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Stolen Identity

Stolen Identity

Sorcery$0.34

Create a token that's a copy of target artifact or creature. Cipher (Then you may exile this spell card encoded on a creature you control. Whenever that creature deals combat damage to a player, its controller may cast a copy of the encoded card without paying its mana cost.)

Legal in Commander

Is

Does

Combos 16

  • Stolen Identity + Dualcaster Mage

    • Infinite creature tokens

    Mana needed: 487 decks on Commander Spellbook

    How it works

    Before you start

    There is an artifact or creature on the battlefield. You have enough mana to cast Stolen Identity

    Steps

    Cast Stolen Identity by paying its mana cost, targeting a creature or artifact. Holding priority, cast Dualcaster Mage by paying {1}{R}{R}. When Dualcaster Mage enters the battlefield, it triggers, copying Stolen Identity, targeting Dualcaster Mage. Resolve the copy of Stolen Identity, creating a token copy of Dualcaster Mage. Repeat from step 3.

    Commander Spellbook ↗
  • Stolen Identity + Urza, Lord High Artificer + Worldwalker Helm

    • Infinite artifact tokens
    • Infinite blue mana
    • Cast all spells in your library

    Mana needed: 312 decks on Commander Spellbook

    How it works

    Steps

    Cast Stolen Identity by paying {4}{U}{U}, creating a token copy of Worldwalker Helm and a Map token. Activate Urza's first ability by tapping a Worldwaker Helm and a Map, adding {U}{U}. Activate a Worldwalker Helm by paying {1}{U} and tapping it, creating a token copy of the Worldwalker Helm token plus a Map token for each Worldwalker Helm you control. Activate Urza's first ability twice by tapping two Maps, adding {U}{U}. Repeat from step 3.

    Commander Spellbook ↗
  • Stolen Identity + Brudiclad, Telchor Engineer + Combat Celebrant

    • Infinite combat phases
    • Infinite damage

    Mana needed: 257 decks on Commander Spellbook

    How it works

    Steps

    Cast Stolen Identity by paying {4}{U}{U}, creating a token copy of Combat Celebrant. At the beginning of your combat phase, Brudiclad triggers, creating a 2/1 Phyrexian Myr creature token, then choosing to have all tokens you control become copies of the Combat Celebrant token. Declare one of the Combat Celebrant copy as an attacker, choosing to exert it as it attacks. The Combat Celebrant copy triggers, untapping all other creatures you control and causing you to get an additional combat phase after this one. Repeat from step 2.

    Commander Spellbook ↗
  • Stolen Identity + Naru Meha, Master Wizard

    • Infinite creature LTB
    • Infinite creature ETB
    • Infinite death triggers
    • Infinite magecraft triggers

    Mana needed: 246 decks on Commander Spellbook

    How it works

    Before you start

    There is a creature or artifact on the battlefield. You have enough mana to cast Stolen Identity

    Steps

    Cast Stolen Identity by paying its mana cost, targeting a creature or artifact. Holding priority, cast Naru Meha either from your hand or from the command zone by paying {2}{U}{U} plus commander tax, if applicable. When Naru Meha enters the battlefield, it triggers, copying Stolen Identity, targeting Naru Meha. Resolve the copy of Stolen Identity, creating a token copy of Naru Meha. Put either Naru Meha into your graveyard due to the legend rule. Repeat from step 3.

    Commander Spellbook ↗
  • Stolen Identity + Brudiclad, Telchor Engineer + Timestream Navigator

    • Infinite turns

    Mana needed: 83 decks on Commander Spellbook

    How it works

    Before you start

    You have the city's blessing. Timestream Navigator does not have summoning sickness.

    Steps

    Cast Stolen Identity by paying {4}{U}{U}, creating a token copy of Timestream Navigator. At the beginning of your combat phase, Brudiclad triggers, creating a 2/1 Phyrexian Myr creature token, then choosing to have all tokens you control become copies of the Timestream Navigator token. Activate Timestream Navigator by paying {2}{U}{U} and tapping it and putting it onto the bottom of your library, causing you to take an extra turn after this one. Move to your next turn. Repeat from step 2.

    Commander Spellbook ↗
  • Stolen Identity + Mirror-Mad Phantasm

    • Infinite self-mill

    Mana needed: 51 decks on Commander Spellbook

    How it works

    Steps

    Cast Stolen Identity by paying its mana cost, creating a token copy of Mirror-Mad Phantasm. Activate the Mirror-Mad Phantasm token by paying {1}{U}, shuffling the token into your library and milling your entire library due to it not having a card named Mirror-Mad Phantasm in it.

