
Warp Speed
Enchantment$0.33
Lands you control enter untapped. When this enchantment enters, search your library for a basic land card or Planet card, reveal it, put it into your hand, then shuffle. Strange new worlds — , Sacrifice this enchantment: Draw two cards. This ability costs less to activate, where X is the number of differently named lands you control.
Legal in Commander
Is
Does
Rewards
Combos 29
Warp Speed + Perilous Forays + Emeria Angel
- Put all lands with a basic land type from your library onto the battlefield tapped
Commander Spellbook ↗How it works
Before you start
You control at least one additional creature.
Steps
Activate Perilous Forays by paying {1} and sacrificing a creature you control, searching your library for a land card with a basic land type and putting it on the battlefield untapped due to Warp Speed. When the land enters the battlefield, Emeria Angel triggers, creating a creature token. Activate the land by tapping it, adding {1}. Repeat.
Warp Speed + Perilous Forays + Seed the Land
- Put all lands with a basic land type from your library onto the battlefield tapped
Commander Spellbook ↗How it works
Before you start
You control at least one additional creature.
Steps
Activate Perilous Forays by paying {1} and sacrificing a creature you control, searching your library for a land card with a basic land type and putting it on the battlefield untapped due to Warp Speed. When the land enters the battlefield, Seed the Land triggers, creating a creature token. Activate the land by tapping it, adding {1}. Repeat.
Warp Speed + Perilous Forays + Maja, Bretagard Protector
- Put all lands with a basic land type from your library onto the battlefield tapped
Commander Spellbook ↗How it works
Before you start
You control at least one additional creature.
Steps
Activate Perilous Forays by paying {1} and sacrificing a creature you control, searching your library for a land card with a basic land type and putting it on the battlefield untapped due to Warp Speed. When the land enters the battlefield, Maja triggers, creating a creature token. Activate the land by tapping it, adding {1}. Repeat.
Warp Speed + Perilous Forays + Felidar Retreat
- Put all lands with a basic land type from your library onto the battlefield tapped
Commander Spellbook ↗How it works
Before you start
You control at least one additional creature.
Steps
Activate Perilous Forays by paying {1} and sacrificing a creature you control, searching your library for a land card with a basic land type and putting it on the battlefield untapped due to Warp Speed. When the land enters the battlefield, Felidar Retreat triggers, creating a creature token. Activate the land by tapping it, adding {1}. Repeat.
Warp Speed + Perilous Forays + Nesting Dragon
- Put all lands with a basic land type from your library onto the battlefield tapped
Commander Spellbook ↗How it works
Before you start
You control at least one additional creature.
Steps
Activate Perilous Forays by paying {1} and sacrificing a creature you control, searching your library for a land card with a basic land type and putting it on the battlefield untapped due to Warp Speed. When the land enters the battlefield, Nesting Dragon triggers, creating a creature token. Activate the land by tapping it, adding {1}. Repeat.
Warp Speed + Perilous Forays + Scute Swarm
- Near-infinite creature tokens
Commander Spellbook ↗How it works
Before you start
You control at least one additional creature.
Steps
Activate Perilous Forays by paying {1} and sacrificing a creature you control, searching your library for a land card with a basic land type and putting it on the battlefield untapped due to Warp Speed. When the land enters the battlefield, Scute Swarm triggers, creating a creature token. Activate the land by tapping it, adding {1}. Repeat.
Warp Speed + Perilous Forays + Field of the Dead
- Put all lands with a basic land type from your library onto the battlefield tapped
Commander Spellbook ↗How it works
Before you start
You control seven or more lands with different names. You control at least one additional creature.
Steps
Activate Perilous Forays by paying {1} and sacrificing a creature you control, searching your library for a land card with a basic land type and putting it on the battlefield untapped due to Warp Speed. When the land enters the battlefield, Field of the Dead triggers, creating a creature token. Activate the land by tapping it, adding {1}. Repeat.
Warp Speed + Perilous Forays + Greensleeves, Maro-Sorcerer
- Put all lands with a basic land type from your library onto the battlefield tapped
Commander Spellbook ↗How it works
Before you start
You control at least one additional creature.
Steps
Activate Perilous Forays by paying {1} and sacrificing a creature you control, searching your library for a land card with a basic land type and putting it on the battlefield untapped due to Warp Speed. When the land enters the battlefield, Greensleeves triggers, creating a creature token. Activate the land by tapping it, adding {1}. Repeat.
Warp Speed + Perilous Forays + Retreat to Emeria
- Put all lands with a basic land type from your library onto the battlefield tapped
Commander Spellbook ↗How it works
Before you start
You control at least one additional creature.
Steps
Activate Perilous Forays by paying {1} and sacrificing a creature you control, searching your library for a land card with a basic land type and putting it on the battlefield untapped due to Warp Speed. When the land enters the battlefield, Retreat to Emeria triggers, creating a creature token. Activate the land by tapping it, adding {1}. Repeat.
Warp Speed + Perilous Forays + Sporemound
- Put all lands with a basic land type from your library onto the battlefield tapped
Commander Spellbook ↗How it works
Before you start
You control at least one additional creature.
Steps
Activate Perilous Forays by paying {1} and sacrificing a creature you control, searching your library for a land card with a basic land type and putting it on the battlefield untapped due to Warp Speed. When the land enters the battlefield, Sporemound triggers, creating a creature token. Activate the land by tapping it, adding {1}. Repeat.
Combo data from Commander Spellbook. Only combos of 2 or 3 named cards are listed.
Best commanders
Commanders whose abilities work with this card and share its colors, from what the cards do.
- Yarok, the DesecratedYarok, the Desecrated copies your triggered abilities, which Warp Speed can use because it has an enter-the-battlefield trigger.
- Mister FantasticMister Fantastic copies your triggered abilities, which Warp Speed can use because it has an enter-the-battlefield trigger.
- Moritte of the FrostMoritte of the Frost copies creatures, which Warp Speed can use because it has an enter-the-battlefield trigger.
- The MimeoplasmThe Mimeoplasm copies creatures, which Warp Speed can use because it has an enter-the-battlefield trigger.
- The Fourteenth DoctorThe Fourteenth Doctor copies creatures, which Warp Speed can use because it has an enter-the-battlefield trigger.
- Ulalek, Fused AtrocityUlalek, Fused Atrocity copies your triggered abilities, which Warp Speed can use because it has an enter-the-battlefield trigger.
- Terra, Magical Adept // Esper TerraWarp Speed is an Enchantment, which Terra, Magical Adept // Esper Terra can use.
- Tuvasa the SunlitWarp Speed is an Enchantment, which Tuvasa the Sunlit can use.
- Hei Bai, Forest GuardianWarp Speed is an Enchantment, which Hei Bai, Forest Guardian can use.
- Tatsunari, Toad RiderWarp Speed is an Enchantment, which Tatsunari, Toad Rider can use.