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Evendo, Waking Haven

Evendo, Waking Haven

Land — Planet$16.36

This land enters tapped. : Add . Station (Tap another creature you control: Put charge counters equal to its power on this Planet. Station only as a sorcery.) 12+ | , : Add for each creature you control.

Legal in Commander

Does

Combos 9

  • Evendo, Waking Haven + Toph, the First Metalbender + Candelabra of Tawnos

    • Infinite mana lands you control can produce
    • Infinite green mana
    • Infinite untap of nontoken artifacts you control
    • Infinite mana nontoken artifacts you control can produce
    • Infinite untap of lands you control

    Mana needed: 227 decks on Commander Spellbook

    How it works

    Before you start

    Evendo has at least twelve charge counters on it. You control four or more creatures.

    Steps

    Activate Evendo, Waking Haven by paying {G} and tapping it, adding at least {G}{G}{G}{G}. Activate Candelabra of Tawnos by paying {2} and tapping it, untapping Evendo, Waking Haven and Candelabra of Tawnos as it is a land due to Toph. Repeat.

    Commander Spellbook ↗
  • Evendo, Waking Haven + Rings of Brighthearth + Deserted Temple

    • Infinite green mana
    • Infinite mana lands you control can produce
    • Infinite untap of lands you control

    Mana needed: 82 decks on Commander Spellbook

    How it works

    Before you start

    Evendo has at least twelve charge counters on it. You control at least five creatures.

    Steps

    Activate Evendo, Waking Haven by paying {G} and tapping it, adding at least {G}{G}{G}{G}{G} Activate Deserted Temple's second ability by paying {1} and tapping it, targeting Evendo, Waking Haven. Rings of Brighthearth triggers, causing you to pay {2} to copy Deserted Temple's ability, targeting Deserted Temple. Resolve both Deserted Temple abilities, untapping Deserted Temple and Evendo, Waking Haven Repeat

    Commander Spellbook ↗
  • Evendo, Waking Haven + Woodcaller Automaton + Temur Sabertooth

    • Infinite green mana
    • Infinite mana lands you control can produce
    • Infinite untap of lands you control

    Mana needed: 17 decks on Commander Spellbook

    How it works

    Before you start

    Evendo has at least twelve charge counters on it. You control seven or more creatures.

    Steps

    Activate Evendo, Waking Haven by paying {G} and tapping it, adding at least seven {G}. Cast Woodcaller Automaton for its prototype cost by paying {2}{G}{G}. When Woodcaller Automaton enters, it triggers, causing Evendo, Waking Haven to become a creature and untapping it. Activate Temur Sabertooth by paying {1}{G}, returning Woodcaller Automaton from the battlefield to your hand. Repeat.

    Commander Spellbook ↗
  • Evendo, Waking Haven + Steward of the Harvest + Staff of Domination

    • Infinite lifegain triggers
    • Infinite lifegain
    • Infinite card draw
    • Infinite green mana
    • Infinite mana creatures you control can produce

    Mana needed: 3 decks on Commander Spellbook

    How it works

    Before you start

    You control a creature that does not have summoning sickness and that has at least twelve charge counters on it. You control at least five creatures.

    Steps

    Activate the creature with Staff of Domination attached using Evendo, Waking Haven's ability by paying {G} and tapping it, adding at least six {G} Activate Staff of Domination's third ability by paying {3}, untapping the creature. Activate Staff of Domination's first ability by paying {1}, untapping it. Repeat.

    Commander Spellbook ↗
  • Evendo, Waking Haven + Steward of the Harvest + Umbral Mantle

    • Infinite green mana
    • Infinite mana creatures you control can produce
    • Infinitely large creature until end of turn

    Mana needed: 2 decks on Commander Spellbook

    How it works

    Before you start

    The creature with Umbral Mantle attached does not have summoning sickness and has at least twelve charge counters on it. You control at least five creatures.

    Steps

    Activate the creature with Umbral Mantle attached using Evendo, Waking Haven's ability by paying {G} and tapping it, adding at least {G}{G}{G}{G}{G} Activate the creature by paying {3} and tapping it, giving the creature +2/+2 until end of turn. Repeat.

    Commander Spellbook ↗
  • Evendo, Waking Haven + Steward of the Harvest + Sword of the Paruns

    • Infinite green mana
    • Infinite mana creatures you control can produce

    Mana needed: 1 decks on Commander Spellbook

    How it works

    Before you start

    The creature with Sword of the Paruns attached does not have summoning sickness and has at least twelve charge counters on it. You control at least five creatures.

