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Seed the Land

Seed the Land

Enchantment$6.06

Whenever a land enters, its controller creates a 1/1 green Snake creature token.

Legal in Commander

Is

Does

Combos 56

  • Seed the Land + Perilous Forays + Lotus Cobra

    • Put all lands with a basic land type from your library onto the battlefield tapped

    Mana needed: 87 decks on Commander Spellbook

    How it works

    Before you start

    You control an additional creature.

    Steps

    Activate Perilous Forays by paying {1} and sacrificing a creature, causing you to search your library for a land card with a basic land type and put it onto the battlefield tapped. When the land enters the battlefield Lotus Cobra and Seed the Land trigger. Resolve the Lotus Cobra trigger, adding {1}. Resolve the Seed the Land trigger, creating a creature token. Repeat.

    Commander Spellbook ↗
  • Seed the Land + Kodama of the East Tree + Guildless Commons

    • Infinite creature tokens

    82 decks on Commander Spellbook

    How it works

    Before you start

    You are able to play a land this turn.

    Steps

    Play Guildless Commons. When Guildless Commons enters the battlefield, it, Seed the Land, and Kodama of the East Tree trigger. Resolve the Kodama of the East Tree trigger, choosing not to put anything from your hand onto the battlefield. Resolve the Guildless Commons trigger, returning it from the battlefield to your hand. Resolve the Seed the Land trigger, creating a token. When the token enters the battlefield, Kodama triggers, putting Guildless Commons from your hand onto the battlefield. When Guildless Commons enters the battlefield, it and Seed the Land trigger. Repeat from step 4.

    Commander Spellbook ↗
  • Seed the Land + Kodama of the East Tree + Simic Growth Chamber

    • Infinite creature tokens

    74 decks on Commander Spellbook

    How it works

    Before you start

    You are able to play a land this turn.

    Steps

    Play Simic Growth Chamber. When Simic Growth Chamber enters the battlefield, it, Seed the Land, and Kodama of the East Tree trigger. Resolve the Kodama of the East Tree trigger, choosing not to put anything from your hand onto the battlefield. Resolve the Simic Growth Chamber trigger, returning it from the battlefield to your hand. Resolve the Seed the Land trigger, creating a token. When the token enters the battlefield, Kodama triggers, putting Simic Growth Chamber from your hand onto the battlefield. When Simic Growth Chamber enters the battlefield, it and Seed the Land trigger. Repeat from step 4.

    Commander Spellbook ↗
  • Seed the Land + Perilous Forays + Tireless Provisioner

    • Put all lands with a basic land type from your library onto the battlefield tapped

    Mana needed: 64 decks on Commander Spellbook

    How it works

    Before you start

    You control an additional creature.

    Steps

    Activate Perilous Forays by paying {1} and sacrificing a creature, causing you to search your library for a land card with a basic land type and put it onto the battlefield tapped. When the land enters the battlefield Tireless Provisioner and Seed the Land trigger. Resolve the Tireless Provisioner trigger, creating a Treasure token. Activate the Treasure by tapping and sacrificing it, adding {1}. Resolve the Seed the Land trigger, creating a creature token. Repeat.

    Commander Spellbook ↗
  • Seed the Land + Kodama of the East Tree + Arid Archway

    • Infinite creature tokens

    62 decks on Commander Spellbook

    How it works

    Before you start

    You are able to play a land this turn.

    Steps

    Play Arid Archway. When Arid Archway enters the battlefield, it, Seed the Land, and Kodama of the East Tree trigger. Resolve the Kodama of the East Tree trigger, choosing not to put anything from your hand onto the battlefield. Resolve the Arid Archway trigger, returning it from the battlefield to your hand. Resolve the Seed the Land trigger, creating a token. When the token enters the battlefield, Kodama triggers, putting Arid Archway from your hand onto the battlefield. When Arid Archway enters the battlefield, it and Seed the Land trigger. Repeat from step 4.

    Commander Spellbook ↗
  • Seed the Land + Kodama of the East Tree + Gruul Turf

    • Infinite creature tokens

    47 decks on Commander Spellbook

    How it works

    Before you start

    You are able to play a land this turn.

    Steps

    Play Gruul Turf. When Gruul Turf enters the battlefield, it, Seed the Land, and Kodama of the East Tree trigger. Resolve the Kodama of the East Tree trigger, choosing not to put anything from your hand onto the battlefield. Resolve the Gruul Turf trigger, returning it from the battlefield to your hand. Resolve the Seed the Land trigger, creating a token. When the token enters the battlefield, Kodama triggers, putting Gruul Turf from your hand onto the battlefield. When Gruul Turf enters the battlefield, it and Seed the Land trigger. Repeat from step 4.

    Commander Spellbook ↗
  • Seed the Land + Kodama of the East Tree + Golgari Rot Farm

    • Infinite creature tokens

    43 decks on Commander Spellbook

    How it works

    Before you start

    You are able to play a land this turn.

