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Revolutionist

Revolutionist

Creature — Human Wizard3/3$0.21

When this creature enters, return target instant or sorcery card from your graveyard to your hand. Madness (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)

Legal in Commander

Is

Rewards

Combos 98

  • Revolutionist + Saw in Half + Burnt Offering

    • Infinite red mana
    • Infinite black mana

    Mana needed: 404 decks on Commander Spellbook

    How it works

    Steps

    Cast Saw in Half by paying {2}{B}, destroying Revolutionist and creating two token copies of it with base power equal to half the destroyed creature's power and base toughness equal to half the destroyed creature's toughness, rounding up each time. When the Revolutionist tokens enter the battlefield, they trigger, returning Saw in Half and Burnt Offering from your graveyard to your hand. Cast Burnt Offering by paying {B} and sacrificing a Revolutionist token, adding {B}{B} plus an additional amount of {B} and/or {R} equal to its mana value minus 2. Repeat.

    Commander Spellbook ↗
  • Revolutionist + Saw in Half + Cabal Ritual

    • Infinite creature tokens

    Mana needed: 166 decks on Commander Spellbook

    How it works

    Before you start

    You have at least seven cards in your graveyard.

    Steps

    Cast Cabal Ritual by paying {1}{B}, adding {B}{B}{B}{B}{B}. Cast Saw in Half by paying {2}{B}, destroying Revolutionist and creating two token copies of it with base power equal to half the destroyed creature's power and base toughness equal to half the destroyed creature's toughness, rounding up each time. When the Revolutionist tokens enter the battlefield, they trigger, returning Saw in Half and Cabal Ritual from your graveyard to your hand. Repeat.

    Commander Spellbook ↗
  • Revolutionist + Saw in Half + Sacrifice

    • Infinite black mana

    Mana needed: 126 decks on Commander Spellbook

    How it works

    Steps

    Cast Saw in Half by paying {2}{B}, destroying Revolutionist and creating two token copies of it with base power equal to half the destroyed creature's power and base toughness equal to half the destroyed creature's toughness, rounding up each time. When the Revolutionist tokens enter the battlefield, they trigger, returning Saw in Half and Sacrifice from your graveyard to your hand. Cast Sacrifice by paying {B} and sacrificing a Revolutionist token, adding an amount of {B} equal to its mana value. Repeat.

    Commander Spellbook ↗
  • Revolutionist + Saw in Half + Culling the Weak

    • Infinite creature LTB
    • Infinite creature ETB
    • Infinite death triggers
    • Infinite storm count
    • Infinite magecraft triggers

    Mana needed: 96 decks on Commander Spellbook

    How it works

    Before you start

    You control an additional creature.

    Steps

    Cast Culling the Weak by paying {B} and sacrificing another creature, adding {B}{B}{B}{B}. Cast Saw in Half by paying {2}{B}, destroying Revolutionist and creating two token copies of it with base power equal to half the destroyed creature's power and base toughness equal to half the destroyed creature's toughness, rounding up each time. When the Revolutionist tokens enter the battlefield, they trigger, returning Saw in Half and Culling the Weak from your graveyard to your hand. Repeat.

    Commander Spellbook ↗
  • Revolutionist + Abdel Adrian, Gorion's Ward + Cloudshift

    • Infinite creature tokens

    26 decks on Commander Spellbook

    How it works

    Before you start

    You have any number of other nonland permanents that enter the battlefield untapped, and that can collectively tap to produce enough mana to cast Cloudshift exiled by Abdel Adrian. Revolutionist exiled by Abdel Adrian. You have enough mana to cast Cloudshift.

    Steps

    Cast Cloudshift by paying its mana cost, blinking Abdel Adrian. Abdel Adrian leaves the battlefield, returning Revolutionist and all other cards that were exiled with it to the battlefield. Abdel Adrian and Revolutionist trigger. Resolve the Revolutionist trigger, returning Cloudshift from your graveyard to your hand. Holding priority, activate any number of nonland permanents you control by tapping them, adding at least enough mana to cast Cloudshift. Resolve the Abdel Adrian trigger, exiling Revolutionist and the mana-producing permanents until Abdel Adrian leaves the battlefield, and creating a 1/1 Soldier creature token for each permanent exiled this way. Repeat.

    Commander Spellbook ↗
  • Revolutionist + Ghostly Flicker + Peregrine Drake

    • Infinite mana lands you control can produce
    • Infinite untap of lands you control

    23 decks on Commander Spellbook

    How it works

    Before you start

    You control up to five lands that can tap to produce at least {2}{U}.

    Steps

    Activate up to five lands by tapping them, adding at least {2}{U}. Cast Ghostly Flicker by paying {2}{U}, blinking Revolutionist and Peregrine Drake. When Revolutionist and Peregrine Drake enter the battlefield, their abilities trigger. Resolve the Revolutionist trigger, returning Ghostly Flicker to your hand from your graveyard. Resolve the Peregrine Drake trigger, untapping up to five lands. Repeat.

