
Thought Reflection
Enchantment$0.87
If you would draw a card, draw two cards instead.
Legal in Commander
Is
Does
Combos 20
Thought Reflection + Peer into the Abyss
- Infinite card draw
Commander Spellbook ↗How it works
Before you start
Your life total is at least 2. Your deck size is even.
Steps
Cast Peer into the Abyss by paying {4}{B}{B}{B}, causing you to lose half your life total rounded up and draw your library due to Thought Reflection.
Thought Reflection + Alaundo the Seer + Tolarian Kraken
- Infinite card draw
- Near-infinite untap of creatures you control
- Near-infinite mana creatures you control can produce
Commander Spellbook ↗How it works
Before you start
Alaundo does not have summoning sickness. You control a creature that can tap to produce at least {2} mana.
Steps
Activate the mana-producing creature by tapping it, adding at least {2}. Activate Alaundo by tapping it, drawing two cards and exiling a card from your hand, and removing a time counter from all other cards previously exiled with this ability. Tolarian Kraken triggers, causing you to pay {2}, untapping Alaundo and the mana-producing creature. Repeat.
Thought Reflection + Shorikai, Genesis Engine + Mind Over Matter
- Near-infinite card draw
- Near-infinite colorless mana
- Near-infinite creature tokens
- Near-infinite looting
Commander Spellbook ↗How it works
Before you start
Shorikai does not have summoning sickness if it is a creature. You control a permanent that can tap to produce at least {1}.
Steps
Activate a mana-producing permanent by tapping it, adding at least {1}. Activate Shorikai by paying {1} and tapping it, causing you to draw four cards, discard a card and create a 1/1 Pilot creature token. Activate Mind over Matter twice by discarding two cards, untapping Shorikai and the mana-producing permanent. Repeat.
Thought Reflection + Ormos, Archive Keeper + Mind Over Matter
- Infinite card draw
- Near-infinite +1/+1 counters on a creature
- Near-infinite mana permanents you control can produce
- Near-infinite untap of permanents you control
Commander Spellbook ↗How it works
Before you start
You have at least three cards in hand with different names. You control an Island.
Steps
Activate an Island by tapping it, adding {U}. Activate Ormos by paying {1}{U}{U} and discarding three cards with different names, causing you to draw ten cards. Activate Mind over Matter by discading a card, untapping the Island. Activate the Island by tapping it, adding {U}. Repeat from step 3 two additional times. Repeat from step 2.
Thought Reflection + Mindless Automaton + Wizard Class
- Infinite card draw
Commander Spellbook ↗How it works
Steps
Activate Mindless Automaton by removing two +1/+1 counters from it, causing you to draw two cards. Wizard Class triggers twice, putting two +1/+1 counters on Mindless Automaton Repeat.
Thought Reflection + Mindless Automaton + Lyla, Holographic Assistant
- Infinite card draw
Commander Spellbook ↗How it works
Steps
Activate Mindless Automaton by removing two +1/+1 counters from it, causing you to draw two cards. Lyla triggers twice, putting two +1/+1 counters on Mindless Automaton Repeat.
Thought Reflection + Hylda of the Icy Crown + Mind Over Matter
- Tap all creatures opponents control during each turn
Commander Spellbook ↗How it works
Before you start
You have at least one card in hand. You control a mana-producing permanent.
Steps
Activate a mana-producing permanent by tapping it, adding at least {1}. Activate Mind over Matter by discarding a card, tapping target creature an opponent controls. Hylda of the Icy Crown triggers, causing you to pay {1} to scry 2 and draw two cards. Activate Mind over Matter by discarding a card, untapping the mana-producing permanent. Repeat. You may also repeat this loop during each turn.
Thought Reflection + Mindless Automaton + Stark's Ingenuity
- Infinite card draw
Commander Spellbook ↗How it works
Steps
Activate Mindless Automaton by removing two +1/+1 counters from it, causing you to draw two cards. Stark's Ingenuity triggers twice, putting two +1/+1 counters on Mindless Automaton Repeat.
Thought Reflection + Mindless Automaton + Iron Man, Armored Avenger
- Infinite card draw
Commander Spellbook ↗How it works
Steps
Activate Mindless Automaton by removing two +1/+1 counters from it, causing you to draw two cards. Iron Man triggers twice, putting two +1/+1 counters on Mindless Automaton Repeat.
Thought Reflection + Jacob Hauken, Inspector // Hauken's Insight + Mind Over Matter
- Near-infinite looting
Commander Spellbook ↗How it works
Steps
Activate Jacob by tapping it, causing you to draw two cards due to Thought Reflection and exile a card from your hand face-down. Choose not to pay to transform Jacob. Activate Mind Over Matter by discarding a card, untapping Jacob. Repeat.
Combo data from Commander Spellbook. Only combos of 2 or 3 named cards are listed.
Best commanders
Commanders whose abilities work with this card and share its colors, from what the cards do.
- Zur, Eternal SchemerThought Reflection is an Enchantment, which Zur, Eternal Schemer can use.
- Terra, Magical Adept // Esper TerraThought Reflection is an Enchantment, which Terra, Magical Adept // Esper Terra can use.
- Alela, Artful ProvocateurThought Reflection is an Enchantment, which Alela, Artful Provocateur can use.
- Callaphe, Beloved of the SeaThought Reflection is an Enchantment, which Callaphe, Beloved of the Sea can use.
- Tuvasa the SunlitThought Reflection is an Enchantment, which Tuvasa the Sunlit can use.
- Hei Bai, Forest GuardianThought Reflection is an Enchantment, which Hei Bai, Forest Guardian can use.
- Tatsunari, Toad RiderThought Reflection is an Enchantment, which Tatsunari, Toad Rider can use.
- Eutropia the Twice-FavoredThought Reflection is an Enchantment, which Eutropia the Twice-Favored can use.
- Kestia, the CultivatorThought Reflection is an Enchantment, which Kestia, the Cultivator can use.
- Ertai, the CorruptedThought Reflection is an Enchantment, which Ertai, the Corrupted can use.