
Sakashima's Student
Creature — Human Ninja0/0$18.33
Ninjutsu (, Return an unblocked attacker you control to hand: Put this card onto the battlefield from your hand tapped and attacking.) You may have this creature enter as a copy of any creature on the battlefield, except it's a Ninja in addition to its other creature types.
Legal in Commander
Is
Does
Combos 27
Sakashima's Student + Felidar Guardian
- Infinite creature LTB
- Infinite creature ETB
Commander Spellbook ↗How it works
Before you start
You have enough mana to cast Sakashima's Student.
Steps
Cast Sakashima's Student by paying its mana cost, choosing to have it enter the battlefield as a copy of Felidar Guardian When Sakashima's Student enters the battlefield, it triggers, blinking Felidar Guardian. When Felidar Guardian enters the battlefield, it triggers, blinking Sakashima's Student. Choose to have Sakashima's Student enter the battlefield as a copy of Felidar Guardian. Repeat from step 2.
Sakashima's Student + Satoru Umezawa + Great Whale
- Infinite mana lands you control can produce
- Infinite untap of lands you control
Commander Spellbook ↗How it works
Before you start
Sakashima's Student does not have summoning sickness and cannot be blocked by an opponent. You control up to seven lands that can tap to produce at least {3}{U}{U}{B}. You control at least one additional nonlegendary creature.
Steps
Declare Sakashima's Student as an attacker. When it isn't blocked, activate up to seven lands you control by tapping them, adding at least {3}{U}{U}{B}. Activate Great Whale's ninjutsu ability by paying {2}{U}{B} and returning Sakashima's Student from the battlefield to your hand, putting Great Whale onto the battlefield from your hand tapped and attacking. When Great Whale enters the battlefield, it triggers, untapping up to seven lands. Activate Sakashima's Student's ninjutsu ability by paying {1}{U} and returning Great Whale from the battlefield to your hand, putting Sakashima's Student onto the battlefield from your hand tapped and attacking as a copy of any nonlegendary creature you control. Repeat from step 2. If you control up to seven lands that can tap to produce at least {4}{U}{U}{B}, this combo nets infinite mana.
Sakashima's Student + Satoru Umezawa + Palinchron
- Infinite mana lands you control can produce
- Infinite untap of lands you control
Commander Spellbook ↗How it works
Before you start
Sakashima's Student does not have summoning sickness and cannot be blocked by an opponent. You control up to seven lands that can tap to produce at least {3}{U}{U}{B}. You control at least one additional nonlegendary creature.
Steps
Declare Sakashima's Student as an attacker. When it isn't blocked, activate up to seven lands you control by tapping them, adding at least {3}{U}{U}{B}. Activate Palinchron's ninjutsu ability by paying {2}{U}{B} and returning Sakashima's Student from the battlefield to your hand, putting Palinchron onto the battlefield from your hand tapped and attacking. When Palinchron enters the battlefield, it triggers, untapping up to seven lands. Activate Sakashima's Student's ninjutsu ability by paying {1}{U} and returning Palinchron from the battlefield to your hand, putting Sakashima's Student onto the battlefield from your hand tapped and attacking as a copy of any nonlegendary creature you control. Repeat from step 2. If you control up to seven lands that can tap to produce at least {4}{U}{U}{B}, this combo nets infinite mana.
Sakashima's Student + Princess Yue + Wormfang Newt
- Infinite creature LTB
- Infinite creature ETB
- Infinite death triggers
- Infinite landfall triggers
Commander Spellbook ↗How it works
Steps
Cast Sakashima's Student by paying its mana cost. Choose to have it enter as a copy of Princess Yue. Put Sakashima's Student into your graveyard due to the legend rule. When Sakashima's Student dies, it triggers, returning it from your graveyard to the battlefield as a land named Moon. Choose to have it enter as a copy of Wormfang Newt, gaining its abilities. When Sakashima's Student enters, its first ability triggers, exiling it. When Sakashima's Student leaves the battlefield, its second ability triggers, returning Sakashima's Student from exile to the battlefield. Choose to have it enter as a copy of Princess Yue. Repeat from step 2.
Sakashima's Student + Princess Yue + Astral Dragon
- Infinite creature token copies of all noncreature permanents
- Infinite creature tokens
Commander Spellbook ↗How it works
Steps
Cast Sakashima's Student by paying its mana cost. Choose to have it enter as a copy of Princess Yue. Put Sakashima's Student into your graveyard due to the legend rule. When Sakashima's Student dies, it triggers, returning it from your graveyard to the battlefield as a land named Moon. Choose to have it enter as a copy of Astral Dragon, gaining its abilities. When Sakashima's Student enters, it triggers, creating two token copies of itself, thus creating two copies of Moon with Astral Dragon's abilities, that are 3/3 Dragon creatures in addition to its other types. Put all but one of the Sakashima's Students into your graveyard due to the legend rule. The Sakashima's Student tokens each trigger. Resolve a trigger, creating two token copies of itself, thus creating two copies of Moon with Astral Dragon's abilities, that are 3/3 Dragon creatures in addition to its other types. Repeat from step 5.
