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The First Tyrannic War

The First Tyrannic War

Enchantment — Saga$0.52

(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) I — You may put a creature card from your hand onto the battlefield. If its mana cost contains , it enters with a number of +1/+1 counters on it equal to the number of lands you control. II, III — Double the number of each kind of counter on target creature you control.

Legal in Commander

Is

Does

Combos 31

  • The First Tyrannic War + Terra, Magical Adept // Esper Terra + Anger

    • Infinite colored mana
    • Infinite self-mill

    Mana needed: 25 decks on Commander Spellbook

    How it works

    Before you start

    You control at least one Mountain.

    Steps

    Activate Terra, Magical Adept by paying {4}{R}{G} and tapping it, exiling it and returning it to the battlefield as Esper Terra. When Esper Terra enters the battlefield, its first chapter ability triggers, creating a token copy of The First Tyrannic War and then putting two lore counters on it. The First Tyrannic War token's first, second and third chapter abilities trigger. Resolve the first trigger. Then, resolve the second trigger, putting a lore counter on Esper Terra. Esper Terra's second chapter ability triggers, creating a token copy of a nonlegendary enchantment you control. Resolve the third First Tyrannic War trigger, putting two lore counters on Esper Terra and causing you to sacrifice the First Tyrannic War token. Esper Terra's third and fourth chapter abilities trigger. Resolve the third ability's trigger, creating a token copy of a nonlegendary enchantment you control. Resolve the fourth trigger, causing you to add {W}{W}{U}{U}{B}{B}{R}{R}{G}{G}, and then exile Esper Terra and return it to the battlefield as Terra, Magical Adept. When Terra, Magical Adept enters the battlefield, it triggers, causing you to mill five cards and return up to one enchantment card from among them from your graveyard to your hand. Repeat.

    Commander Spellbook ↗
  • The First Tyrannic War + Terra, Magical Adept // Esper Terra + Rising of the Day

    • Infinite colored mana
    • Infinite self-mill

    Mana needed: 14 decks on Commander Spellbook

    How it works

    Steps

    Activate Terra, Magical Adept by paying {4}{R}{G} and tapping it, exiling it and returning it to the battlefield as Esper Terra. When Esper Terra enters the battlefield, its first chapter ability triggers, creating a token copy of The First Tyrannic War and then putting two lore counters on it. The First Tyrannic War token's first, second and third chapter abilities trigger. Resolve the first trigger. Then, resolve the second trigger, putting a lore counter on Esper Terra. Esper Terra's second chapter ability triggers, creating a token copy of a nonlegendary enchantment you control. Resolve the third First Tyrannic War trigger, putting two lore counters on Esper Terra and causing you to sacrifice the First Tyrannic War token. Esper Terra's third and fourth chapter abilities trigger. Resolve the third ability's trigger, creating a token copy of a nonlegendary enchantment you control. Resolve the fourth trigger, causing you to add {W}{W}{U}{U}{B}{B}{R}{R}{G}{G}, and then exile Esper Terra and return it to the battlefield as Terra, Magical Adept. When Terra, Magical Adept enters the battlefield, it triggers, causing you to mill five cards and return up to one enchantment card from among them from your graveyard to your hand. Repeat.

    Commander Spellbook ↗
  • The First Tyrannic War + Terra, Magical Adept // Esper Terra + Frostcliff Siege

    • Infinite colored mana
    • Infinite self-mill

    Mana needed: 14 decks on Commander Spellbook

    How it works

    Steps

    Activate Terra, Magical Adept by paying {4}{R}{G} and tapping it, exiling it and returning it to the battlefield as Esper Terra. When Esper Terra enters the battlefield, its first chapter ability triggers, creating a token copy of The First Tyrannic War and then putting two lore counters on it. The First Tyrannic War token's first, second and third chapter abilities trigger. Resolve the first trigger. Then, resolve the second trigger, putting a lore counter on Esper Terra. Esper Terra's second chapter ability triggers, creating a token copy of a nonlegendary enchantment you control. Resolve the third First Tyrannic War trigger, putting two lore counters on Esper Terra and causing you to sacrifice the First Tyrannic War token. Esper Terra's third and fourth chapter abilities trigger. Resolve the third ability's trigger, creating a token copy of a nonlegendary enchantment you control. Resolve the fourth trigger, causing you to add {W}{W}{U}{U}{B}{B}{R}{R}{G}{G}, and then exile Esper Terra and return it to the battlefield as Terra, Magical Adept. When Terra, Magical Adept enters the battlefield, it triggers, causing you to mill five cards and return up to one enchantment card from among them from your graveyard to your hand. Repeat.

