
Fool's Demise
Enchantment — Aura$0.25
Enchant creature When enchanted creature dies, return that card to the battlefield under your control. When this Aura is put into a graveyard from the battlefield, return it to its owner's hand.
Legal in Commander
Is
Combos 64
Fool's Demise + Academy Researchers + Altar of Dementia
- Infinite mill
- Infinite self-mill
Commander Spellbook ↗How it works
Steps
Activate Altar of Dementia by sacrificing Academy Researchers When Academy Researchers dies, Fool's Demise first and second abilities trigger. Resolve the second Fool's Demise trigger, returning it from your graveyard to your hand. Resolve the first Fool's Demise trigger, returning Academy Researchers from your graveyard to the battlefield. When Academy Researchers enters, it triggers, putting Fool's Demise onto the battlefield from your hand attached to Academy Researchers. Resolve the Altar of Dementia ability. Repeat.
Fool's Demise + Peregrine Drake + Ashnod's Altar
- Infinite colorless mana
- Infinite mana lands you control can produce
- Infinite untap of lands you control
Commander Spellbook ↗How it works
Before you start
Fool's Demise attached to Peregrine Drake. You control up to five lands that can tap to produce at least {2}{U}.
Steps
Activate up to five lands by tapping them, adding at least {2}{U}. Activate Ashnod's Altar by sacrificing Peregrine Drake, adding {C}{C}. Fool's Demise's first and second abilities trigger. Resolve the first Fool's Demise trigger, returning Peregrine Drake from your graveyard to the battlefield. When Peregrine Drake enters the battlefield, it triggers, untapping up to five lands. Resolve the second Fool's Demise trigger, returning Fool's Demise to your hand from your graveyard. Cast Fool's Demise by paying {4}{U}, targeting Peregrine Drake. Repeat. If the five lands can tap to produce at least {3}{U}, this combo nets infinite mana.
Fool's Demise + Peregrine Drake + Altar of Dementia
- Infinite mana lands you control can produce
- Infinite mill
- Infinite self-mill
- Infinite untap of lands you control
Commander Spellbook ↗How it works
Before you start
Fool's Demise attached to Peregrine Drake. You control up to five lands that can tap to produce at least {4}{U}.
Steps
Activate up to five lands by tapping them, adding at least {4}{U}. Activate Altar of Dementia by sacrificing Peregrine Drake. Fool's Demise's first and second abilities trigger. Resolve the first Fool's Demise trigger, returning Peregrine Drake from your graveyard to the battlefield. When Peregrine Drake enters the battlefield, it triggers, untapping up to five lands. Resolve the second Fool's Demise trigger, returning Fool's Demise to your hand from your graveyard. Resolve the Altar of Dementia ability from step 2, causing target player to mill cards equal to Peregrine Drake's power. Cast Fool's Demise by paying {4}{U}, targeting Peregrine Drake. Repeat. If the five lands can tap to produce at least {5}{U}, this combo nets infinite mana.
Fool's Demise + Composite Golem
- Infinite death triggers
- Infinite creature ETB
- Infinite creature LTB
- Infinite creature sacrifice triggers
- Infinite storm count
Commander Spellbook ↗How it works
Before you start
Fool's Demise attached to Composite Golem.
Steps
Activate Composite Golem by sacrificing it, adding {W}{U}{B}{R}{G}. Composite Golem dies, triggering Fool's Demise first and second abilities. Resolve the first Fool's Demise trigger, returning Composite Golem from your graveyard to the battlefield. Resolve the second Fool's Demise trigger, returning it from your graveyard to your hand. Cast Fool's Demise by paying {4}{U}, attaching it to Composite Golem. Repeat.
Fool's Demise + Palinchron + Altar of Dementia
- Infinite mana lands you control can produce
- Infinite mill
- