
Cage of Hands
Enchantment — Aura$0.08
Enchant creature Enchanted creature can't attack or block. : Return this Aura to its owner's hand.
Legal in Commander
Is
Does
Combos 3
Cage of Hands + Displacer Kitten + Peregrine Drake
- Infinite creature LTB
- Infinite creature ETB
- Infinite storm count
Commander Spellbook ↗How it works
Before you start
You control up to five lands that can tap to produce at least {3}{W}{W}.
Steps
Activate up to five lands you control by tapping them, adding at least {3}{W}{W}. Cast Cage of Hands by paying its mana cost, targeting Displacer Kitten Displacer Kitten triggers, blinking Peregrine Drake. When Peregrine Drake enters the battlefield, it triggers, untapping up to five lands. Resolve the Cage of Hands spell. Activate Cage of Hands by paying {1}{W}, returning it from the battlefield to your hand. Repeat.
Cage of Hands + Displacer Kitten + Palinchron
- Infinite mana lands you control can produce
- Infinite untap of lands you control
Commander Spellbook ↗How it works
Before you start
You control up to seven lands that can tap to produce at least {3}{W}{W}.
Steps
Activate up to seven lands you control by tapping them, adding at least {3}{W}{W}. Cast Cage of Hands by paying its mana cost, targeting Displacer Kitten Displacer Kitten triggers, blinking Palinchron. When Palinchron enters the battlefield, it triggers, untapping up to seven lands. Resolve the Cage of Hands spell. Activate Cage of Hands by paying {1}{W}, returning it from the battlefield to your hand. Repeat.
Cage of Hands + Displacer Kitten + Great Whale
- Infinite mana lands you control can produce
- Infinite untap of lands you control
Commander Spellbook ↗How it works
Before you start
You control up to seven lands that can tap to produce at least {3}{W}{W}.
Steps
Activate up to seven lands you control by tapping them, adding at least {3}{W}{W}. Cast Cage of Hands by paying its mana cost, targeting Displacer Kitten Displacer Kitten triggers, blinking Great Whale. When Great Whale enters the battlefield, it triggers, untapping up to seven lands. Resolve the Cage of Hands spell. Activate Cage of Hands by paying {1}{W}, returning it from the battlefield to your hand. Repeat.
Combo data from Commander Spellbook. Only combos of 2 or 3 named cards are listed.
Best commanders
Commanders whose abilities work with this card and share its colors, from what the cards do.
- Pearl-Ear, Imperial AdvisorCage of Hands is an Aura, which Pearl-Ear, Imperial Advisor can use.
- Calix, Guided by FateCage of Hands is an Aura, which Calix, Guided by Fate can use.
- Killian, Decisive MentorCage of Hands is an Aura, which Killian, Decisive Mentor can use.
- Estrid, the MaskedCage of Hands is an Aura, which Estrid, the Masked can use.
- Sram, Senior EdificerCage of Hands is an Aura, which Sram, Senior Edificer can use.
- Danitha Capashen, ParagonCage of Hands is an Aura, which Danitha Capashen, Paragon can use.
- Codsworth, Handy HelperCage of Hands is an Aura, which Codsworth, Handy Helper can use.
- Ardenn, Intrepid ArchaeologistCage of Hands is an Aura, which Ardenn, Intrepid Archaeologist can use.
- Halvar, God of Battle // Sword of the RealmsCage of Hands is an Aura, which Halvar, God of Battle // Sword of the Realms can use.
- Reyav, Master SmithCage of Hands is an Aura, which Reyav, Master Smith can use.