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Warp Speed

Warp Speed

Enchantment$0.33

Lands you control enter untapped. When this enchantment enters, search your library for a basic land card or Planet card, reveal it, put it into your hand, then shuffle. Strange new worlds — , Sacrifice this enchantment: Draw two cards. This ability costs less to activate, where X is the number of differently named lands you control.

Legal in Commander

Is

Does

Rewards

Combos 29

  • Warp Speed + Perilous Forays + Emeria Angel

    • Put all lands with a basic land type from your library onto the battlefield tapped

    Mana needed: 0 decks on Commander Spellbook

    How it works

    Before you start

    You control at least one additional creature.

    Steps

    Activate Perilous Forays by paying {1} and sacrificing a creature you control, searching your library for a land card with a basic land type and putting it on the battlefield untapped due to Warp Speed. When the land enters the battlefield, Emeria Angel triggers, creating a creature token. Activate the land by tapping it, adding {1}. Repeat.

    Commander Spellbook ↗
  • Warp Speed + Perilous Forays + Seed the Land

    • Put all lands with a basic land type from your library onto the battlefield tapped

    Mana needed: 0 decks on Commander Spellbook

    How it works

    Before you start

    You control at least one additional creature.

    Steps

    Activate Perilous Forays by paying {1} and sacrificing a creature you control, searching your library for a land card with a basic land type and putting it on the battlefield untapped due to Warp Speed. When the land enters the battlefield, Seed the Land triggers, creating a creature token. Activate the land by tapping it, adding {1}. Repeat.

    Commander Spellbook ↗
  • Warp Speed + Perilous Forays + Maja, Bretagard Protector

    • Put all lands with a basic land type from your library onto the battlefield tapped

    Mana needed: 0 decks on Commander Spellbook

    How it works

    Before you start

    You control at least one additional creature.

    Steps

    Activate Perilous Forays by paying {1} and sacrificing a creature you control, searching your library for a land card with a basic land type and putting it on the battlefield untapped due to Warp Speed. When the land enters the battlefield, Maja triggers, creating a creature token. Activate the land by tapping it, adding {1}. Repeat.

    Commander Spellbook ↗
  • Warp Speed + Perilous Forays + Felidar Retreat

    • Put all lands with a basic land type from your library onto the battlefield tapped

    Mana needed: 0 decks on Commander Spellbook

    How it works

    Before you start

    You control at least one additional creature.

    Steps

    Activate Perilous Forays by paying {1} and sacrificing a creature you control, searching your library for a land card with a basic land type and putting it on the battlefield untapped due to Warp Speed. When the land enters the battlefield, Felidar Retreat triggers, creating a creature token. Activate the land by tapping it, adding {1}. Repeat.

    Commander Spellbook ↗
  • Warp Speed + Perilous Forays + Nesting Dragon

    • Put all lands with a basic land type from your library onto the battlefield tapped

    Mana needed: 0 decks on Commander Spellbook

    How it works

    Before you start

    You control at least one additional creature.

    Steps

    Activate Perilous Forays by paying {1} and sacrificing a creature you control, searching your library for a land card with a basic land type and putting it on the battlefield untapped due to Warp Speed. When the land enters the battlefield, Nesting Dragon triggers, creating a creature token. Activate the land by tapping it, adding {1}. Repeat.

    Commander Spellbook ↗
  • Warp Speed + Perilous Forays + Scute Swarm

    • Near-infinite creature tokens

    Mana needed: 0 decks on Commander Spellbook

    How it works

    Before you start

    You control at least one additional creature.

    Steps

    Activate Perilous Forays by paying {1} and sacrificing a creature you control, searching your library for a land card with a basic land type and putting it on the battlefield untapped due to Warp Speed. When the land enters the battlefield, Scute Swarm triggers, creating a creature token. Activate the land by tapping it, adding {1}. Repeat.

