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Part the Waterveil

Part the Waterveil

Sorcery$0.33

Take an extra turn after this one. Exile Part the Waterveil. Awaken 6— (If you cast this spell for , also put six +1/+1 counters on target land you control and it becomes a 0/0 Elemental creature with haste. It's still a land.)

Legal in Commander

Is

Does

Combos 6

  • Part the Waterveil + Panoptic Mirror

    • Infinite turns

    263 decks on Commander Spellbook

    How it works

    Steps

    At the beginning of your upkeep, Panoptic Mirror triggers, casting a copy of Part the Waterveil without paying its mana cost. Resolve Part the Waterveil, causing you to take an extra turn after this one. Repeat each turn.

    Commander Spellbook ↗
  • Part the Waterveil + God-Eternal Kefnet + Scroll Rack

    • Infinite turns

    Mana needed: 151 decks on Commander Spellbook

    How it works

    Steps

    Tap Scroll Rack and pay {1} to activate it, putting Part the Waterveil on top of your library. Pass the turn. On your next draw step, when you draw Part the Waterveil, reveal it due to Kefnet's ability, making a copy that costs {2} less to cast. Cast the copy for {2}{U}{U}, granting you an extra turn.

    Commander Spellbook ↗
  • Part the Waterveil + Taigam, Master Opportunist + Clockspinning

    • Infinite turns

    Mana needed: 131 decks on Commander Spellbook

    How it works

    Before you start

    You've cast exactly one spell this turn.

    Steps

    Cast Part the Waterveil by paying its mana cost. Taigam triggers, copying Part the Waterveil and exiling the original Part the Waterveil with four time counters on it. Resolve the Part the Waterveil copy, causing you to take an extra turn after this one. Cast Clockspinning with buyback by paying {3}{U}, removing a time counter from Part the Waterveil and returning Clockspinning to your hand. Repeat step 4 one additional time. Move to your next turn. At the beginning of your upkeep, Part the Waterveil's suspend ability triggers, removing a time counter from it. Cast Clockspinning with buyback by paying {3}{U}, removing a time counter from Part the Waterveil and returning Clockspinning to your hand. Part the Waterveil's suspend ability triggers, causing you to cast it from exile without paying its mana cost. Repeat from step 2.

    Commander Spellbook ↗
  • Part the Waterveil + God-Eternal Kefnet + Jace, the Mind Sculptor

    • Infinite turns

    Mana needed: 121 decks on Commander Spellbook

    How it works

    Steps

    Activate Jace's zero loyalty ability, putting Part the Waterveil on top of your library. Pass the turn. On your next draw step, when you draw Part the Waterveil, reveal it due to Kefnet's ability, making a copy that costs {2} less to cast. Cast the copy for {2}{U}{U}, granting you an extra turn.

    Commander Spellbook ↗
  • Part the Waterveil + Radiate

    • Near-infinite turns

    Mana needed: 60 decks on Commander Spellbook

    How it works

    Steps

    Cast Part the Waterveil for its awaken cost by paying {6}{U}{U}{U}, targeting a land you control. Holding priority, cast Radiate by paying {3}{R}, creating a copy of Part the Waterveil targeting each other applicable land you control. Resolve the first Part the Waterveil, causing you to take an extra turn after this one, put six +1/+1 counters on the targeted land and cause it to become a 0/0 Elemental creature until end of turn, and exile Part the Waterveil. Repeat step 3 for each remaining Part the Waterveil.

    Commander Spellbook ↗
  • Part the Waterveil + Riku of Two Reflections + Narset's Reversal

    • Infinite turns

    Mana needed: 10 decks on Commander Spellbook

    How it works

    Steps

    Cast Part the Waterveil by paying {4}{U}{U}. Riku's first ability triggers - choose not to pay. Holding priority, cast Narset's Reversal by paying {U}{U}, targeting Part the Waterveil. Riku's first ability triggers, causing you to pay {U}{R} to copy Narset's Reversal, with the copy targeting the original Narset's Reversal. Resolve the copy of Narset's Reversal, copying the original Narset's Reversal targeting Part the Waterveil, and returning the original Narset's Reversal to your hand. Resolve the copy of Narset's Reversal created in step 5, copying Part the Waterveil and returning the original Part the Waterveil to your hand. Resolve Part the Waterveil, causing you to take an extra turn after this one. Repeat each turn.

    Commander Spellbook ↗

Combo data from Commander Spellbook. Only combos of 2 or 3 named cards are listed.

Best commanders

Commanders whose abilities work with this card and share its colors, from what the cards do.

  1. Verazol, the Split CurrentPart the Waterveil puts +1/+1 counters on your creatures, which Verazol, the Split Current can use.
  2. The ThingPart the Waterveil puts +1/+1 counters on your creatures and The Thing doubles counters.
  3. Zimone, Paradox SculptorPart the Waterveil puts +1/+1 counters on your creatures and Zimone, Paradox Sculptor doubles counters.
  4. Vorel of the Hull CladePart the Waterveil puts +1/+1 counters on your creatures and Vorel of the Hull Clade doubles counters.
  5. Arna Kennerüd, SkycaptainPart the Waterveil puts +1/+1 counters on your creatures and Arna Kennerüd, Skycaptain doubles counters.
  6. Tanazir QuandrixPart the Waterveil puts +1/+1 counters on your creatures and Tanazir Quandrix doubles counters.
  7. Lt. Cmdr. Geordi La ForgePart the Waterveil puts +1/+1 counters on your creatures and Lt. Cmdr. Geordi La Forge doubles counters.
  8. Chief Miles O'BrienPart the Waterveil puts +1/+1 counters on your creatures and Chief Miles O'Brien doubles counters.
  9. Tekuthal, Inquiry DominusTekuthal, Inquiry Dominus proliferates and Part the Waterveil puts +1/+1 counters on your creatures.
  10. Atraxa, Praetors' VoiceAtraxa, Praetors' Voice proliferates and Part the Waterveil puts +1/+1 counters on your creatures.

View Part the Waterveil on Scryfall