
The Flame of Keld
Enchantment — Saga$0.20
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) I — Discard your hand. II — Draw two cards. III — If a red source you control would deal damage to a permanent or player this turn, it deals that much damage plus 2 to that permanent or player instead.
Legal in Commander
Is
Does
Combos 4
The Flame of Keld + Toralf, God of Fury // Toralf's Hammer + Deathless Angel
- Infinite damage to one opponent
Commander Spellbook ↗How it works
Before you start
The Flame of Keld is level 3. An opponent controls two or more creatures that can be targeted by spells and abilities you control. You have a way to deal noncombat damage to one of the indestructible creatures such that the excess damage doubled will deal excess damage to the second indestructible creature.
Steps
Activate Deathless Angel twice by paying {W}{W}{W}{W}, giving two creatures an opponent controls indestructible until end of turn. Deal noncombat damage to one of the indestructible creatures, dealing an increased amount of damage instead due to The Flame of Keld. Toralf triggers, dealing an amount of damage over the excess damage to the second indestructible creature due to The Flame of Keld. Toralf triggers, dealing an amount of damage over the excess damage to the first indestructible creature due to The Flame of Keld. Repeat from step 3 an arbitrarily large number of times. Resolve a Toralf trigger, dealing infinite damage to any target.
The Flame of Keld + Smaug the Impenetrable + Street Urchin
- Infinite Treasure tokens
- Infinite artifact tokens
- Infinite colored mana
- Infinite damage
Commander Spellbook ↗How it works
Before you start
You control another creature or artifact. You control your commander. The Flame of Keld's third chapter ability triggered this turn.
Steps
Activate your commander using the ability granted to it by Street Urchin by paying {1} and sacrificing another creature or artifact, dealing 3 damage to Smaug due to The Flame of Keld. Smaug triggers, creating three Treasure tokens. Activate a Treasure by tapping and sacrificing it, adding {1}. Repeat.
The Flame of Keld + Vigor + Deathbringer Thoctar
- Infinite damage
- Infinite +1/+1 counters on creatures you control
Commander Spellbook ↗How it works
Steps
At the beginning of your precombat main phase, The Flame of Keld triggers, putting a lore counter on it and increasing the amount of damage red sources you control deal by 2 this turn. Activate Deathbringer Thoctar by removing a +1/+1 counter from it, putting two +1/+1 counters on it due to Vigor. Activate Deathbringer Thoctar by removing a +1/+1 counter from it, dealing 2 damage to any target. Repeat from step 2 as desired.
The Flame of Keld + Smaug the Impenetrable + Makeshift Munitions
- Infinite Treasure tokens
- Infinite artifact tokens
- Infinite colored mana
- Infinite damage
Commander Spellbook ↗How it works
Before you start
You control another creature or artifact. The Flame of Keld's third chapter ability triggered this turn.
Steps
Activate Makeshift Munitions by paying {1} and sacrificing another creature or artifact, dealing 2 damage to Smaug due to The Flame of Keld. Smaug triggers, creating two Treasure tokens. Activate a Treasure by tapping and sacrificing it, adding {1}. Repeat.
Combo data from Commander Spellbook. Only combos of 2 or 3 named cards are listed.
Best commanders
Commanders whose abilities work with this card and share its colors, from what the cards do.
- Dathon, His Heart OpenDathon, His Heart Open damages opponents and The Flame of Keld multiplies your damage.
- Arbaaz MirArbaaz Mir damages opponents and The Flame of Keld multiplies your damage.
- Surtr, Fiery JötunSurtr, Fiery Jötun damages opponents and The Flame of Keld multiplies your damage.
- Purphoros, God of the ForgePurphoros, God of the Forge damages opponents and The Flame of Keld multiplies your damage.
- Niv-Mizzet, ParunNiv-Mizzet, Parun damages opponents and The Flame of Keld multiplies your damage.
- Omnath, Locus of RageOmnath, Locus of Rage damages opponents and The Flame of Keld multiplies your damage.
- Vivi OrnitierVivi Ornitier damages opponents and The Flame of Keld multiplies your damage.
- Drakuseth, Maw of FlamesDrakuseth, Maw of Flames damages opponents and The Flame of Keld multiplies your damage.
- Kediss, Emberclaw FamiliarKediss, Emberclaw Familiar damages opponents and The Flame of Keld multiplies your damage.
- Electro, Assaulting BatteryElectro, Assaulting Battery damages opponents and The Flame of Keld multiplies your damage.