
Raph & Mikey, Troublemakers
Legendary Creature — Mutant Ninja Turtle7/7$2.69
Trample, haste Whenever Raph & Mikey attack, reveal cards from the top of your library until you reveal a creature card. Put that card onto the battlefield tapped and attacking and the rest on the bottom of your library in a random order.
Legal in Commander
Is
Rewards
Combos 29
Raph & Mikey, Troublemakers + Breath of Fury + Mass Hysteria
- Near-infinite combat damage
- Near-infinite combat phases
- Near-infinite mana creatures you control can produce
- Near-infinite untap of creatures you control
Commander Spellbook ↗How it works
Before you start
There are creature cards in your library. An opponent cannot block creatures you control.
Steps
Declare Raph & Mikey and the creature with Breath of Fury attached as attackers. Raph & Mikey triggers, revealing a creature card from your library and putting it onto the battlefield tapped and attacking. Deal combat damage using the creature that has Breath of Fury attached. Breath of Fury triggers, causing you to sacrifice the creature it is attached to, then attach Breath of Fury to the creature put onto the battlefield in step 2, and then causing you to untap all creatures you control and to get an additional combat phase after this one. Repeat each combat phase until you have no creatures left in your library.
Raph & Mikey, Troublemakers + Breath of Fury + The Fire Crystal
- Near-infinite combat damage
- Near-infinite combat phases
- Near-infinite mana creatures you control can produce
- Near-infinite untap of creatures you control
Commander Spellbook ↗How it works
Before you start
There are creature cards in your library. An opponent cannot block creatures you control.
Steps
Declare Raph & Mikey and the creature with Breath of Fury attached as attackers. Raph & Mikey triggers, revealing a creature card from your library and putting it onto the battlefield tapped and attacking. Deal combat damage using the creature that has Breath of Fury attached. Breath of Fury triggers, causing you to sacrifice the creature it is attached to, then attach Breath of Fury to the creature put onto the battlefield in step 2, and then causing you to untap all creatures you control and to get an additional combat phase after this one. Repeat each combat phase until you have no creatures left in your library.
Raph & Mikey, Troublemakers + Breath of Fury + Concordant Crossroads
- Near-infinite combat damage
- Near-infinite combat phases
- Near-infinite mana creatures you control can produce
- Near-infinite untap of creatures you control
Commander Spellbook ↗How it works
Before you start
There are creature cards in your library. An opponent cannot block creatures you control.
Steps
Declare Raph & Mikey and the creature with Breath of Fury attached as attackers. Raph & Mikey triggers, revealing a creature card from your library and putting it onto the battlefield tapped and attacking. Deal combat damage using the creature that has Breath of Fury attached. Breath of Fury triggers, causing you to sacrifice the creature it is attached to, then attach Breath of Fury to the creature put onto the battlefield in step 2, and then causing you to untap all creatures you control and to get an additional combat phase after this one. Repeat each combat phase until you have no creatures left in your library.
Raph & Mikey, Troublemakers + Breath of Fury + Rising of the Day
- Near-infinite combat damage
- Near-infinite combat phases
- Near-infinite mana creatures you control can produce
- Near-infinite untap of creatures you control
Commander Spellbook ↗How it works
Before you start
There are creature cards in your library. An opponent cannot block creatures you control.
Steps
Declare Raph & Mikey and the creature with Breath of Fury attached as attackers. Raph & Mikey triggers, revealing a creature card from your library and putting it onto the battlefield tapped and attacking. Deal combat damage using the creature that has Breath of Fury attached. Breath of Fury triggers, causing you to sacrifice the creature it is attached to, then attach Breath of Fury to the creature put onto the battlefield in step 2, and then causing you to untap all creatures you control and to get an additional combat phase after this one. Repeat each combat phase until you have no creatures left in your library.
Raph & Mikey, Troublemakers + Breath of Fury + Fires of Yavimaya
- Near-infinite combat damage
- Near-infinite combat phases
- Near-infinite mana creatures you control can produce
- Near-infinite untap of creatures you control
Commander Spellbook ↗How it works
Before you start
There are creature cards in your library. An opponent cannot block creatures you control.
Steps
Declare Raph & Mikey and the creature with Breath of Fury attached as attackers. Raph & Mikey triggers, revealing a creature card from your library and putting it onto the battlefield tapped and attacking. Deal combat damage using the creature that has Breath of Fury attached. Breath of Fury triggers, causing you to sacrifice the creature it is attached to, then attach Breath of Fury to the creature put onto the battlefield in step 2, and then causing you to untap all creatures you control and to get an additional combat phase after this one. Repeat each combat phase until you have no creatures left in your library.
Raph & Mikey, Troublemakers + Breath of Fury + Anger
- Near-infinite combat damage
- Near-infinite combat phases
- Near-infinite mana creatures you control can produce
- Near-infinite untap of creatures you control
Commander Spellbook ↗How it works
Before you start
There are creature cards in your library. An opponent cannot block creatures you control. You control at least one Mountain.
Steps
Declare Raph & Mikey and the creature with Breath of Fury attached as attackers. Raph & Mikey triggers, revealing a creature card from your library and putting it onto the battlefield tapped and attacking. Deal combat damage using the creature that has Breath of Fury attached. Breath of Fury triggers, causing you to sacrifice the creature it is attached to, then attach Breath of Fury to the creature put onto the battlefield in step 2, and then causing you to untap all creatures you control and to get an additional combat phase after this one. Repeat each combat phase until you have no creatures left in your library.