    Steps

    Activate the creature with Sword of the Paruns attached using Evendo, Waking Haven's ability by paying {G} and tapping it, adding at least {G}{G}{G}{G}{G} Activate Sword of the Paruns by paying {3}, untapping the creature. Repeat.

    Commander Spellbook ↗
  • Evendo, Waking Haven + Tasigur, the Golden Fang + Mind Over Matter

    • Infinite untap of permanents you control
    • Infinite self-mill
    • Infinite green mana
    • Infinite mana permanents you control can produce

    Mana needed: 0 decks on Commander Spellbook

    How it works

    Before you start

    You have a nonland card in hand. Evendo has at least twelve charge counters on it. You control at least five creatures.

    Steps

    Activate Evendo, Waking Haven by paying {G} and tapping it, adding at least {G}{G}{G}{G}{G} Activate Mind Over Matter by discarding a card, untapping Evendo, Waking Haven. Activate Tasigur by paying {2}{G}{G}, causing you to mill two cards and return a nonland card from your graveyard to your hand. Repeat.

    Commander Spellbook ↗
  • Evendo, Waking Haven + Mind Over Matter + Vineweft

    • Infinite untap of permanents you control
    • Infinite green mana
    • Infinite mana permanents you control can produce

    Mana needed: 0 decks on Commander Spellbook

    How it works

    Before you start

    Evendo has at least twelve charge counters on it. You control at least seven creatures.

    Steps

    Activate Evendo, Waking Haven by paying {G} and tapping it, adding at least seven {G}. Activate Mind Over Matter by discarding Vineweft, untapping Evendo, Waking Haven. Activate Vineweft by paying {4}{G}, returning it from your graveyard to your hand. Repeat.

    Commander Spellbook ↗
  • Evendo, Waking Haven + Steward of the Harvest + Singing Bell Strike

    • Infinite green mana

    Mana needed: 0 decks on Commander Spellbook

    How it works

    Before you start

    The creature with Singing Bell Strike attached does not have summoning sickness and has at least twelve charge counters on it. You control at least eight creatures.

    Steps

    Activate the creature with Singing Bell Strike attached using Evendo, Waking Haven's ability by paying {G} and tapping it, adding at least eight {G}. Activate Singing Bell Strike by paying {6}, untapping the creature. Repeat.

    Commander Spellbook ↗

Combo data from Commander Spellbook. Only combos of 2 or 3 named cards are listed.

Best commanders

Commanders whose abilities work with this card and share its colors, from what the cards do.

  1. Saryth, the Viper's FangEvendo, Waking Haven taps your creatures, which Saryth, the Viper's Fang can use because it cares how many of your creatures are tapped.
  2. Aang and KataraEvendo, Waking Haven taps your creatures, which Aang and Katara can use because it cares how many of your creatures are tapped.
  3. Autumn Willow, HarmonyEvendo, Waking Haven taps your creatures, which Autumn Willow, Harmony can use because it triggers when your creature becomes tapped.
  4. Emmara, Soul of the AccordEvendo, Waking Haven taps your creatures, which Emmara, Soul of the Accord can use because it triggers when your creature becomes tapped.
  5. Wylie Duke, Atiin HeroEvendo, Waking Haven taps your creatures, which Wylie Duke, Atiin Hero can use because it triggers when your creature becomes tapped.
  6. Annie Flash, the VeteranEvendo, Waking Haven taps your creatures, which Annie Flash, the Veteran can use because it triggers when your creature becomes tapped.
  7. Zar Ojanen, Scion of EfravaEvendo, Waking Haven taps your creatures, which Zar Ojanen, Scion of Efrava can use because it triggers when your creature becomes tapped.
  8. Radha, Coalition WarlordEvendo, Waking Haven taps your creatures, which Radha, Coalition Warlord can use because it triggers when your creature becomes tapped.
  9. Lieutenant Hikaru SuluEvendo, Waking Haven taps your creatures, which Lieutenant Hikaru Sulu can use because it triggers when your creature becomes tapped.
  10. Kona, Rescue BeastieEvendo, Waking Haven taps your creatures, which Kona, Rescue Beastie can use because it cares how many of your creatures are tapped.

View Evendo, Waking Haven on Scryfall