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Alchemist's Refuge

Alchemist's Refuge

Land$0.39

: Add . , : You may cast spells this turn as though they had flash.

Legal in Commander

Combos 11

  • Alchemist's Refuge + Ulalek, Fused Atrocity + Drowner of Truth // Drowned Jungle

    • Infinite creature tokens
    • Infinite copies of abilities you control on the stack
    • Infinite copies of a specific creature

    Mana needed: 486 decks on Commander Spellbook

    How it works

    Before you start

    You have another Eldrazi creature card in hand.

    Steps

    Activate Alchemist's Refuge's second ability by paying {G}{U} and tapping it, allowing you to cast spells this turn as though they have flash. Cast any other Eldrazi except Drowner of Truth by paying its mana cost, triggering Ulalek. Holding priority, cast Drowner of Truth by paying {4}{C}{G/U}{G/U}. Drowner of Truth and Ulalek trigger. Resolve the Ulalek trigger, causing you to pay {C}{C} to copy all spells you control and then copy all activated and triggered abilities you control, ensuring to put Drowner of Truth's trigger on top of Ulalek's trigger. Resolve the copy of Drowner of Truth's trigger, creating two 0/1 Eldrazi Spawn creature tokens. Activate the Eldrazi Spawns by sacrificing them, adding {C}{C}. Resolve the copy of Ulalek's trigger, causing you to pay {C}{C} to copy all spells you control and then copy all activated and triggered abilities you control, ensuring to put Drowner of Truth's trigger on top of Ulalek's trigger. Repeat from step 6.

    Commander Spellbook ↗
  • Alchemist's Refuge + Mindslaver + Lethal Vapors

    • Target opponent skips all their future turns

    Mana needed: 5 decks on Commander Spellbook

    How it works

    Steps

    Activate Mindslaver by paying {4}, tapping and sacrificing it, causing you to gain control of target opponent during their next turn. During the opponent's turn, activate Alchemist's Refuge by paying {G}{U} and tapping it, allowing you to cast spells this turn as though they have flash. Cast Lethal Vapors by paying {2}{B}{B}. As the opponent, activate Lethal Vapors by paying {0} an arbitrarily large number of times, causing that opponent to skip that many turns.

    Commander Spellbook ↗
  • Alchemist's Refuge + Rootha, Mercurial Artist + Brass's Bounty

    • Infinite artifact tokens
    • Infinite colored mana
    • Infinite Treasure tokens

    Mana needed: 3 decks on Commander Spellbook

    How it works

    Before you start

    You control at least six lands.

    Steps

    Activate Alchemist's Refuge's second ability by paying {G}{U} and tapping it, allowing you to cast spells as though they have flash this turn. Cast Brass's Bounty by paying {6}{R}. Holding priority, activate Rootha by paying {2} and returning it from the battlefield to your hand, copying Brass's Bounty. Resolve the Brass's Bounty copy, creating at least six Treasure tokens. Activate five Treasure tokens by tapping and sacrificing them, adding {3}{U}{R}. Cast Rootha by paying {1}{U}{R}. Repeat from step 3.

    Commander Spellbook ↗
  • Alchemist's Refuge + Aether Storm + Mindslaver

    • Near-infinite lifeloss for target opponent

    Mana needed: 3 decks on Commander Spellbook

    How it works

    Steps

    Activate Mindslaver by paying {4} and tapping it, causing you to gain control of target opponent during their next turn. During the opponent's turn, activate Alchemist's Refuge by paying {G}{U} and tapping it, allowing you to cast spells this turn as though they have flash. Cast Aether Storm by paying {3}{U}. As the opponent, activate Aether Storm by paying 4 life. Repeat step 4 until the opponent has 3 or less life remaining.

    Commander Spellbook ↗
  • Alchemist's Refuge + Near-Death Experience + Yavimaya Bloomsage // Channel

    • Win the game

    Mana needed: 2 decks on Commander Spellbook

    How it works

    Before you start

    Yavimaya Bloomsage is prepared.

    Steps

    On the end step prior to your turn, activate Alchemist's Refuge by paying {G}{U} and tapping it, allowing you to cast spells this turn as if they had flash. Cast a copy of Channel from exile by paying {G}{G}, unpreparing Yavimaya Bloomsage. Activate Channel by paying 1 life, adding {C}. Repeat step 2 until you have exactly 1 life. At the beginning of your upkeep, Near-Death Experience triggers, causing you to win the game.

    Commander Spellbook ↗
  • Alchemist's Refuge + Ashling, Flame Dancer + Worldfire

    • Each opponent loses the game
    • Exile all permanents
    • Near-infinite lifeloss for all players

    Mana needed: 2 decks on Commander Spellbook

    How it works

    Before you start

    You have not triggered Ashling's ability this turn. You have another instant or sorcery spell in hand. Your deck size is at least 2.

