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We Ride at Dawn

We Ride at Dawn

Enchantment$0.41

Legendary creature spells you cast have convoke. (Your creatures can help cast those spells. Each creature you tap while casting a legendary creature spell pays for or one mana of that creature's color.) Whenever your commander attacks, create a 1/1 red Mercenary creature token with ": Target creature you control gets +1/+0 until end of turn. Activate only as a sorcery."

Legal in Commander

Is

Does

Makes tokens

Rewards

Combos 31

  • We Ride at Dawn + Arachne, Psionic Weaver + Spider-Man, Web-Slinger

    • Infinite creature ETB
    • Infinite creature LTB
    • Infinite storm count

    78 decks on Commander Spellbook

    How it works

    Steps

    Cast Arachne for its web-slinging cost, tapping Spider-Man to convoke the spell through We Ride at Dawn and then returning Spider-Man from the battlefield to your hand. Cast Spider-Man for its web-slinging cost, tapping Arachne to convoke the spell through We Ride at Dawn and then returning Arachne from the battlefield to your hand. Repeat.

    Commander Spellbook ↗
  • We Ride at Dawn + Breath of Fury + Rising of the Day

    • Infinite combat damage
    • Infinite combat phases
    • Infinite mana creatures you control can produce

    9 decks on Commander Spellbook

    How it works

    Before you start

    Your commander is on the battlefield. Breath of Fury attached to any creature that isn't your commander. An opponent cannot block creatures you control

    Steps

    Declare your commander and the creature with Breath of Fury attached as attackers. We Ride at Dawn's second ability triggers, creating a 1/1 Mercenary creature token. Deal combat damage using the creature that has Breath of Fury attached. Breath of Fury triggers, causing you to sacrifice the creature it is attached to, then attach Breath of Fury to the Mercenary token, then causing you to untap all creatures you control and to get an additional combat phase after this one. Repeat each combat phase.

    Commander Spellbook ↗
  • We Ride at Dawn + Breath of Fury + Hammer of Purphoros

    • Infinite combat damage
    • Infinite combat phases
    • Infinite mana creatures you control can produce

    5 decks on Commander Spellbook

    How it works

    Before you start

    Your commander is on the battlefield. Breath of Fury attached to any creature that isn't your commander. An opponent cannot block creatures you control

    Steps

    Declare your commander and the creature with Breath of Fury attached as attackers. We Ride at Dawn's second ability triggers, creating a 1/1 Mercenary creature token. Deal combat damage using the creature that has Breath of Fury attached. Breath of Fury triggers, causing you to sacrifice the creature it is attached to, then attach Breath of Fury to the Mercenary token, then causing you to untap all creatures you control and to get an additional combat phase after this one. Repeat each combat phase.

    Commander Spellbook ↗
  • We Ride at Dawn + Breath of Fury + Mass Hysteria

    • Infinite combat damage
    • Infinite combat phases
    • Infinite mana creatures you control can produce

    4 decks on Commander Spellbook

    How it works

    Before you start

    Your commander is on the battlefield. Breath of Fury attached to any creature that isn't your commander. An opponent cannot block creatures you control

    Steps

    Declare your commander and the creature with Breath of Fury attached as attackers. We Ride at Dawn's second ability triggers, creating a 1/1 Mercenary creature token. Deal combat damage using the creature that has Breath of Fury attached. Breath of Fury triggers, causing you to sacrifice the creature it is attached to, then attach Breath of Fury to the Mercenary token, then causing you to untap all creatures you control and to get an additional combat phase after this one. Repeat each combat phase.

    Commander Spellbook ↗
  • We Ride at Dawn + Breath of Fury + Roar of Resistance

    • Infinite combat damage
    • Infinite combat phases
    • Infinite mana creatures you control can produce

    4 decks on Commander Spellbook

    How it works

    Before you start

    Your commander is on the battlefield and doesn't have summoning sickness. Breath of Fury attached to any creature that isn't your commander that doesn't have summoning sickness. An opponent cannot block creatures you control

    Steps

    Declare your commander and the creature with Breath of Fury attached as attackers. We Ride at Dawn's second ability triggers, creating a 1/1 Mercenary creature token. Deal combat damage using the creature that has Breath of Fury attached. Breath of Fury triggers, causing you to sacrifice the creature it is attached to, then attach Breath of Fury to the Mercenary token, then causing you to untap all creatures you control and to get an additional combat phase after this one. Repeat each combat phase.

    Commander Spellbook ↗
  • We Ride at Dawn + Breath of Fury + The Fire Crystal

    • Infinite combat phases
    • Infinite mana creatures you control can produce
    • Infinite combat damage

    4 decks on Commander Spellbook

    How it works

    Before you start

    Your commander is on the battlefield. Breath of Fury attached to any creature that isn't your commander. An opponent cannot block creatures you control

    Steps

    Declare your commander and the creature with Breath of Fury attached as attackers. We Ride at Dawn's second ability triggers, creating a 1/1 Mercenary creature token. Deal combat damage using the creature that has Breath of Fury attached. Breath of Fury triggers, causing you to sacrifice the creature it is attached to, then attach Breath of Fury to the Mercenary token, then causing you to untap all creatures you control and to get an additional combat phase after this one. Repeat each combat phase.

