
Psychic Paper
Artifact — Equipment$0.35
As this Equipment becomes attached to a creature, choose a creature card name and a creature type. Equipped creature has ward , it can't be blocked, and its name and creature type are the last chosen name and creature type. Equip
colorlessLegal in Commander
Is
Does
Combos 7
Psychic Paper + Malcolm, Keen-Eyed Navigator + Reckless Fireweaver
- Infinite artifact tokens
- Infinite colored mana
- Infinite damage
- Infinite Treasure tokens
Commander Spellbook ↗How it works
Before you start
You have a way to cause an artifact to enter the battlefield under your control.
Steps
Cause an artifact to enter the battlefield under your control. Reckless Fireweaver triggers, dealing 1 damage to each opponent. Malcolm triggers, as Reckless Fireweaver is a Pirate due to Psychic Paper, creating a Treasure token for each opponent dealt damage this way. When the Treasure(s) enter, Reckless Fireweaver triggers that many times. Resolve the first Reckless Fireweaver trigger, dealing 1 damage to each opponent. Repeat from step 3.
Psychic Paper + Malcolm, Keen-Eyed Navigator + Ingenious Artillerist
- Infinite artifact tokens
- Infinite colored mana
- Infinite damage
- Infinite Treasure tokens
Commander Spellbook ↗How it works
Before you start
You have a way to cause an artifact to enter the battlefield under your control.
Steps
Cause an artifact to enter the battlefield under your control. Ingenious Artillerist triggers, dealing 1 damage to each opponent. Malcolm triggers, as Ingenious Artillerist is a Pirate due to Psychic Paper, creating a Treasure token for each opponent dealt damage this way. When the Treasure(s) enter, Ingenious Artillerist triggers that many times. Resolve the first Ingenious Artillerist trigger, dealing 1 damage to each opponent. Repeat from step 3.
Psychic Paper + Shao Jun + Malcolm, Keen-Eyed Navigator
- Near-infinite damage
- Near-infinite tapped Treasure tokens
Commander Spellbook ↗How it works
Before you start
You have at least two opponents.
Steps
Activate Shao Jun by tapping two artifacts, dealing 1 damage to each opponent. Malcolm triggers, creating a Treasure for each opponent dealt damage this way. Repeat.
Psychic Paper + Malcolm, Keen-Eyed Navigator + Weftstalker Ardent
- Infinite artifact tokens
- Infinite colored mana
- Infinite damage
- Infinite Treasure tokens
Commander Spellbook ↗How it works
Before you start
You have a way to cause an artifact to enter the battlefield under your control.
Steps
Cause an artifact to enter the battlefield under your control. Weftstalker Ardent triggers, dealing 1 damage to each opponent. Malcolm triggers, as Weftstalker Ardent is a Pirate due to Psychic Paper, creating a Treasure token for each opponent dealt damage this way. When the Treasure(s) enter, Weftstalker Ardent triggers that many times. Resolve the first Weftstalker Ardent trigger, dealing 1 damage to each opponent. Repeat from step 3.
Psychic Paper + Malcolm, Keen-Eyed Navigator + HYDRA Assault Robot
- Infinite artifact tokens
- Infinite Treasure tokens
- Infinite colored mana
- Infinite damage
Commander Spellbook ↗How it works
Before you start
You have a way to cause an artifact to enter the battlefield under your control.
Steps
Cause an artifact to enter the battlefield under your control. HYDRA Assault Robot triggers, dealing 1 damage to target opponent. Malcolm triggers, as HYDRA Assault Robot is a Pirate due to Psychic Paper, creating a Treasure token When the Treasure enters, HYDRA Assault Robot triggers, dealing 1 damage to target opponent. Repeat from step 3.
Psychic Paper + Pensive Professor + Vodalian Wave-Knight
- Infinite card draw
- Near-infinite +1/+1 counters on certain creatures
Commander Spellbook ↗How it works
Before you start
You have a way to draw a card.
Steps
Draw a card. Vodalian Wave-Knight triggers, putting a +1/+1 counter on Pensive Professor. Pensive Professor triggers, causing you to draw a card. Repeat from step 2.
Psychic Paper + The Great Goblin + War Elemental
- Infinite +1/+1 counters on a creature
- Infinite damage
Commander Spellbook ↗How it works
Before you start
You are able to put a counter on War Elemental.
Steps
Put a counter on War Elemental. The Great Goblin's first ability triggers, as War Elemental is a Goblin, Orc or Army due to Psychic Paper, dealing 2 damage to an opponent. War Elemental triggers, putting a +1/+1 counter on it. Repeat from step 2.
Combo data from Commander Spellbook. Only combos of 2 or 3 named cards are listed.
Best commanders
Commanders whose abilities work with this card and share its colors, from what the cards do.
- Dalakos, Crafter of WondersPsychic Paper is an Artifact, which Dalakos, Crafter of Wonders can use.
- The EverforgerPsychic Paper is an Artifact, which The Everforger can use.
- Sram, Senior EdificerPsychic Paper is an Equipment, which Sram, Senior Edificer can use.
- Danitha Capashen, ParagonPsychic Paper is an Equipment, which Danitha Capashen, Paragon can use.
- Cloud, Midgar MercenaryPsychic Paper is an Equipment, which Cloud, Midgar Mercenary can use.
- Codsworth, Handy HelperPsychic Paper is an Equipment, which Codsworth, Handy Helper can use.
- Ardenn, Intrepid ArchaeologistPsychic Paper is an Equipment, which Ardenn, Intrepid Archaeologist can use.
- Akiri, Fearless VoyagerPsychic Paper is an Equipment, which Akiri, Fearless Voyager can use.
- Bruenor BattlehammerPsychic Paper is an Equipment, which Bruenor Battlehammer can use.
- Halvar, God of Battle // Sword of the RealmsPsychic Paper is an Equipment, which Halvar, God of Battle // Sword of the Realms can use.