Sakashima's Student + Princess Yue + Wormfang Turtle
- Infinite creature ETB
- Infinite creature LTB
- Infinite death triggers
- Infinite landfall triggers
Commander Spellbook ↗How it works
Steps
Cast Sakashima's Student by paying its mana cost. Choose to have it enter as a copy of Princess Yue. Put Sakashima's Student into your graveyard due to the legend rule. When Sakashima's Student dies, it triggers, returning it from your graveyard to the battlefield as a land named Moon. Choose to have it enter as a copy of Wormfang Turtle, gaining its abilities. When Sakashima's Student enters, its first ability triggers, exiling it. When Sakashima's Student leaves the battlefield, its second ability triggers, returning Sakashima's Student from exile to the battlefield. Choose to have it enter as a copy of Princess Yue. Repeat from step 2.
Sakashima's Student + Wispweaver Angel
- Infinite creature ETB
- Infinite creature LTB
Commander Spellbook ↗How it works
Before you start
You have enough mana to cast Sakashima's Student.
Steps
Cast Sakashima's Student by paying its mana cost, choosing to have it enter the battlefield as a copy of Wispweaver Angel When Sakashima's Student enters the battlefield, it triggers, blinking Wispweaver Angel. When Wispweaver Angel enters the battlefield, it triggers, blinking Sakashima's Student. Choose to have Sakashima's Student enter the battlefield as a copy of Wispweaver Angel. Repeat from step 2.
Sakashima's Student + Mirror-Mad Phantasm
- Infinite self-mill
Commander Spellbook ↗How it works
Before you start
Sakashima's Student is a copy of Mirror-Mad Phantasm.
Steps
Activate Sakashima's Student by paying {1}{U}, shuffling Sakashima's Student into your library and milling your entire library due to it not having a card named Mirror-Mad Phantasm in it.
Sakashima's Student + Sharuum the Hegemon
- Infinite death triggers
- Infinite creature ETB
- Infinite creature LTB
Commander Spellbook ↗How it works
Steps
Cast Sakashima's Student by paying {2}{U}{U}. Sakashima's Student enters as a copy of Sharuum. Put Sharuum into the graveyard due to the legend rule. Sakashima's Student triggers, returning Sharuum from your graveyard to the battlefield. Put Sharuum into the graveyard due to the legend rule. Sharuum enters the battlefield triggers, returning itself from your graveyard to the battlefield. Repeat from step 5.
Sakashima's Student + Bladewing the Risen
- Infinite creature LTB
- Infinite creature ETB
- Infinite death triggers
Commander Spellbook ↗How it works
Before you start
You have enough mana to cast Sakashima's Student
Steps
Cast Sakashima's Student by paying its mana cost, choosing to have it enter the battlefield as a copy of Bladewing. Put Bladewing into your graveyard due to the legend rule. Sakashima's Student's enter-the-battlefield ability triggers, returning Bladewing from your graveyard to the battlefield. Put Bladewing into your graveyard due to the legend rule. Bladewing's enter-the-battlefield ability triggers, returning it from your graveyard to the battlefield. Repeat from step 4.
Combo data from Commander Spellbook. Only combos of 2 or 3 named cards are listed.
Best commanders
Commanders whose abilities work with this card and share its colors, from what the cards do.
- Yuriko, the Tiger's ShadowSakashima's Student is a Ninja, which Yuriko, the Tiger's Shadow can use.
- Higure, the Still WindSakashima's Student is a Ninja, which Higure, the Still Wind can use.
- Splinter, Radical RatSakashima's Student is a Ninja, which Splinter, Radical Rat can use.
- April O'Neil, Live on the SceneSakashima's Student is a Ninja, which April O'Neil, Live on the Scene can use.
- Mikey & Don, Party PlannersSakashima's Student is a Ninja, which Mikey & Don, Party Planners can use.
- Éowyn, ShieldmaidenSakashima's Student is a Human, which Éowyn, Shieldmaiden can use.
- Arcade GannonSakashima's Student is a Human, which Arcade Gannon can use.
- Goldbug, Humanity's Ally // Goldbug, Scrappy ScoutSakashima's Student is a Human, which Goldbug, Humanity's Ally // Goldbug, Scrappy Scout can use.
- Katilda and LierSakashima's Student is a Human, which Katilda and Lier can use.
- Henry Wu, InGen GeneticistSakashima's Student is a Human, which Henry Wu, InGen Geneticist can use.