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Overgrown Battlement

Overgrown Battlement

Creature — Wall0/4$0.30

Defender : Add for each creature you control with defender.

Legal in Commander

Is

Does

Combos 70

  • Overgrown Battlement + Staff of Domination

    • Infinite card draw
    • Infinite lifegain
    • Infinite lifegain triggers
    • Infinite mana creatures you control can produce
    • Infinite green mana

    1,760 decks on Commander Spellbook

    How it works

    Before you start

    Overgrown Battlement does not have summoning sickness. You control at least five creatures with defender.

    Steps

    Activate Overgrown Battlement by tapping it, adding at least {G}{G}{G}{G}{G}. Activate Staff of Domination's third ability by paying {3} and tapping it, untapping Overgrown Battlement. Activate Staff of Domination's first ability by paying {1}, untapping it. Repeat.

    Commander Spellbook ↗
  • Overgrown Battlement + Umbral Mantle

    • Infinite green mana
    • Infinitely large creature until end of turn
    • Infinite mana creatures you control can produce

    608 decks on Commander Spellbook

    How it works

    Before you start

    Umbral Mantle attached to Overgrown Battlement. Overgrown Battlement does not have summoning sickness. You control at least three creatures with defender.

    Steps

    Activate Overgrown Battlement by tapping it, adding at least three mana of any color. Activate Overgrown Battlement by paying {3} and untapping it, giving it +2/+2 until end of turn. Repeat.

    Commander Spellbook ↗
  • Overgrown Battlement + Sword of the Paruns

    • Infinite mana creatures you control can produce
    • Infinite green mana

    463 decks on Commander Spellbook

    How it works

    Before you start

    Overgrown Battlement does not have summoning sickness. You control at least four creatures with defender. Sword of the Paruns attached to Overgrown Battlement

    Steps

    Activate Overgrown Battlement by tapping it, adding at least {G}{G}{G}{G}. Activate Sword of the Paruns by paying {3}, untapping Overgrown Battlement Repeat.

    Commander Spellbook ↗
  • Overgrown Battlement + Temur Sabertooth + Concordant Crossroads

    • Infinite green mana

    42 decks on Commander Spellbook

    How it works

    Before you start

    You control at least four creatures with defender.

    Steps

    Activate Overgrown Battlement by tapping it, adding an amount of {G}. Activate Temur Sabertooth by paying {1}{G}, returning Overgrown Battlement from the battlefield to your hand. Cast Overgrown Battlement by paying its mana cost. Repeat.

    Commander Spellbook ↗
  • Overgrown Battlement + Singing Bell Strike

    • Infinite green mana

    33 decks on Commander Spellbook

    How it works

    Before you start

    Singing Bell Strike attached to Overgrown Battlement. You control at least seven creatures with defender. Overgrown Battlement does not have summoning sickness.

    Steps

    Activate Overgrown Battlement by tapping it, adding at least seven {G}. Activate Overgrown Battlement by paying {6}, untapping itself. Repeat.

    Commander Spellbook ↗
  • Overgrown Battlement + Derevi, Empyrial Tactician + Emiel the Blessed

    • Infinite untap of permanents you control
    • Infinite green mana
    • Infinite mana permanents you control can produce

    25 decks on Commander Spellbook

    How it works

    Before you start

    Overgrown Battlement does not have summoning sickness. You control at least three creatures with defender.

    Steps

    Activate Overgrown Battlement by tapping it, adding at least {G}{G}{G}. Activate Emiel by paying {3}, blinking Derevi. When Derevi enters the battlefield, it triggers, untapping Overgrown Battlement. Repeat.

    Commander Spellbook ↗
  • Overgrown Battlement + Ringing Strike Mastery

    • Infinite green mana

    23 decks on Commander Spellbook

    How it works

    Before you start

    You control at least six creatures with defender.

    Steps

    Activate Overgrown Battlement by tapping it, adding at least six {G} Activate Ringing Strike Mastery by paying {5}, untapping Overgrown Battlement. Repeat.

    Commander Spellbook ↗
  • Overgrown Battlement + Monk Gyatso + Lightning Greaves

    • Infinite green mana

    14 decks on Commander Spellbook

    How it works

    Before you start

    You control at least two creatures with defender.

    Steps

    Activate Lightning Greaves' equip ability by paying {0}, targeting Overgrown Battlement. Monk Gyatso triggers. Choose not to airbend Overgrown Battlement. Resolve Lightning Greaves' ability, attaching it to Overgrown Battlement. Activate Overgrown Battlement by tapping it, adding at least {G}{G}. Activate Lightning Greaves' equip ability by paying {0}, attaching it to Monk Gyatso. Activate Lightning Greaves' equip ability by paying {0}, targeting Overgrown Battlement. Monk Gyatso triggers, airbending Overgrown Battlement. The Lightning Greaves ability fizzles due to no longer having a legal target. Cast Overgrown Battlement from exile by paying {2}. Repeat.

    Commander Spellbook ↗
  • Overgrown Battlement + Temur Sabertooth + Thousand-Year Elixir

    • Infinite green mana

    10 decks on Commander Spellbook

    How it works

    Before you start

    You control at least four creatures with defender.

    Steps

    Activate Overgrown Battlement by tapping it, adding an amount of {G}. Activate Temur Sabertooth by paying {1}{G}, returning Overgrown Battlement from the battlefield to your hand. Cast Overgrown Battlement by paying its mana cost. Repeat.

    Commander Spellbook ↗
  • Overgrown Battlement + Ashaya, Soul of the Wild + Scryb Ranger

    • Infinite green mana

    6 decks on Commander Spellbook

    How it works

    Before you start

    You control at least two creatures with defender.

    Steps

    Activate Overgrown Battlement by tapping it, adding at least {G}{G}. Activate Scryb Ranger by returning it from the battlefield to your hand, untapping Overgrown Battlement. Cast Scryb Ranger by paying {1}{G}. Repeat.

    Commander Spellbook ↗

Combo data from Commander Spellbook. Only combos of 2 or 3 named cards are listed.

Best commanders

Commanders whose abilities work with this card and share its colors, from what the cards do.

  1. Saryth, the Viper's FangOvergrown Battlement taps your creatures, which Saryth, the Viper's Fang can use because it cares how many of your creatures are tapped.
  2. Aang and KataraOvergrown Battlement taps your creatures, which Aang and Katara can use because it cares how many of your creatures are tapped.
  3. Kona, Rescue BeastieOvergrown Battlement taps your creatures, which Kona, Rescue Beastie can use because it cares how many of your creatures are tapped.
  4. Rip, Spawn HunterOvergrown Battlement taps your creatures, which Rip, Spawn Hunter can use because it cares how many of your creatures are tapped.
  5. Anzrag, the Quake-MoleAnzrag, the Quake-Mole untaps your creatures and Overgrown Battlement taps your creatures.
  6. Derevi, Empyrial TacticianDerevi, Empyrial Tactician untaps your creatures and Overgrown Battlement taps your creatures.
  7. Betor, Kin to AllBetor, Kin to All untaps your creatures and Overgrown Battlement taps your creatures.
  8. The Thirteenth DoctorThe Thirteenth Doctor untaps your creatures and Overgrown Battlement taps your creatures.
  9. Samut, Voice of DissentSamut, Voice of Dissent untaps your creatures and Overgrown Battlement taps your creatures.
  10. Raggadragga, Goreguts BossRaggadragga, Goreguts Boss untaps your creatures and Overgrown Battlement taps your creatures.

View Overgrown Battlement on Scryfall