    Commander Spellbook ↗
  • We Ride at Dawn + Acererak the Archlich + Intruder Alarm

    • Infinite card draw
    • Near-infinite colored mana
    • Near-infinite +1/+1 counters on creatures you control
    • Near-infinite creature tokens
    • Near-infinite lifegain
    • Near-infinite lifegain triggers
    • Near-infinite lifeloss
    • Near-infinite Treasure tokens
    • Near-infinite untap of all creatures
    • Near-infinite ventures into the dungeon

    3 decks on Commander Spellbook

    How it works

    Before you start

    You have not completed or are currently venturing in Tomb of Annihilation. You control at least three untapped creatures, one of which must be black.

    Steps

    Cast Acererak the Archlich by tapping three creatures you control, one of which must be black. When Acererak the Archlich enters the battlefield, its first ability and Intruder Alarm trigger. Resolve the Acererak the Archlich trigger, returning it to your hand from the battlefield and causing you to venture into Lost Mine of Phandelver. Resolve the Intruder Alarm trigger, untapping all creatures. Repeat.

    Commander Spellbook ↗
  • We Ride at Dawn + Breath of Fury + Tuktuk Rubblefort

    • Infinite combat damage
    • Infinite combat phases
    • Infinite mana creatures you control can produce

    2 decks on Commander Spellbook

    How it works

    Before you start

    Your commander is on the battlefield. Breath of Fury attached to any creature that isn't your commander. An opponent cannot block creatures you control

    Steps

    Declare your commander and the creature with Breath of Fury attached as attackers. We Ride at Dawn's second ability triggers, creating a 1/1 Mercenary creature token. Deal combat damage using the creature that has Breath of Fury attached. Breath of Fury triggers, causing you to sacrifice the creature it is attached to, then attach Breath of Fury to the Mercenary token, then causing you to untap all creatures you control and to get an additional combat phase after this one. Repeat each combat phase.

    Commander Spellbook ↗
  • We Ride at Dawn + Breath of Fury + Frostcliff Siege

    • Infinite combat phases
    • Infinite mana creatures you control can produce
    • Infinite combat damage

    2 decks on Commander Spellbook

    How it works

    Before you start

    Your commander is on the battlefield. Breath of Fury attached to any creature that isn't your commander. An opponent cannot block creatures you control

    Steps

    Declare your commander and the creature with Breath of Fury attached as attackers. We Ride at Dawn's second ability triggers, creating a 1/1 Mercenary creature token. Deal combat damage using the creature that has Breath of Fury attached. Breath of Fury triggers, causing you to sacrifice the creature it is attached to, then attach Breath of Fury to the Mercenary token, then causing you to untap all creatures you control and to get an additional combat phase after this one. Repeat each combat phase.

    Commander Spellbook ↗
  • We Ride at Dawn + Breath of Fury + Smellerbee, Rebel Fighter

    • Infinite combat phases
    • Infinite mana creatures you control can produce
    • Infinite combat damage

    2 decks on Commander Spellbook

    How it works

    Before you start

    Your commander is on the battlefield. Breath of Fury attached to any creature that isn't your commander. An opponent cannot block creatures you control

    Steps

    Declare your commander and the creature with Breath of Fury attached as attackers. We Ride at Dawn's second ability triggers, creating a 1/1 Mercenary creature token. Deal combat damage using the creature that has Breath of Fury attached. Breath of Fury triggers, causing you to sacrifice the creature it is attached to, then attach Breath of Fury to the Mercenary token, then causing you to untap all creatures you control and to get an additional combat phase after this one. Repeat each combat phase.

    Commander Spellbook ↗

Combo data from Commander Spellbook. Only combos of 2 or 3 named cards are listed.

Best commanders

Commanders whose abilities work with this card and share its colors, from what the cards do.

  1. Lulu, Loyal HollyphantLulu, Loyal Hollyphant is a Legendary permanent, which We Ride at Dawn can use.
  2. Captain America, Living LegendCaptain America, Living Legend is a Legendary permanent, which We Ride at Dawn can use.
  3. Plargg, Dean of Chaos // Augusta, Dean of OrderPlargg, Dean of Chaos // Augusta, Dean of Order is a Legendary permanent, which We Ride at Dawn can use.
  4. Ghave, Guru of SporesGhave, Guru of Spores is a Legendary permanent, which We Ride at Dawn can use.
  5. The Wandering RescuerThe Wandering Rescuer is a Legendary permanent, which We Ride at Dawn can use.
  6. Mondrak, Glory DominusMondrak, Glory Dominus is a Legendary permanent, which We Ride at Dawn can use.
  7. Ojer Taq, Deepest Foundation // Temple of CivilizationOjer Taq, Deepest Foundation // Temple of Civilization is a Legendary permanent, which We Ride at Dawn can use.
  8. Bard, King of DaleBard, King of Dale is a Legendary permanent, which We Ride at Dawn can use.
  9. Bartolomé del PresidioBartolomé del Presidio is a Legendary permanent, which We Ride at Dawn can use.
  10. Ayli, Eternal PilgrimAyli, Eternal Pilgrim is a Legendary permanent, which We Ride at Dawn can use.

View We Ride at Dawn on Scryfall