    Commander Spellbook ↗
  • The First Tyrannic War + Terra, Magical Adept // Esper Terra + Temur Ascendancy

    • Infinite colored mana
    • Infinite self-mill

    Mana needed: 13 decks on Commander Spellbook

    How it works

    Steps

    Activate Terra, Magical Adept by paying {4}{R}{G} and tapping it, exiling it and returning it to the battlefield as Esper Terra. When Esper Terra enters the battlefield, its first chapter ability triggers, creating a token copy of The First Tyrannic War and then putting two lore counters on it. The First Tyrannic War token's first, second and third chapter abilities trigger. Resolve the first trigger. Then, resolve the second trigger, putting a lore counter on Esper Terra. Esper Terra's second chapter ability triggers, creating a token copy of a nonlegendary enchantment you control. Resolve the third First Tyrannic War trigger, putting two lore counters on Esper Terra and causing you to sacrifice the First Tyrannic War token. Esper Terra's third and fourth chapter abilities trigger. Resolve the third ability's trigger, creating a token copy of a nonlegendary enchantment you control. Resolve the fourth trigger, causing you to add {W}{W}{U}{U}{B}{B}{R}{R}{G}{G}, and then exile Esper Terra and return it to the battlefield as Terra, Magical Adept. When Terra, Magical Adept enters the battlefield, it triggers, causing you to mill five cards and return up to one enchantment card from among them from your graveyard to your hand. Repeat.

    Commander Spellbook ↗
  • The First Tyrannic War + Terra, Magical Adept // Esper Terra + Mass Hysteria

    • Infinite colored mana
    • Infinite self-mill

    Mana needed: 11 decks on Commander Spellbook

    How it works

    Steps

    Activate Terra, Magical Adept by paying {4}{R}{G} and tapping it, exiling it and returning it to the battlefield as Esper Terra. When Esper Terra enters the battlefield, its first chapter ability triggers, creating a token copy of The First Tyrannic War and then putting two lore counters on it. The First Tyrannic War token's first, second and third chapter abilities trigger. Resolve the first trigger. Then, resolve the second trigger, putting a lore counter on Esper Terra. Esper Terra's second chapter ability triggers, creating a token copy of a nonlegendary enchantment you control. Resolve the third First Tyrannic War trigger, putting two lore counters on Esper Terra and causing you to sacrifice the First Tyrannic War token. Esper Terra's third and fourth chapter abilities trigger. Resolve the third ability's trigger, creating a token copy of a nonlegendary enchantment you control. Resolve the fourth trigger, causing you to add {W}{W}{U}{U}{B}{B}{R}{R}{G}{G}, and then exile Esper Terra and return it to the battlefield as Terra, Magical Adept. When Terra, Magical Adept enters the battlefield, it triggers, causing you to mill five cards and return up to one enchantment card from among them from your graveyard to your hand. Repeat.

    Commander Spellbook ↗
  • The First Tyrannic War + Terra, Magical Adept // Esper Terra + The Fire Crystal

    • Infinite colored mana
    • Infinite self-mill

    Mana needed: 10 decks on Commander Spellbook

    How it works

    Steps

    Activate Terra, Magical Adept by paying {4}{R}{G} and tapping it, exiling it and returning it to the battlefield as Esper Terra. When Esper Terra enters the battlefield, its first chapter ability triggers, creating a token copy of The First Tyrannic War and then putting two lore counters on it. The First Tyrannic War token's first, second and third chapter abilities trigger. Resolve the first trigger. Then, resolve the second trigger, putting a lore counter on Esper Terra. Esper Terra's second chapter ability triggers, creating a token copy of a nonlegendary enchantment you control. Resolve the third First Tyrannic War trigger, putting two lore counters on Esper Terra and causing you to sacrifice the First Tyrannic War token. Esper Terra's third and fourth chapter abilities trigger. Resolve the third ability's trigger, creating a token copy of a nonlegendary enchantment you control. Resolve the fourth trigger, causing you to add {W}{W}{U}{U}{B}{B}{R}{R}{G}{G}, and then exile Esper Terra and return it to the battlefield as Terra, Magical Adept. When Terra, Magical Adept enters the battlefield, it triggers, causing you to mill five cards and return up to one enchantment card from among them from your graveyard to your hand. Repeat.

    Commander Spellbook ↗
  • The First Tyrannic War + Terra, Magical Adept // Esper Terra + Concordant Crossroads

    • Infinite colored mana
    • Infinite self-mill

    Mana needed: 8 decks on Commander Spellbook

    How it works

    Steps

    Activate Terra, Magical Adept by paying {4}{R}{G} and tapping it, exiling it and returning it to the battlefield as Esper Terra. When Esper Terra enters the battlefield, its first chapter ability triggers, creating a token copy of The First Tyrannic War and then putting two lore counters on it. The First Tyrannic War token's first, second and third chapter abilities trigger. Resolve the first trigger. Then, resolve the second trigger, putting a lore counter on Esper Terra. Esper Terra's second chapter ability triggers, creating a token copy of a nonlegendary enchantment you control. Resolve the third First Tyrannic War trigger, putting two lore counters on Esper Terra and causing you to sacrifice the First Tyrannic War token. Esper Terra's third and fourth chapter abilities trigger. Resolve the third ability's trigger, creating a token copy of a nonlegendary enchantment you control. Resolve the fourth trigger, causing you to add {W}{W}{U}{U}{B}{B}{R}{R}{G}{G}, and then exile Esper Terra and return it to the battlefield as Terra, Magical Adept. When Terra, Magical Adept enters the battlefield, it triggers, causing you to mill five cards and return up to one enchantment card from among them from your graveyard to your hand. Repeat.

    Commander Spellbook ↗
  • The First Tyrannic War + Terra, Magical Adept // Esper Terra + Fires of Yavimaya

    • Infinite colored mana
    • Infinite self-mill

    Mana needed: 7 decks on Commander Spellbook

    How it works

    Steps

    Activate Terra, Magical Adept by paying {4}{R}{G} and tapping it, exiling it and returning it to the battlefield as Esper Terra. When Esper Terra enters the battlefield, its first chapter ability triggers, creating a token copy of The First Tyrannic War and then putting two lore counters on it. The First Tyrannic War token's first, second and third chapter abilities trigger. Resolve the first trigger. Then, resolve the second trigger, putting a lore counter on Esper Terra. Esper Terra's second chapter ability triggers, creating a token copy of a nonlegendary enchantment you control. Resolve the third First Tyrannic War trigger, putting two lore counters on Esper Terra and causing you to sacrifice the First Tyrannic War token. Esper Terra's third and fourth chapter abilities trigger. Resolve the third ability's trigger, creating a token copy of a nonlegendary enchantment you control. Resolve the fourth trigger, causing you to add {W}{W}{U}{U}{B}{B}{R}{R}{G}{G}, and then exile Esper Terra and return it to the battlefield as Terra, Magical Adept. When Terra, Magical Adept enters the battlefield, it triggers, causing you to mill five cards and return up to one enchantment card from among them from your graveyard to your hand. Repeat.

