
Unbound Flourishing
Enchantment$2.10
Whenever you cast a permanent spell with a mana cost that contains , double the value of X. Whenever you cast an instant or sorcery spell or activate an ability, if that spell's mana cost or that ability's activation cost contains , copy that spell or ability. You may choose new targets for the copy.
Legal in Commander
Is
Does
Rewards
Combos 2
Unbound Flourishing + Marath, Will of the Wild + Ashnod's Altar
- Infinite damage
- Infinite +1/+1 counters on creatures you control
Commander Spellbook ↗How it works
Before you start
At least three +1/+1 counters on Marath.
Steps
Activate Marath by paying {1} and removing a +1/+1 counter from it, choosing to create a creature token. Unbound Flourishing's last ability triggers, copying Marath's ability. Resolve both Marath abilities, creating two 1/1 Elemental tokens. Activate Ashnod's Altar by sacrificing an Elemental token, adding {C}{C}. Activate Marath by paying {1} and removing a +1/+1 counter from it, choosing to place counters. Unbound Flourishing's last ability triggers, copying Marath's ability. Resolve both Marath abilities, putting two +1/+1 counters on Marath. Repeat any number of times. Once you have infinite creature tokens, you may activate Ashnod's Altar any number of times for infinite mana. Once you have infinite mana, you may activate Marath any number of times, placing any number of +1/+1 counters on it due to Unbound Flourishing, and then on any number of other creatures as well. Once there are infinite +1/+1 counters on Marath, you may activate it any number of times to deal infinite damage to any targets.
Unbound Flourishing + Marath, Will of the Wild + Mana Echoes
- Infinite colorless mana
- Infinite creature tokens
- Infinite damage
- Infinite creature tokens that are infinitely large
- Infinite +1/+1 counters on creatures you control
Commander Spellbook ↗How it works
Before you start
Marath has at least three +1/+1 counters on it.
Steps
Activate Marath by paying {1} and removing a +1/+1 counter from it. Unbound Flourishing's second ability triggers, copying Marath's ability. Resolve both Marath abilities, creating two 1/1 Elemental creture tokens. The Elementals enter the battlefield, triggering Mana Echoes twice, adding {C}{C} for each Elemental you control. Activate Marath by paying {1} and removing a +1/+1 counter from it. Unbound Flourishing's second ability triggers, copying Marath's ability. Resolve both Marath abilities, putting two +1/+1 counters on it. Repeat. Once you have infinite {C}, you may repeat steps 5-7 to give Marath infinite +1/+1 counters, then use them to deal infinite damage to any target(s).
Combo data from Commander Spellbook. Only combos of 2 or 3 named cards are listed.
Best commanders
Commanders whose abilities work with this card and share its colors, from what the cards do.
- Avatar Aang // Aang, Master of ElementsAvatar Aang // Aang, Master of Elements reduces your spell costs, which Unbound Flourishing can use because it rewards an Instant or sorcery.
- Samut, the Driving ForceSamut, the Driving Force reduces your spell costs, which Unbound Flourishing can use because it rewards an Instant or sorcery.
- Sythis, Harvest's HandUnbound Flourishing is an Enchantment, which Sythis, Harvest's Hand can use.
- Yenna, Redtooth RegentUnbound Flourishing is an Enchantment, which Yenna, Redtooth Regent can use.
- Calix, Guided by FateUnbound Flourishing is an Enchantment, which Calix, Guided by Fate can use.
- Bello, Bard of the BramblesUnbound Flourishing is an Enchantment, which Bello, Bard of the Brambles can use.
- Wildsear, Scouring MawUnbound Flourishing is an Enchantment, which Wildsear, Scouring Maw can use.
- Yuna, Hope of SpiraUnbound Flourishing is an Enchantment, which Yuna, Hope of Spira can use.
- Satsuki, the Living LoreUnbound Flourishing is an Enchantment, which Satsuki, the Living Lore can use.
- Terra, Magical Adept // Esper TerraUnbound Flourishing is an Enchantment, which Terra, Magical Adept // Esper Terra can use.