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Teferi's Isle

Teferi's Isle

Legendary Land$11.07

Phasing (This phases in or out before you untap during each of your untap steps. While it's phased out, it's treated as though it doesn't exist.) Teferi's Isle enters tapped. : Add .

Legal in Commander

Is

Does

Combos 18

  • Teferi's Isle + Freed from the Real + Vizier of Tumbling Sands

    • Infinite untap of permanents you control
    • Infinite blue mana
    • Infinite mana permanents you control can produce

    68 decks on Commander Spellbook

    How it works

    Before you start

    Vizier of Tumbling Sands does not have summoning sickness. Freed from the Real attached to Vizier of Tumbling Sands.

    Steps

    Activate Teferi's Isle by tapping it, adding {U}{U}. Activate Vizier of Tumbling Sands by tapping it, untapping Teferi's Isle. Activate Freed from the Real's last ability by paying {U}, untapping Vizier of Tumbling Sands. Repeat any number of times.

    Commander Spellbook ↗
  • Teferi's Isle + Pemmin's Aura + Vizier of Tumbling Sands

    • Infinite untap of permanents you control
    • Infinite blue mana
    • Infinite mana permanents you control can produce

    59 decks on Commander Spellbook

    How it works

    Before you start

    Vizier of Tumbling Sands does not have summoning sickness. Pemmin's Aura attached to Vizier of Tumbling Sands.

    Steps

    Activate Teferi's Isle by tapping it, adding {U}{U}. Activate Vizier of Tumbling Sands by tapping it, untapping Teferi's Isle. Activate Pemmin's Aura's first ability by paying {U}, untapping Vizier of Tumbling Sands. Repeat any number of times.

    Commander Spellbook ↗
  • Teferi's Isle + Pemmin's Aura + Fatestitcher

    • Infinite untap of permanents you control
    • Infinite blue mana
    • Infinite mana permanents you control can produce

    55 decks on Commander Spellbook

    How it works

    Before you start

    Fatestitcher does not have summoning sickness. Pemmin's Aura attached to Fatestitcher.

    Steps

    Activate Teferi's Isle by tapping it, adding {U}{U}. Activate Fatestitcher by tapping it, untapping Teferi's Isle. Activate Pemmin's Aura's first ability by paying {U}, untapping Fatestitcher. Repeat any number of times.

    Commander Spellbook ↗
  • Teferi's Isle + Freed from the Real + Fatestitcher

    • Infinite untap of permanents you control
    • Infinite blue mana
    • Infinite mana permanents you control can produce

    53 decks on Commander Spellbook

    How it works

    Before you start

    Fatestitcher does not have summoning sickness. Freed from the Real attached to Fatestitcher.

    Steps

    Activate Teferi's Isle by tapping it, adding {U}{U}. Activate Fatestitcher by tapping it, untapping Teferi's Isle. Activate Freed from the Real's last ability by paying {U}, untapping Fatestitcher. Repeat any number of times.

    Commander Spellbook ↗
  • Teferi's Isle + Freed from the Real + Voyaging Satyr

    • Infinite blue mana
    • Infinite untap of lands you control
    • Infinite mana lands you control can produce

    17 decks on Commander Spellbook

    How it works

    Before you start

    Voyaging Satyr does not have summoning sickness. Freed from the Real attached to Voyaging Satyr.

    Steps

    Activate Teferi's Isle by tapping it, adding {U}{U}. Activate Voyaging Satyr by tapping it, untapping Teferi's Isle. Activate Freed from the Real's last ability by paying {U}, untapping Voyaging Satyr. Repeat any number of times.

    Commander Spellbook ↗
  • Teferi's Isle + Pemmin's Aura + Voyaging Satyr

    • Infinite blue mana
    • Infinite mana lands you control can produce
    • Infinite untap of lands you control

    15 decks on Commander Spellbook

    How it works

    Before you start

    Voyaging Satyr does not have summoning sickness. Pemmin's Aura attached to Voyaging Satyr.

    Steps

    Activate Teferi's Isle by tapping it, adding {U}{U}. Activate Voyaging Satyr by tapping it, untapping Teferi's Isle. Activate Pemmin's Aura's first ability by paying {U}, untapping Voyaging Satyr. Repeat any number of times.