    Steps

    Play Golgari Rot Farm. When Golgari Rot Farm enters the battlefield, it, Seed the Land, and Kodama of the East Tree trigger. Resolve the Kodama of the East Tree trigger, choosing not to put anything from your hand onto the battlefield. Resolve the Golgari Rot Farm trigger, returning it from the battlefield to your hand. Resolve the Seed the Land trigger, creating a token. When the token enters the battlefield, Kodama triggers, putting Golgari Rot Farm from your hand onto the battlefield. When Golgari Rot Farm enters the battlefield, it and Seed the Land trigger. Repeat from step 4.

    Commander Spellbook ↗
  • Seed the Land + Perilous Forays + Stone-Seeder Hierophant

    • Put all lands with a basic land type from your library onto the battlefield tapped

    Mana needed: 34 decks on Commander Spellbook

    How it works

    Before you start

    Stone-Seeder Hierophant does not have summoning sickness. You control at least one additional creature.

    Steps

    Activate Perilous Forays by paying {1} and sacrificing a creature you control, searching your library for a land card with a basic land type and putting it on the battlefield tapped. When the land enters the battlefield, Seed the Land and Stone-Seeder Hierophant trigger. Resolve the Seed the Land trigger, creating a creature token. Resolve the Stone-Seeder Hierophant trigger, untapping it. Activate Stone-Seeder Hierophant by tapping it, untapping a land you control. Activate the land by tapping it, adding {1}. Repeat.

    Commander Spellbook ↗
  • Seed the Land + Kodama of the East Tree + Selesnya Sanctuary

    • Infinite creature tokens

    29 decks on Commander Spellbook

    How it works

    Before you start

    You are able to play a land this turn.

    Steps

    Play Selesnya Sanctuary. When Selesnya Sanctuary enters the battlefield, it, Seed the Land, and Kodama of the East Tree trigger. Resolve the Kodama of the East Tree trigger, choosing not to put anything from your hand onto the battlefield. Resolve the Selesnya Sanctuary trigger, returning it from the battlefield to your hand. Resolve the Seed the Land trigger, creating a token. When the token enters the battlefield, Kodama triggers, putting Selesnya Sanctuary from your hand onto the battlefield. When Selesnya Sanctuary enters the battlefield, it and Seed the Land trigger. Repeat from step 4.

    Commander Spellbook ↗
  • Seed the Land + Kodama of the East Tree + Storm Cauldron

    • Infinite creature tokens
    • Infinite mana lands you control that enter the battlefield untapped can produce

    28 decks on Commander Spellbook

    How it works

    Before you start

    You are able to play a land this turn. You have a land card in hand that enters the battlefield untapped and can tap to produce at least {1}.

    Steps

    Play any land that enters the battlefield untapped and can tap to produce {1}. When the land enters the battlefield, Kodama of the East Tree and Seed the Land trigger. Resolve the Kodama of the East Tree trigger, choosing to put nothing onto the battlefield. Resolve the Seed the Land trigger, creating a creature token. When the creature token enters the battlefield, Kodama of the East Tree triggers. Holding priority, activate the land played in step 1 by tapping it, adding at least {1}. Storm Cauldron triggers, returning the land from the battlefield to your hand. Resolve the Kodama of the East Tree trigger, putting the land from your hand onto the battlefield. When the land enters the battlefield, Seed the Land triggers, creating a creature token. Repeat from step 5.

    Commander Spellbook ↗

Combo data from Commander Spellbook. Only combos of 2 or 3 named cards are listed.

Best commanders

Commanders whose abilities work with this card and share its colors, from what the cards do.

  1. Chatterfang, Squirrel GeneralSeed the Land makes creature tokens, which Chatterfang, Squirrel General can use because it rewards having/making creature tokens.
  2. Shattergang BrothersSeed the Land makes creature tokens and Shattergang Brothers sacrifices your creatures.
  3. Quina, Qu GourmetSeed the Land makes creature tokens and Quina, Qu Gourmet sacrifices your creatures.
  4. Dina, Soul SteeperSeed the Land makes creature tokens and Dina, Soul Steeper sacrifices your creatures.
  5. Ghave, Guru of SporesSeed the Land makes creature tokens and Ghave, Guru of Spores sacrifices your creatures.
  6. Prossh, Skyraider of KherSeed the Land makes creature tokens and Prossh, Skyraider of Kher sacrifices your creatures.
  7. Old Man WillowSeed the Land makes creature tokens and Old Man Willow sacrifices your creatures.
  8. Peregrin TookSeed the Land makes creature tokens and Peregrin Took doubles tokens.
  9. Adrix and Nev, TwincastersSeed the Land makes creature tokens and Adrix and Nev, Twincasters doubles tokens.
  10. Queen Allenal of RuadachSeed the Land makes creature tokens and Queen Allenal of Ruadach doubles tokens.

View Seed the Land on Scryfall