    Commander Spellbook ↗
  • Warp Speed + Perilous Forays + Field of the Dead

    • Put all lands with a basic land type from your library onto the battlefield tapped

    Mana needed: 0 decks on Commander Spellbook

    How it works

    Before you start

    You control seven or more lands with different names. You control at least one additional creature.

    Steps

    Activate Perilous Forays by paying {1} and sacrificing a creature you control, searching your library for a land card with a basic land type and putting it on the battlefield untapped due to Warp Speed. When the land enters the battlefield, Field of the Dead triggers, creating a creature token. Activate the land by tapping it, adding {1}. Repeat.

    Commander Spellbook ↗
  • Warp Speed + Perilous Forays + Greensleeves, Maro-Sorcerer

    • Put all lands with a basic land type from your library onto the battlefield tapped

    Mana needed: 0 decks on Commander Spellbook

    How it works

    Before you start

    You control at least one additional creature.

    Steps

    Activate Perilous Forays by paying {1} and sacrificing a creature you control, searching your library for a land card with a basic land type and putting it on the battlefield untapped due to Warp Speed. When the land enters the battlefield, Greensleeves triggers, creating a creature token. Activate the land by tapping it, adding {1}. Repeat.

    Commander Spellbook ↗
  • Warp Speed + Perilous Forays + Retreat to Emeria

    • Put all lands with a basic land type from your library onto the battlefield tapped

    Mana needed: 0 decks on Commander Spellbook

    How it works

    Before you start

    You control at least one additional creature.

    Steps

    Activate Perilous Forays by paying {1} and sacrificing a creature you control, searching your library for a land card with a basic land type and putting it on the battlefield untapped due to Warp Speed. When the land enters the battlefield, Retreat to Emeria triggers, creating a creature token. Activate the land by tapping it, adding {1}. Repeat.

    Commander Spellbook ↗
  • Warp Speed + Perilous Forays + Sporemound

    • Put all lands with a basic land type from your library onto the battlefield tapped

    Mana needed: 0 decks on Commander Spellbook

    How it works

    Before you start

    You control at least one additional creature.

    Steps

    Activate Perilous Forays by paying {1} and sacrificing a creature you control, searching your library for a land card with a basic land type and putting it on the battlefield untapped due to Warp Speed. When the land enters the battlefield, Sporemound triggers, creating a creature token. Activate the land by tapping it, adding {1}. Repeat.

    Commander Spellbook ↗

Combo data from Commander Spellbook. Only combos of 2 or 3 named cards are listed.

Best commanders

Commanders whose abilities work with this card and share its colors, from what the cards do.

  1. Yarok, the DesecratedYarok, the Desecrated copies your triggered abilities, which Warp Speed can use because it has an enter-the-battlefield trigger.
  2. Mister FantasticMister Fantastic copies your triggered abilities, which Warp Speed can use because it has an enter-the-battlefield trigger.
  3. Moritte of the FrostMoritte of the Frost copies creatures, which Warp Speed can use because it has an enter-the-battlefield trigger.
  4. The MimeoplasmThe Mimeoplasm copies creatures, which Warp Speed can use because it has an enter-the-battlefield trigger.
  5. The Fourteenth DoctorThe Fourteenth Doctor copies creatures, which Warp Speed can use because it has an enter-the-battlefield trigger.
  6. Ulalek, Fused AtrocityUlalek, Fused Atrocity copies your triggered abilities, which Warp Speed can use because it has an enter-the-battlefield trigger.
  7. Terra, Magical Adept // Esper TerraWarp Speed is an Enchantment, which Terra, Magical Adept // Esper Terra can use.
  8. Tuvasa the SunlitWarp Speed is an Enchantment, which Tuvasa the Sunlit can use.
  9. Hei Bai, Forest GuardianWarp Speed is an Enchantment, which Hei Bai, Forest Guardian can use.
  10. Tatsunari, Toad RiderWarp Speed is an Enchantment, which Tatsunari, Toad Rider can use.

View Warp Speed on Scryfall