    Commander Spellbook ↗
  • The First Tyrannic War + Terra, Magical Adept // Esper Terra + Fervor

    • Infinite colored mana
    • Infinite self-mill

    Mana needed: 4 decks on Commander Spellbook

    How it works

    Steps

    Activate Terra, Magical Adept by paying {4}{R}{G} and tapping it, exiling it and returning it to the battlefield as Esper Terra. When Esper Terra enters the battlefield, its first chapter ability triggers, creating a token copy of The First Tyrannic War and then putting two lore counters on it. The First Tyrannic War token's first, second and third chapter abilities trigger. Resolve the first trigger. Then, resolve the second trigger, putting a lore counter on Esper Terra. Esper Terra's second chapter ability triggers, creating a token copy of a nonlegendary enchantment you control. Resolve the third First Tyrannic War trigger, putting two lore counters on Esper Terra and causing you to sacrifice the First Tyrannic War token. Esper Terra's third and fourth chapter abilities trigger. Resolve the third ability's trigger, creating a token copy of a nonlegendary enchantment you control. Resolve the fourth trigger, causing you to add {W}{W}{U}{U}{B}{B}{R}{R}{G}{G}, and then exile Esper Terra and return it to the battlefield as Terra, Magical Adept. When Terra, Magical Adept enters the battlefield, it triggers, causing you to mill five cards and return up to one enchantment card from among them from your graveyard to your hand. Repeat.

    Commander Spellbook ↗
  • The First Tyrannic War + Terra, Magical Adept // Esper Terra + Tyvar, Jubilant Brawler

    • Infinite colored mana
    • Infinite self-mill

    Mana needed: 3 decks on Commander Spellbook

    How it works

    Steps

    Activate Terra, Magical Adept by paying {4}{R}{G} and tapping it, exiling it and returning it to the battlefield as Esper Terra. When Esper Terra enters the battlefield, its first chapter ability triggers, creating a token copy of The First Tyrannic War and then putting two lore counters on it. The First Tyrannic War token's first, second and third chapter abilities trigger. Resolve the first trigger. Then, resolve the second trigger, putting a lore counter on Esper Terra. Esper Terra's second chapter ability triggers, creating a token copy of a nonlegendary enchantment you control. Resolve the third First Tyrannic War trigger, putting two lore counters on Esper Terra and causing you to sacrifice the First Tyrannic War token. Esper Terra's third and fourth chapter abilities trigger. Resolve the third ability's trigger, creating a token copy of a nonlegendary enchantment you control. Resolve the fourth trigger, causing you to add {W}{W}{U}{U}{B}{B}{R}{R}{G}{G}, and then exile Esper Terra and return it to the battlefield as Terra, Magical Adept. When Terra, Magical Adept enters the battlefield, it triggers, causing you to mill five cards and return up to one enchantment card from among them from your graveyard to your hand. Repeat.

    Commander Spellbook ↗

Combo data from Commander Spellbook. Only combos of 2 or 3 named cards are listed.

Best commanders

Commanders whose abilities work with this card and share its colors, from what the cards do.

  1. Kenrith, the Returned KingKenrith, the Returned King puts +1/+1 counters on your creatures and The First Tyrannic War doubles counters.
  2. Omnath, Locus of the RoilOmnath, Locus of the Roil puts +1/+1 counters on your creatures and The First Tyrannic War doubles counters.
  3. Avatar Aang // Aang, Master of ElementsAvatar Aang // Aang, Master of Elements puts +1/+1 counters on your creatures and The First Tyrannic War doubles counters.
  4. Magus Lucea KaneMagus Lucea Kane puts +1/+1 counters on your creatures and The First Tyrannic War doubles counters.
  5. Urtet, Remnant of MemnarchUrtet, Remnant of Memnarch puts +1/+1 counters on your creatures and The First Tyrannic War doubles counters.
  6. Leonardo, the BalanceLeonardo, the Balance puts +1/+1 counters on your creatures and The First Tyrannic War doubles counters.
  7. Heroes in a Half ShellHeroes in a Half Shell puts +1/+1 counters on your creatures and The First Tyrannic War doubles counters.
  8. Bruce Banner // The Incredible HulkBruce Banner // The Incredible Hulk puts +1/+1 counters on your creatures and The First Tyrannic War doubles counters.
  9. The Fantastic FourThe Fantastic Four puts +1/+1 counters on your creatures and The First Tyrannic War doubles counters.
  10. Jared CarthalionJared Carthalion puts +1/+1 counters on your creatures and The First Tyrannic War doubles counters.

View The First Tyrannic War on Scryfall