Raph & Mikey, Troublemakers + Breath of Fury + Fervor
- Near-infinite combat damage
- Near-infinite combat phases
- Near-infinite mana creatures you control can produce
- Near-infinite untap of creatures you control
Commander Spellbook ↗How it works
Before you start
There are creature cards in your library. An opponent cannot block creatures you control.
Steps
Declare Raph & Mikey and the creature with Breath of Fury attached as attackers. Raph & Mikey triggers, revealing a creature card from your library and putting it onto the battlefield tapped and attacking. Deal combat damage using the creature that has Breath of Fury attached. Breath of Fury triggers, causing you to sacrifice the creature it is attached to, then attach Breath of Fury to the creature put onto the battlefield in step 2, and then causing you to untap all creatures you control and to get an additional combat phase after this one. Repeat each combat phase until you have no creatures left in your library.
Raph & Mikey, Troublemakers + Breath of Fury + Gimli's Reckless Might
- Near-infinite combat damage
- Near-infinite combat phases
- Near-infinite mana creatures you control can produce
- Near-infinite untap of creatures you control
Commander Spellbook ↗How it works
Before you start
There are creature cards in your library. An opponent cannot block creatures you control.
Steps
Declare Raph & Mikey and the creature with Breath of Fury attached as attackers. Raph & Mikey triggers, revealing a creature card from your library and putting it onto the battlefield tapped and attacking. Deal combat damage using the creature that has Breath of Fury attached. Breath of Fury triggers, causing you to sacrifice the creature it is attached to, then attach Breath of Fury to the creature put onto the battlefield in step 2, and then causing you to untap all creatures you control and to get an additional combat phase after this one. Repeat each combat phase until you have no creatures left in your library.
Raph & Mikey, Troublemakers + Breath of Fury + Urabrask the Hidden
- Near-infinite combat damage
- Near-infinite combat phases
- Near-infinite mana creatures you control can produce
- Near-infinite untap of creatures you control
Commander Spellbook ↗How it works
Before you start
There are creature cards in your library. An opponent cannot block creatures you control.
Steps
Declare Raph & Mikey and the creature with Breath of Fury attached as attackers. Raph & Mikey triggers, revealing a creature card from your library and putting it onto the battlefield tapped and attacking. Deal combat damage using the creature that has Breath of Fury attached. Breath of Fury triggers, causing you to sacrifice the creature it is attached to, then attach Breath of Fury to the creature put onto the battlefield in step 2, and then causing you to untap all creatures you control and to get an additional combat phase after this one. Repeat each combat phase until you have no creatures left in your library.
Raph & Mikey, Troublemakers + Breath of Fury + Temur Ascendancy
- Near-infinite combat damage
- Near-infinite combat phases
- Near-infinite mana creatures you control can produce
- Near-infinite untap of creatures you control
Commander Spellbook ↗How it works
Before you start
There are creature cards in your library. An opponent cannot block creatures you control.
Steps
Declare Raph & Mikey and the creature with Breath of Fury attached as attackers. Raph & Mikey triggers, revealing a creature card from your library and putting it onto the battlefield tapped and attacking. Deal combat damage using the creature that has Breath of Fury attached. Breath of Fury triggers, causing you to sacrifice the creature it is attached to, then attach Breath of Fury to the creature put onto the battlefield in step 2, and then causing you to untap all creatures you control and to get an additional combat phase after this one. Repeat each combat phase until you have no creatures left in your library.
Combo data from Commander Spellbook. Only combos of 2 or 3 named cards are listed.
Best commanders
Commanders whose abilities work with this card and share its colors, from what the cards do.
- Heroes in a Half ShellRaph & Mikey, Troublemakers is a Mutant, which Heroes in a Half Shell can use.
- Wulfgar of Icewind DaleWulfgar of Icewind Dale copies your triggered abilities, which Raph & Mikey, Troublemakers can use because it has an attack trigger.
- Mister FantasticMister Fantastic copies your triggered abilities, which Raph & Mikey, Troublemakers can use because it has an attack trigger.
- Anzrag, the Quake-MoleAnzrag, the Quake-Mole has extra combat phases, which Raph & Mikey, Troublemakers can use because it has an attack trigger.
- Bumi, UnleashedBumi, Unleashed has extra combat phases, which Raph & Mikey, Troublemakers can use because it has an attack trigger.
- Tifa, Martial ArtistTifa, Martial Artist has extra combat phases, which Raph & Mikey, Troublemakers can use because it has an attack trigger.
- Najeela, the Blade-BlossomNajeela, the Blade-Blossom has extra combat phases, which Raph & Mikey, Troublemakers can use because it has an attack trigger.
- Bruce Banner // The Incredible HulkBruce Banner // The Incredible Hulk has extra combat phases, which Raph & Mikey, Troublemakers can use because it has an attack trigger.
- Balthier and FranBalthier and Fran has extra combat phases, which Raph & Mikey, Troublemakers can use because it has an attack trigger.
- Ulalek, Fused AtrocityUlalek, Fused Atrocity copies your triggered abilities, which Raph & Mikey, Troublemakers can use because it has an attack trigger.