    Steps

    Activate Alchemist's Refuge by paying {G}{U} and tapping it, allowing you to cast spells this turn as though they have flash. Cast an instant or sorcery spell by paying its mana cost, triggering Ashling. Holding priority, cast Worldfire by paying {6}{R}{R}{R}. Ashling triggers, causing you to rummage. Resolve Worldfire, exiling all permanents, all cards in all hands and graveyards, and setting each player's life total to 1. Resolve the Ashling trigger from step 2, dealling 2 damage to each opponent. Each opponent loses the game as a state-based action due to having less than 0 life.

    Commander Spellbook ↗
  • Alchemist's Refuge + Rootha, Mercurial Artist + Turnabout

    • Infinite mana lands you control can produce
    • Infinite untap of lands you control

    Mana needed: 1 decks on Commander Spellbook

    How it works

    Before you start

    All other lands you control can tap to produce at least {4}{U}{R}.

    Steps

    Activate all mana-producing lands you control except Alchemist's Refuge by tapping them, adding at least {4}{U}{R}. Activate Alchemist's Refuge's second ability by paying {G}{U} and tapping it, allowing you to cast spells this turn as though they had flash. Cast Turnabout by paying {2}{U}{U}. Holding priority, activate Rootha by paying {2} and returning it from the battlefield to your hand, copying Turnabout. Resolve the copy of Turnabout, untapping all lands you control. Activate all mana-producing lands you control by tapping them, adding at least {4}{U}{R}. Cast Rootha by paying {1}{U}{R}. Repeat from step 4.

    Commander Spellbook ↗
  • Alchemist's Refuge + Rootha, Mercurial Artist + Dramatic Reversal

    • Infinite mana nonland permanents you control can produce
    • Infinite untap of nonland permanents you control

    Mana needed: 1 decks on Commander Spellbook

    How it works

    Before you start

    Nonland permanents you control can tap to produce at least {3}{U}{R}.

    Steps

    Activate all mana-producing nonland permanents you control by tapping them, adding at least {3}{U}{R}. Activate Alchemist's Refuge's second ability by paying {G}{U} and tapping it, allowing you to cast spells this turn as though they had flash. Cast Dramatic Reversal by paying {1}{U}. Activate Rootha by paying {2} and returning it to your hand, copying Dramatic Reversal. Resolve the Dramatic Reversal copy, untapping all nonland permanents you control. Activate all mana-producing nonland permanents you control by tapping them, adding at least {3}{U}{R}. Cast Rootha by paying {1}{U}{R}. Repeat from step 4. If nonland permanents you control can tap to produce at least {4}{U}{R}, this combo nets infinite mana.

    Commander Spellbook ↗
  • Alchemist's Refuge + Rootha, Mercurial Artist + Rude Awakening

    • Infinite mana lands you control can produce
    • Infinite untap of lands you control

    Mana needed: 1 decks on Commander Spellbook

    How it works

    Before you start

    Lands you control can tap to produce at least {3}{U}{R}.

    Steps

    Activate Alchemist's Refuge's second ability by paying {G}{U} and tapping it, allowing you to cast spells as though they have flash this turn. Activate any number of lands by tapping them, adding at least {3}{U}{R}. Cast Rude Awakening by paying {4}{G}. Holding priority, activate Rootha by paying {2} and returning it from the battlefield to your hand, copying Rude Awakening. Resolve the Rude Awakening copy, untapping all lands you control. Activate any number of lands by tapping them, adding at least {3}{U}{R}. Cast Rootha by paying {1}{U}{R}. Repeat from step 4.

    Commander Spellbook ↗
  • Alchemist's Refuge + Rootha, Mercurial Artist + Early Harvest

    • Infinite mana basic lands you control can produce
    • Infinite untap of basic lands you control

    Mana needed: 0 decks on Commander Spellbook

    How it works

    Before you start

    You control a basic Mountain, a basic Island and at least three other basic lands.

    Steps

    Activate Alchemist's Refuge's second ability by paying {G}{U} and tapping it, allowing you to cast spells as though they have flash this turn. Activate any number of basic lands by tapping them, adding at least {3}{U}{R}. Cast Early Harvest by paying {1}{G}{G}. Holding priority, activate Rootha by paying {2} and returning it from the battlefield to your hand, copying Early Harvest Resolve the Early Harvest copy, untapping all basic lands you control. Activate any number of basic lands by tapping them, adding at least {3}{U}{R}. Cast Rootha by paying {1}{U}{R}. Repeat from step 4.

    Commander Spellbook ↗

Combo data from Commander Spellbook. Only combos of 2 or 3 named cards are listed.

View Alchemist's Refuge on Scryfall