
Wake Thrasher
Creature — Merfolk Soldier1/1$0.18
Whenever a permanent you control becomes untapped, this creature gets +1/+1 until end of turn.
Legal in Commander
Is
Rewards
Combos 17
Wake Thrasher + Basalt Monolith
- Infinitely large creature until end of turn
Commander Spellbook ↗How it works
Steps
Activate Basalt Monolith's first ability by tapping it, adding {3}. Activate Basalt Monolith's second ability by paying {3}, untapping it. Wake Thrasher triggers, giving it +1/+1 until end of turn. Repeat.
Wake Thrasher + Aphetto Alchemist
- Infinitely large creature until end of turn
Commander Spellbook ↗How it works
Before you start
Aphetto Alchemist does not have summoning sickness.
Steps
Activate Aphetto Alchemist by tapping it, untapping itself. Wake Thrasher triggers, getting +1/+1 until end of turn. Repeat.
Wake Thrasher + Machine God's Effigy + Horseshoe Crab
- Infinitely large creature until end of turn
Commander Spellbook ↗How it works
Steps
Cast Machine God's Effigy by paying {4}, choosing to have it enter the battlefield as a copy of Horseshoe Crab that is an artifact. Activate Machine God's Effigy by tapping it, adding {U}. Activate Machine God's Effigy by paying {U}, untapping it. Wake Thrasher triggers, giving itself +1/+1 until end of turn. Repeat from step 2.
Wake Thrasher + Seeker of Skybreak
- Infinitely large creature until end of turn
Commander Spellbook ↗How it works
Before you start
Seeker of Skybreak does not have summoning sickness.
Steps
Activate Seeker of Skybreak by tapping it, untapping itself. Wake Thrasher triggers, giving itself +1/+1 until end of turn. Repeat.
Wake Thrasher + Ith, High Arcanist
- Infinitely large creature until end of turn
Commander Spellbook ↗How it works
Before you start
Ith does not have summoning sickness.
Steps
Declare Ith as an attacker. Activate Ith by tapping it, untapping Ith and preventing all combat damage that would be dealt to or dealt by it this turn. Wake Thrasher triggers, giving itself +1/+1 until end of turn. Repeat from step 2.
Wake Thrasher + Urza, Lord High Artificer + Freed from the Real
- Infinitely large creature until end of turn
Commander Spellbook ↗How it works
Before you start
Freed from the Real attached to an artifact creature you control.
Steps
Activate Urza's first ability by tapping the creature with Freed from the Real attached, adding {U}. Activate Freed from the Real by paying {U}, untapping the creature it is attached to. Wake Thrasher triggers, giving itself +1/+1 until end of turn. Repeat.
Wake Thrasher + Urza, Lord High Artificer + Pemmin's Aura
- Infinitely large creature until end of turn
Commander Spellbook ↗How it works
Before you start
Pemmin's Aura attached to an artifact creature you control.
Steps
Activate Urza's first ability by tapping the creature with Pemmin's Aura attached, adding {U}. Activate Pemmin's Aura by paying {U}, untapping the creature it is attached to. Wake Thrasher triggers, giving itself +1/+1 until end of turn. Repeat.
Wake Thrasher + Soliton + Paradise Mantle
- Infinitely large creature until end of turn
Commander Spellbook ↗How it works
Before you start
Soliton does not have summoning sickness. Paradise Mantle attached to Soliton.
Steps
Activate Soliton by tapping it, adding {U}. Activate Soliton by paying {U}, untapping it. Wake Thrasher triggers, causing it to get +1/+1 until end of turn. Repeat.
Wake Thrasher + Soliton + Cryptolith Rite
- Infinitely large creature until end of turn
Commander Spellbook ↗How it works
Before you start
Soliton does not have summoning sickness.
Steps
Activate Soliton by tapping it, adding {U}. Activate Soliton by paying {U}, untapping it. Wake Thrasher triggers, causing it to get +1/+1 until end of turn. Repeat.
Wake Thrasher + Urza, Lord High Artificer + Soliton
- Infinitely large creature until end of turn
Commander Spellbook ↗How it works
Steps
Activate Urza's first ability by tapping Soliton, adding {U}. Activate Soliton by paying {U}, untapping it. Wake Thrasher triggers, giving itself +1/+1 until end of turn. Repeat.
Combo data from Commander Spellbook. Only combos of 2 or 3 named cards are listed.
Best commanders
Commanders whose abilities work with this card and share its colors, from what the cards do.
- Ioreth of the Healing HouseIoreth of the Healing House untaps your permanents, which Wake Thrasher can use.
- Derevi, Empyrial TacticianDerevi, Empyrial Tactician untaps your permanents, which Wake Thrasher can use.
- Teferi, Temporal ArchmageTeferi, Temporal Archmage untaps your permanents, which Wake Thrasher can use.
- Xolatoyac, the Smiling FloodXolatoyac, the Smiling Flood untaps your permanents, which Wake Thrasher can use.
- Gandalf the GreyGandalf the Grey untaps your permanents, which Wake Thrasher can use.
- Estrid, the MaskedEstrid, the Masked untaps your permanents, which Wake Thrasher can use.
- Jorn, God of Winter // Kaldring, the RimestaffJorn, God of Winter // Kaldring, the Rimestaff untaps your permanents, which Wake Thrasher can use.
- D'Vana Tendi, Optimistic EnsignD'Vana Tendi, Optimistic Ensign untaps your permanents, which Wake Thrasher can use.
- Svyelun of Sea and SkyWake Thrasher is a Merfolk, which Svyelun of Sea and Sky can use.
- Hakbal of the Surging SoulWake Thrasher is a Merfolk, which Hakbal of the Surging Soul can use.