    Commander Spellbook ↗
  • Stolen Identity + Combat Celebrant + Anger

    • Infinite combat damage
    • Infinite combat phases
    • Infinite mana creatures you control can produce

    13 decks on Commander Spellbook

    How it works

    Before you start

    An opponent cannot block the creature with Stolen Identity encoded and Combat Celebrant. You control a Mountain.

    Steps

    Declare Combat Celebrant and the creature with Stolen Identity encoded as attackers, choosing to exert Combat Celebrant as it attacks. Combat Celebrant triggers, untapping all other creatures you control and to get an additional combat phase after this one. Deal combat damage to an opponent using the creature that has Stolen Identity encoded. Stolen Identity triggers, casting a copy of itself without paying its mana cost. Resolve Stolen Identity, creating a token copy of Combat Celebrant. Repeat each combat phase using the Combat Celebrant token instead.

    Commander Spellbook ↗
  • Stolen Identity + Combat Celebrant + Fervor

    • Infinite combat damage
    • Infinite combat phases
    • Infinite mana creatures you control can produce

    10 decks on Commander Spellbook

    How it works

    Before you start

    An opponent cannot block the creature with Stolen Identity encoded and Combat Celebrant.

    Steps

    Declare Combat Celebrant and the creature with Stolen Identity encoded as attackers, choosing to exert Combat Celebrant as it attacks. Combat Celebrant triggers, untapping all other creatures you control and to get an additional combat phase after this one. Deal combat damage to an opponent using the creature that has Stolen Identity encoded. Stolen Identity triggers, casting a copy of itself without paying its mana cost. Resolve Stolen Identity, creating a token copy of Combat Celebrant. Repeat each combat phase using the Combat Celebrant token instead.

    Commander Spellbook ↗
  • Stolen Identity + Biovisionary + Echo Mage

    • Win the game

    Mana needed: 8 decks on Commander Spellbook

    How it works

    Steps

    Cast Stolen Identity by paying its mana cost, targeting Biovisionary. Holding priority, activate Echo Mage by tapping it, copying Stolen Identity twice, with both copies targeting Biovisionary. Resolve all Stolen Identity spells, creating three token copies of Biovisionary. At the beginning of your end step, each Biovisionary triggers. Resolve the first trigger, causing you to win the game.

    Commander Spellbook ↗
  • Stolen Identity + Combat Celebrant + Urabrask the Hidden

    • Infinite combat damage
    • Infinite combat phases
    • Infinite mana creatures you control can produce

    5 decks on Commander Spellbook

    How it works

    Before you start

    An opponent cannot block the creature with Stolen Identity encoded and Combat Celebrant. Stolen Identity encoded on a creature you control other than Combat Celebrant.

    Steps

    Declare Combat Celebrant and the creature with Stolen Identity encoded as attackers, choosing to exert Combat Celebrant as it attacks. Combat Celebrant triggers, untapping all other creatures you control and to get an additional combat phase after this one. Deal combat damage to an opponent using the creature that has Stolen Identity encoded. Stolen Identity triggers, casting a copy of itself without paying its mana cost. Resolve Stolen Identity, creating a token copy of Combat Celebrant. Repeat each combat phase using the Combat Celebrant token instead.

    Commander Spellbook ↗

Combo data from Commander Spellbook. Only combos of 2 or 3 named cards are listed.

Best commanders

Commanders whose abilities work with this card and share its colors, from what the cards do.

  1. Breeches, the BlastmakerStolen Identity makes artifact tokens, which Breeches, the Blastmaker can use because it rewards an Artifact.
  2. Grimgrin, Corpse-BornStolen Identity makes creature tokens and Grimgrin, Corpse-Born sacrifices your creatures.
  3. Kels, Fight FixerStolen Identity makes creature tokens and Kels, Fight Fixer sacrifices your creatures.
  4. Adrix and Nev, TwincastersStolen Identity makes artifact tokens and Adrix and Nev, Twincasters doubles tokens.
  5. Bard, King of DaleStolen Identity makes artifact tokens and Bard, King of Dale doubles tokens.
  6. Donatello, the BrainsStolen Identity makes artifact tokens and Donatello, the Brains doubles tokens.
  7. Barrin, Master WizardStolen Identity makes creature tokens and Barrin, Master Wizard sacrifices your creatures.
  8. Breya, Etherium ShaperStolen Identity makes artifact tokens, which Breya, Etherium Shaper can use because it rewards an Artifact.
  9. Temmet, Vizier of NaktamunStolen Identity makes creature tokens, which Temmet, Vizier of Naktamun can use because it rewards having/making creature tokens.
  10. Kykar, Wind's FuryStolen Identity makes creature tokens and Kykar, Wind's Fury sacrifices your creatures.

View Stolen Identity on Scryfall