dealing that much damage to each opponent.

    Commander Spellbook ↗
  • Impact Tremors + Niv-Mizzet, Visionary + The Locust God

    • Near-infinite damage
    • Infinite card draw
    • Near-infinite creature tokens with haste

    2,245 decks on Commander Spellbook

    How it works

    Before you start

    You have a way to draw a card.

    Steps

    Draw a card. The Locust God triggers, creating a 1/1 Insect creature token with flying and haste. When the Insect enters the battlefield, Impact Tremors triggers, dealing 1 damage to each opponent. Niv-Mizzet triggers, causing you to draw a number of cards equal to the damage dealt. Repeat from step 2.

    Commander Spellbook ↗
  • Impact Tremors + Felidar Guardian + Wispweaver Angel

    • Infinite damage

    Mana needed: 223 decks on Commander Spellbook

    How it works

    Steps

    Cast Wispweaver Angel. When it ETBs, target Felidar Guardian with its ETB and trigger Impact Tremors. When Felidar Guardian ETBs, target Wispweaver Angel and trigger Impact Tremors. Repeat for Infinite damage.

    Commander Spellbook ↗
  • Impact Tremors + Avenger of Zendikar + Mystic Reflection

    • Near-infinite creature tokens
    • Near-infinite damage

    Mana needed: 99 decks on Commander Spellbook

    How it works

    Steps

    Cast Avenger of Zendikar by paying {5}{G}{G}. Avenger of Zendikar enters the battlefield, triggering its ability and Impact Tremors. Holding priority, cast Mystic Reflection by paying {1}{U}, causing the next creatures or planeswalkers to enter the battlefield this turn to enter as copies of Avenger of Zendikar. Resolve the Avenger of Zendikar trigger, creating a token copy of Avenger of Zendikar for each land you control. Each Avenger of Zendikar enters the battlefield, triggering their abilities and Impact Tremors that many times. Resolve an Avenger of Zendikar trigger, creating a 0/1 Plant creature token for each land you control. The Plants enter the battlefield, triggering Impact Tremors that many times, dealing 1 damage to each opponent for each Plant that entered the battlefield this way. Repeat from step 6 for each remaining trigger. Resolve all remaining Impact Tremors triggers, dealing 1 damage to each opponent for each trigger.

    Commander Spellbook ↗
  • Impact Tremors + Djinn Illuminatus + Pact of the Titan

    • Infinite creature tokens
    • Infinite damage

    25 decks on Commander Spellbook

    How it works

    Steps

    Cast Pact of the Titan choosing to pay its replicate cost an arbitrarily large number of times, paying a total of {0}. Pact of the Titan's replicate ability triggers, causing you to copy Pact of the Titan for each time the replicate cost was paid. Resolve the first Pact of the Titan, creating a 4/4 Giant creature token. When the Giant enters the battlefield, Impact Tremors triggers, dealing 1 damage to each opponent. Repeat from step 3 for each remaining Pact of the Titan.

    Commander Spellbook ↗
  • Impact Tremors + Offspring's Revenge + Tree of Perdition

    • Near-infinite lifeloss for target opponent
    • Target opponent loses the game

    5 decks on Commander Spellbook

    How it works

    Steps

    At the beginning of your combat phase, Offspring's Revenge triggers, exiling Tree of Perdition from your graveyard and creating a 1/1 copy of it with haste. The Tree of Perdition copy enters the battlefield, triggering Impact Tremors. Holding priority, activate the Tree of Perdition copy by tapping it, exchanging its toughness with target opponent's life total. Resolve the Impact Tremors trigger, dealing 1 damage to each opponent. The opponent whose life total was swapped loses the game due to having zero or les life.

    Commander Spellbook ↗
  • Impact Tremors + Scholar of the Lost Trove + Worldfire

    • Each opponent loses the game
    • Exile all permanents
    • Near-infinite lifeloss for all players

    Mana needed: 4 decks on Commander Spellbook

    How it works

    Steps

    Cast Scholar of the Lost Trove by paying {5}{U}{U}. Scholar of the Lost Trove enters the battlefield, triggering itself and Impact Tremors. Resolve the Scholar of the Lost Trove trigger, casting Worldfire from your graveyard without paying its mana cost. Resolve Worldfire, exiling all permanents, all cards in all hands and graveyards, setting each player's life total to one, and exiling Worldfire. Resolve the Impact Tremors trigger from step 2, dealing 1 damage to each opponent. Each opponent loses the game due to having zero life.

    Commander Spellbook ↗
  • Impact Tremors + Tree of Perdition + Dollhouse of Horrors

    • Near-infinite lifeloss for target opponent
    • Target opponent loses the game

    Mana needed: 2 decks on Commander Spellbook

    How it works

    Before you start

    You control no Constructs.

    Steps

    Activate Dollhouse of Horrors by paying {1}, tapping it and exiling Tree of Perdition from your graveyard, creating a token copy of Tree of Perdition that is a 0/0 Construct with haste. The Tree of Perdition copy enters the battlefield, triggering Impact Tremors. Holding priority, activate the Tree of Perdition copy by tapping it, exchanging its toughness with target opponent's life total. Resolve the Impact Tremors trigger, dealing 1 damage to each opponent. The opponent whose life total was swapped loses the game due to having zero or les life.

    Commander Spellbook ↗

Combo data from Commander Spellbook. Only combos of 2 or 3 named cards are listed.

Best commanders

Commanders whose abilities work with this card and share its colors, from what the cards do.

  1. Kuja, Genome Sorcerer // Trance Kuja, Fate DefiedImpact Tremors damages opponents and Kuja, Genome Sorcerer // Trance Kuja, Fate Defied multiplies your damage.
  2. Terra, Magical Adept // Esper TerraTerra, Magical Adept // Esper Terra blinks / re-enters your creatures, which Impact Tremors can use because it triggers when your creatures enter.
  3. Solphim, Mayhem DominusImpact Tremors damages opponents and Solphim, Mayhem Dominus multiplies your damage.
  4. Torbran, Thane of Red FellImpact Tremors damages opponents and Torbran, Thane of Red Fell multiplies your damage.
  5. Gisela, Blade of GoldnightImpact Tremors damages opponents and Gisela, Blade of Goldnight multiplies your damage.
  6. Neriv, Heart of the StormImpact Tremors damages opponents and Neriv, Heart of the Storm multiplies your damage.
  7. Tor Wauki the YoungerImpact Tremors damages opponents and Tor Wauki the Younger multiplies your damage.
  8. Hawkeye, Young AvengerImpact Tremors damages opponents and Hawkeye, Young Avenger multiplies your damage.
  9. Rem Karolus, Stalwart SlayerImpact Tremors damages opponents and Rem Karolus, Stalwart Slayer multiplies your damage.
  10. Taii Wakeen, Perfect ShotImpact Tremors damages opponents and Taii Wakeen, Perfect Shot multiplies your damage.

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