    Commander Spellbook ↗
  • Revolutionist + Burnt Offering + Corpse Dance

    • Infinite creature LTB
    • Infinite creature ETB
    • Infinite creature sacrifice triggers
    • Infinite death triggers
    • Infinite storm count
    • Infinite magecraft triggers

    Mana needed: 20 decks on Commander Spellbook

    How it works

    Steps

    Cast Burnt Offering by paying {B} and sacrificing Revolutionist, adding {B}{B} and then an amount of additional {B} and/or {R} equal to its mana value minus 2. Cast Corpse Dance with buyback by paying {4}{B}, returning Revolutionist from your graveyard to the battlefield. When Revolutionist enters the battlefield, it triggers, returning Burnt Offering from your graveyard to your hand. Repeat.

    Commander Spellbook ↗
  • Revolutionist + Displace + Peregrine Drake

    • Infinite mana lands you control can produce
    • Infinite untap of lands you control

    20 decks on Commander Spellbook

    How it works

    Before you start

    You control up to five lands that can tap to produce at least {2}{U}.

    Steps

    Activate up to five lands by tapping them, adding at least {2}{U}. Cast Displace by paying {2}{U}, blinking Revolutionist and Peregrine Drake When Revolutionist and Peregrine Drake enter the battlefield, their abilities trigger. Resolve the Revolutionist trigger, returning Displace from your graveyard to your hand. Resolve the Peregrine Drake trigger, untapping up to five lands. Repeat.

    Commander Spellbook ↗
  • Revolutionist + Abdel Adrian, Gorion's Ward + Flicker of Fate

    • Infinite creature tokens

    18 decks on Commander Spellbook

    How it works

    Before you start

    You have any number of other nonland permanents that enter the battlefield untapped, and that can collectively tap to produce enough mana to cast Flicker of Fate exiled by Abdel Adrian. Revolutionist exiled by Abdel Adrian. You have enough mana to cast Flicker of Fate.

    Steps

    Cast Flicker of Fate by paying its mana cost, blinking Abdel Adrian. Abdel Adrian leaves the battlefield, returning Revolutionist and all other cards that were exiled with it to the battlefield. Abdel Adrian and Revolutionist trigger. Resolve the Revolutionist trigger, returning Flicker of Fate from your graveyard to your hand. Holding priority, activate any number of nonland permanents you control by tapping them, adding at least enough mana to cast Flicker of Fate. Resolve the Abdel Adrian trigger, exiling Revolutionist and the mana-producing permanents until Abdel Adrian leaves the battlefield, and creating a 1/1 Soldier creature token for each permanent exiled this way. Repeat.

    Commander Spellbook ↗
  • Revolutionist + Abdel Adrian, Gorion's Ward + Justiciar's Portal

    • Infinite creature tokens

    17 decks on Commander Spellbook

    How it works

    Before you start

    You have any number of other nonland permanents that enter the battlefield untapped, and that can collectively tap to produce enough mana to cast Justiciar's Portal exiled by Abdel Adrian. Revolutionist exiled by Abdel Adrian. You have enough mana to cast Justiciar's Portal.

    Steps

    Cast Justiciar's Portal by paying its mana cost, blinking Abdel Adrian. Abdel Adrian leaves the battlefield, returning Revolutionist and all other cards that were exiled with it to the battlefield. Abdel Adrian and Revolutionist trigger. Resolve the Revolutionist trigger, returning Justiciar's Portal from your graveyard to your hand. Holding priority, activate any number of nonland permanents you control by tapping them, adding at least enough mana to cast Justiciar's Portal. Resolve the Abdel Adrian trigger, exiling Revolutionist and the mana-producing permanents until Abdel Adrian leaves the battlefield, and creating a 1/1 Soldier creature token for each permanent exiled this way. Repeat.

    Commander Spellbook ↗

Combo data from Commander Spellbook. Only combos of 2 or 3 named cards are listed.

Best commanders

Commanders whose abilities work with this card and share its colors, from what the cards do.

  1. Kaza, Roil ChaserRevolutionist is a Wizard, which Kaza, Roil Chaser can use.
  2. Kirol, Attentive First-YearKirol, Attentive First-Year copies your triggered abilities, which Revolutionist can use because it has an enter-the-battlefield trigger.
  3. Mister FantasticMister Fantastic copies your triggered abilities, which Revolutionist can use because it has an enter-the-battlefield trigger.
  4. Longshot, Rebel BowmanLongshot, Rebel Bowman reduces your spell costs, which Revolutionist can use because it rewards an Instant or sorcery.
  5. Ral, Monsoon Mage // Ral, Leyline ProdigyRal, Monsoon Mage // Ral, Leyline Prodigy reduces your spell costs, which Revolutionist can use because it rewards an Instant or sorcery.
  6. Mizzix of the IzmagnusMizzix of the Izmagnus reduces your spell costs, which Revolutionist can use because it rewards an Instant or sorcery.
  7. Magnus the RedMagnus the Red reduces your spell costs, which Revolutionist can use because it rewards an Instant or sorcery.
  8. Avatar Aang // Aang, Master of ElementsAvatar Aang // Aang, Master of Elements reduces your spell costs, which Revolutionist can use because it rewards an Instant or sorcery.
  9. The Scarlet WitchThe Scarlet Witch reduces your spell costs, which Revolutionist can use because it rewards an Instant or sorcery.
  10. Hinata, Dawn-CrownedHinata, Dawn-Crowned reduces your spell costs, which Revolutionist can use because it rewards an Instant or sorcery.

View Revolutionist on Scryfall