    Commander Spellbook ↗
  • Teferi's Isle + Pemmin's Aura + Tidewater Minion

    • Infinite untap of permanents you control
    • Infinite blue mana
    • Infinite mana permanents you control can produce

    10 decks on Commander Spellbook

    How it works

    Before you start

    Tidewater Minion does not have summoning sickness. Pemmin's Aura attached to Tidewater Minion.

    Steps

    Activate Teferi's Isle by tapping it, adding {U}{U}. Activate Tidewater Minion's last ability by tapping it, untapping Teferi's Isle. Activate Pemmin's Aura's first ability by paying {U}, untapping Tidewater Minion. Repeat any number of times.

    Commander Spellbook ↗
  • Teferi's Isle + Freed from the Real + Tidewater Minion

    • Infinite untap of permanents you control
    • Infinite blue mana
    • Infinite mana permanents you control can produce

    10 decks on Commander Spellbook

    How it works

    Before you start

    Tidewater Minion does not have summoning sickness. Freed from the Real attached to Tidewater Minion.

    Steps

    Activate Teferi's Isle by tapping it, adding {U}{U}. Activate Tidewater Minion's last ability by tapping it, untapping Teferi's Isle. Activate Freed from the Real's last ability by paying {U}, untapping Tidewater Minion. Repeat any number of times.

    Commander Spellbook ↗
  • Teferi's Isle + Pemmin's Aura + Ley Druid

    • Infinite blue mana
    • Infinite mana lands you control can produce
    • Infinite untap of lands you control

    5 decks on Commander Spellbook

    How it works

    Before you start

    Ley Druid does not have summoning sickness. Pemmin's Aura attached to Ley Druid.

    Steps

    Activate Teferi's Isle by tapping it, adding {U}{U}. Activate Ley Druid by tapping it, untapping Teferi's Isle. Activate Pemmin's Aura's first ability by paying {U}, untapping Ley Druid. Repeat any number of times.

    Commander Spellbook ↗
  • Teferi's Isle + Pemmin's Aura + Stone-Seeder Hierophant

    • Infinite blue mana
    • Infinite mana lands you control can produce
    • Infinite untap of lands you control

    5 decks on Commander Spellbook

    How it works

    Before you start

    Stone-Seeder Hierophant does not have summoning sickness. Pemmin's Aura attached to Stone-Seeder Hierophant.

    Steps

    Activate Teferi's Isle by tapping it, adding {U}{U}. Activate Stone-Seeder Hierophant by tapping it, untapping Teferi's Isle. Activate Pemmin's Aura's first ability by paying {U}, untapping Stone-Seeder Hierophant. Repeat any number of times.

    Commander Spellbook ↗

Combo data from Commander Spellbook. Only combos of 2 or 3 named cards are listed.

Best commanders

Commanders whose abilities work with this card and share its colors, from what the cards do.

  1. Jhoira, Weatherlight CaptainTeferi's Isle is a Legendary permanent, which Jhoira, Weatherlight Captain can use.
  2. Sakashima of a Thousand FacesTeferi's Isle is a Legendary permanent, which Sakashima of a Thousand Faces can use.
  3. Esika, God of the Tree // The Prismatic BridgeTeferi's Isle is a Legendary permanent, which Esika, God of the Tree // The Prismatic Bridge can use.
  4. Jodah, the UnifierTeferi's Isle is a Legendary permanent, which Jodah, the Unifier can use.
  5. Sauron, the Dark LordTeferi's Isle is a Legendary permanent, which Sauron, the Dark Lord can use.
  6. Basim Ibn IshaqTeferi's Isle is a Legendary permanent, which Basim Ibn Ishaq can use.
  7. Sisay, Weatherlight CaptainTeferi's Isle is a Legendary permanent, which Sisay, Weatherlight Captain can use.
  8. Rona, Herald of Invasion // Rona, Tolarian ObliteratorTeferi's Isle is a Legendary permanent, which Rona, Herald of Invasion // Rona, Tolarian Obliterator can use.
  9. K-9, Mark ITeferi's Isle is a Legendary permanent, which K-9, Mark I can use.
  10. Faramir, Steward of GondorTeferi's Isle is a Legendary permanent, which Faramir, Steward of Gondor can use.

View Teferi's Isle on Scryfall