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Dream Stalker

Dream Stalker

Creature — Illusion1/5$0.16

When this creature enters, return a permanent you control to its owner's hand.

Legal in Commander

Is

Rewards

Combos 27

  • Dream Stalker + Intruder Alarm

    • Infinite mana creatures you control can produce
    • Infinite untap of creatures

    1,464 decks on Commander Spellbook

    How it works

    Before you start

    Creatures you control can tap to produce at least {1}{U}.

    Steps

    Activate all mana-producing creatures you control by tapping them, adding at least {1}{U}. Cast Dream Stalker by paying {1}{U}. Dream Stalker enters the battlefield, triggering Intruder Alarm and Dream Stalker. Resolve the Intruder Alarm's trigger, untapping all creatures you control. Resolve the Dream Stalker's trigger, returning it to your hand. Repeat.

    Commander Spellbook ↗
  • Dream Stalker + Aluren

    • Infinite creature ETB
    • Infinite creature LTB
    • Infinite storm count

    838 decks on Commander Spellbook

    How it works

    Steps

    Cast Dream Stalker without paying its mana cost due to Aluren. When Dream Stalker enters, it triggers, returning itself from the battlefield to your hand. Repeat.

    Commander Spellbook ↗
  • Dream Stalker + Peregrine Drake + Panharmonicon

    • Infinite blue mana
    • Infinite mana lands you control can produce
    • Infinite untap of lands you control

    Mana needed: 740 decks on Commander Spellbook

    How it works

    Before you start

    You control up to five lands that can collectively tap to produce at least {3}{U}.

    Steps

    Activate up to five lands by tapping them, adding at least {3}{U}. Cast Peregrine Drake by paying its mana cost. When Peregrine Drake enters, it triggers twice. Resolve the first trigger, untapping five lands. Holding priority, activate up to five lands by tapping them, adding at least {3}{U}. Resolve the second Peregrine Drake trigger, untapping five lands. Cast Dream Stalker by paying its mana cost. When Dream Stalker enters, it triggers twice, returning it and Peregrine Drake from the battlefield to your hand. Repeat.

    Commander Spellbook ↗
  • Dream Stalker + Peregrine Drake + Starfield Vocalist

    • Infinite blue mana
    • Infinite mana lands you control can produce
    • Infinite untap of lands you control

    Mana needed: 383 decks on Commander Spellbook

    How it works

    Before you start

    You control up to five lands that can collectively tap to produce at least {3}{U}.

    Steps

    Activate up to five lands by tapping them, adding at least {3}{U}. Cast Peregrine Drake by paying its mana cost. When Peregrine Drake enters, it triggers twice. Resolve the first trigger, untapping five lands. Holding priority, activate up to five lands by tapping them, adding at least {3}{U}. Resolve the second Peregrine Drake trigger, untapping five lands. Cast Dream Stalker by paying its mana cost. When Dream Stalker enters, it triggers twice, returning it and Peregrine Drake from the battlefield to your hand. Repeat.

    Commander Spellbook ↗
  • Dream Stalker + Peregrine Drake + Virtue of Knowledge // Vantress Visions

    • Infinite blue mana
    • Infinite mana lands you control can produce
    • Infinite untap of lands you control

    Mana needed: 170 decks on Commander Spellbook

    How it works

    Before you start

    You control up to five lands that can collectively tap to produce at least {3}{U}.

    Steps

    Activate up to five lands by tapping them, adding at least {3}{U}. Cast Peregrine Drake by paying its mana cost. When Peregrine Drake enters, it triggers twice. Resolve the first trigger, untapping five lands. Holding priority, activate up to five lands by tapping them, adding at least {3}{U}. Resolve the second Peregrine Drake trigger, untapping five lands. Cast Dream Stalker by paying its mana cost. When Dream Stalker enters, it triggers twice, returning it and Peregrine Drake from the battlefield to your hand. Repeat.

    Commander Spellbook ↗
  • Dream Stalker + Peregrine Drake + Yarok, the Desecrated

    • Infinite blue mana
    • Infinite mana lands you control can produce
    • Infinite untap of lands you control

    Mana needed: 163 decks on Commander Spellbook

    How it works

    Before you start

    You control up to five lands that can collectively tap to produce at least {3}{U}.

    Steps

    Activate up to five lands by tapping them, adding at least {3}{U}. Cast Peregrine Drake by paying its mana cost. When Peregrine Drake enters, it triggers twice. Resolve the first trigger, untapping five lands. Holding priority, activate up to five lands by tapping them, adding at least {3}{U}. Resolve the second Peregrine Drake trigger, untapping five lands. Cast Dream Stalker by paying its mana cost. When Dream Stalker enters, it triggers twice, returning it and Peregrine Drake from the battlefield to your hand. Repeat.

    Commander Spellbook ↗
  • Dream Stalker + Peregrine Drake + Delney, Streetwise Lookout

    • Infinite blue mana
    • Infinite mana lands you control can produce
    • Infinite untap of lands you control

    Mana needed: 101 decks on Commander Spellbook

    How it works

    Before you start

    You control up to five lands that can collectively tap to produce at least {3}{U}.

    Steps

    Activate up to five lands by tapping them, adding at least {3}{U}. Cast Peregrine Drake by paying its mana cost. When Peregrine Drake enters, it triggers twice. Resolve the first trigger, untapping five lands. Holding priority, activate up to five lands by tapping them, adding at least {3}{U}. Resolve the second Peregrine Drake trigger, untapping five lands. Cast Dream Stalker by paying its mana cost. When Dream Stalker enters, it triggers twice, returning it and Peregrine Drake from the battlefield to your hand. Repeat.

    Commander Spellbook ↗
  • Dream Stalker + Peregrine Drake + Elesh Norn, Mother of Machines

    • Infinite blue mana
    • Infinite mana lands you control can produce
    • Infinite untap of lands you control

    Mana needed: 74 decks on Commander Spellbook

    How it works

    Before you start

    You control up to five lands that can collectively tap to produce at least {3}{U}.

    Steps

    Activate up to five lands by tapping them, adding at least {3}{U}. Cast Peregrine Drake by paying its mana cost. When Peregrine Drake enters, it triggers twice. Resolve the first trigger, untapping five lands. Holding priority, activate up to five lands by tapping them, adding at least {3}{U}. Resolve the second Peregrine Drake trigger, untapping five lands. Cast Dream Stalker by paying its mana cost. When Dream Stalker enters, it triggers twice, returning it and Peregrine Drake from the battlefield to your hand. Repeat.

    Commander Spellbook ↗
  • Dream Stalker + Primal Prayers + Decoction Module

    • Infinite creature LTB
    • Infinite creature ETB
    • Infinite storm count

    36 decks on Commander Spellbook

    How it works

    Before you start

    You have at least {E} or enough mana to cast Dream Stalker

    Steps

    Cast Dream Stalker by paying {E} due to Primal Prayers, if able, or by paying its mana cost. When Dream Stalker enters the battlefield, it and Decoction Module trigger. Resolve the Decoction Module trigger, causing you to get {E}. Resolve the Dream Stalker trigger, returning it from the battlefield to your hand. Repeat.

    Commander Spellbook ↗
  • Dream Stalker + Primal Prayers + Guide of Souls

    • Infinite lifegain triggers
    • Infinite lifegain

    25 decks on Commander Spellbook

    How it works

    Before you start

    You have at least {E} or enough mana to cast Dream Stalker

    Steps

    Cast Dream Stalker by paying {E} due to Primal Prayers, if able, or by paying its mana cost. When Dream Stalker enters the battlefield, it and Guide of Souls trigger. Resolve the Guide of Souls trigger, causing you to get {E} and gain 1 life. Resolve the Dream Stalker trigger, returning it from the battlefield to your hand. Repeat.

    Commander Spellbook ↗

Combo data from Commander Spellbook. Only combos of 2 or 3 named cards are listed.

Best commanders

Commanders whose abilities work with this card and share its colors, from what the cards do.

  1. Yarok, the DesecratedYarok, the Desecrated copies your triggered abilities, which Dream Stalker can use because it has an enter-the-battlefield trigger.
  2. Mister FantasticMister Fantastic copies your triggered abilities, which Dream Stalker can use because it has an enter-the-battlefield trigger.
  3. Thassa, Deep-DwellingThassa, Deep-Dwelling blinks / re-enters your creatures, which Dream Stalker can use because it has an enter-the-battlefield trigger.
  4. Brago, King EternalBrago, King Eternal blinks / re-enters your creatures, which Dream Stalker can use because it has an enter-the-battlefield trigger.
  5. Y'shtola RhulY'shtola Rhul blinks / re-enters your creatures, which Dream Stalker can use because it has an enter-the-battlefield trigger.
  6. Kykar, Zephyr AwakenerKykar, Zephyr Awakener blinks / re-enters your creatures, which Dream Stalker can use because it has an enter-the-battlefield trigger.
  7. Abuelo, Ancestral EchoAbuelo, Ancestral Echo blinks / re-enters your creatures, which Dream Stalker can use because it has an enter-the-battlefield trigger.
  8. Oji, the Exquisite BladeOji, the Exquisite Blade blinks / re-enters your creatures, which Dream Stalker can use because it has an enter-the-battlefield trigger.
  9. Elrond, Moon-ReaderElrond, Moon-Reader blinks / re-enters your creatures, which Dream Stalker can use because it has an enter-the-battlefield trigger.
  10. Don & Leo, Problem SolversDon & Leo, Problem Solvers blinks / re-enters your creatures, which Dream Stalker can use because it has an enter-the-battlefield trigger.

View Dream Stalker on Scryfall