
Alchemist's Refuge
Land$0.39
: Add . , : You may cast spells this turn as though they had flash.
Legal in Commander
Combos 11
Alchemist's Refuge + Ulalek, Fused Atrocity + Drowner of Truth // Drowned Jungle
- Infinite creature tokens
- Infinite copies of abilities you control on the stack
- Infinite copies of a specific creature
Commander Spellbook ↗How it works
Before you start
You have another Eldrazi creature card in hand.
Steps
Activate Alchemist's Refuge's second ability by paying {G}{U} and tapping it, allowing you to cast spells this turn as though they have flash. Cast any other Eldrazi except Drowner of Truth by paying its mana cost, triggering Ulalek. Holding priority, cast Drowner of Truth by paying {4}{C}{G/U}{G/U}. Drowner of Truth and Ulalek trigger. Resolve the Ulalek trigger, causing you to pay {C}{C} to copy all spells you control and then copy all activated and triggered abilities you control, ensuring to put Drowner of Truth's trigger on top of Ulalek's trigger. Resolve the copy of Drowner of Truth's trigger, creating two 0/1 Eldrazi Spawn creature tokens. Activate the Eldrazi Spawns by sacrificing them, adding {C}{C}. Resolve the copy of Ulalek's trigger, causing you to pay {C}{C} to copy all spells you control and then copy all activated and triggered abilities you control, ensuring to put Drowner of Truth's trigger on top of Ulalek's trigger. Repeat from step 6.
Alchemist's Refuge + Mindslaver + Lethal Vapors
- Target opponent skips all their future turns
Commander Spellbook ↗How it works
Steps
Activate Mindslaver by paying {4}, tapping and sacrificing it, causing you to gain control of target opponent during their next turn. During the opponent's turn, activate Alchemist's Refuge by paying {G}{U} and tapping it, allowing you to cast spells this turn as though they have flash. Cast Lethal Vapors by paying {2}{B}{B}. As the opponent, activate Lethal Vapors by paying {0} an arbitrarily large number of times, causing that opponent to skip that many turns.
Alchemist's Refuge + Rootha, Mercurial Artist + Brass's Bounty
- Infinite artifact tokens
- Infinite colored mana
- Infinite Treasure tokens
Commander Spellbook ↗How it works
Before you start
You control at least six lands.
Steps
Activate Alchemist's Refuge's second ability by paying {G}{U} and tapping it, allowing you to cast spells as though they have flash this turn. Cast Brass's Bounty by paying {6}{R}. Holding priority, activate Rootha by paying {2} and returning it from the battlefield to your hand, copying Brass's Bounty. Resolve the Brass's Bounty copy, creating at least six Treasure tokens. Activate five Treasure tokens by tapping and sacrificing them, adding {3}{U}{R}. Cast Rootha by paying {1}{U}{R}. Repeat from step 3.
Alchemist's Refuge + Aether Storm + Mindslaver
- Near-infinite lifeloss for target opponent
Commander Spellbook ↗How it works
Steps
Activate Mindslaver by paying {4} and tapping it, causing you to gain control of target opponent during their next turn. During the opponent's turn, activate Alchemist's Refuge by paying {G}{U} and tapping it, allowing you to cast spells this turn as though they have flash. Cast Aether Storm by paying {3}{U}. As the opponent, activate Aether Storm by paying 4 life. Repeat step 4 until the opponent has 3 or less life remaining.
Alchemist's Refuge + Near-Death Experience + Yavimaya Bloomsage // Channel
- Win the game
Commander Spellbook ↗How it works
Before you start
Yavimaya Bloomsage is prepared.
Steps
On the end step prior to your turn, activate Alchemist's Refuge by paying {G}{U} and tapping it, allowing you to cast spells this turn as if they had flash. Cast a copy of Channel from exile by paying {G}{G}, unpreparing Yavimaya Bloomsage. Activate Channel by paying 1 life, adding {C}. Repeat step 2 until you have exactly 1 life. At the beginning of your upkeep, Near-Death Experience triggers, causing you to win the game.
Alchemist's Refuge + Ashling, Flame Dancer + Worldfire
- Each opponent loses the game
- Exile all permanents
- Near-infinite lifeloss for all players
Commander Spellbook ↗How it works
Before you start
You have not triggered Ashling's ability this turn. You have another instant or sorcery spell in hand. Your deck size is at least 2.
Steps
Activate Alchemist's Refuge by paying {G}{U} and tapping it, allowing you to cast spells this turn as though they have flash. Cast an instant or sorcery spell by paying its mana cost, triggering Ashling. Holding priority, cast Worldfire by paying {6}{R}{R}{R}. Ashling triggers, causing you to rummage. Resolve Worldfire, exiling all permanents, all cards in all hands and graveyards, and setting each player's life total to 1. Resolve the Ashling trigger from step 2, dealling 2 damage to each opponent. Each opponent loses the game as a state-based action due to having less than 0 life.
Alchemist's Refuge + Rootha, Mercurial Artist + Turnabout
- Infinite mana lands you control can produce
- Infinite untap of lands you control
Commander Spellbook ↗How it works
Before you start
All other lands you control can tap to produce at least {4}{U}{R}.
Steps
Activate all mana-producing lands you control except Alchemist's Refuge by tapping them, adding at least {4}{U}{R}. Activate Alchemist's Refuge's second ability by paying {G}{U} and tapping it, allowing you to cast spells this turn as though they had flash. Cast Turnabout by paying {2}{U}{U}. Holding priority, activate Rootha by paying {2} and returning it from the battlefield to your hand, copying Turnabout. Resolve the copy of Turnabout, untapping all lands you control. Activate all mana-producing lands you control by tapping them, adding at least {4}{U}{R}. Cast Rootha by paying {1}{U}{R}. Repeat from step 4.
Alchemist's Refuge + Rootha, Mercurial Artist + Dramatic Reversal
- Infinite mana nonland permanents you control can produce
- Infinite untap of nonland permanents you control
Commander Spellbook ↗How it works
Before you start
Nonland permanents you control can tap to produce at least {3}{U}{R}.
Steps
Activate all mana-producing nonland permanents you control by tapping them, adding at least {3}{U}{R}. Activate Alchemist's Refuge's second ability by paying {G}{U} and tapping it, allowing you to cast spells this turn as though they had flash. Cast Dramatic Reversal by paying {1}{U}. Activate Rootha by paying {2} and returning it to your hand, copying Dramatic Reversal. Resolve the Dramatic Reversal copy, untapping all nonland permanents you control. Activate all mana-producing nonland permanents you control by tapping them, adding at least {3}{U}{R}. Cast Rootha by paying {1}{U}{R}. Repeat from step 4. If nonland permanents you control can tap to produce at least {4}{U}{R}, this combo nets infinite mana.
Alchemist's Refuge + Rootha, Mercurial Artist + Rude Awakening
- Infinite mana lands you control can produce
- Infinite untap of lands you control
Commander Spellbook ↗How it works
Before you start
Lands you control can tap to produce at least {3}{U}{R}.
Steps
Activate Alchemist's Refuge's second ability by paying {G}{U} and tapping it, allowing you to cast spells as though they have flash this turn. Activate any number of lands by tapping them, adding at least {3}{U}{R}. Cast Rude Awakening by paying {4}{G}. Holding priority, activate Rootha by paying {2} and returning it from the battlefield to your hand, copying Rude Awakening. Resolve the Rude Awakening copy, untapping all lands you control. Activate any number of lands by tapping them, adding at least {3}{U}{R}. Cast Rootha by paying {1}{U}{R}. Repeat from step 4.
Alchemist's Refuge + Rootha, Mercurial Artist + Early Harvest
- Infinite mana basic lands you control can produce
- Infinite untap of basic lands you control
Commander Spellbook ↗How it works
Before you start
You control a basic Mountain, a basic Island and at least three other basic lands.
Steps
Activate Alchemist's Refuge's second ability by paying {G}{U} and tapping it, allowing you to cast spells as though they have flash this turn. Activate any number of basic lands by tapping them, adding at least {3}{U}{R}. Cast Early Harvest by paying {1}{G}{G}. Holding priority, activate Rootha by paying {2} and returning it from the battlefield to your hand, copying Early Harvest Resolve the Early Harvest copy, untapping all basic lands you control. Activate any number of basic lands by tapping them, adding at least {3}{U}{R}. Cast Rootha by paying {1}{U}{R}. Repeat from step 4.
Combo data from Commander Spellbook. Only combos of 2 or 3 named cards are listed.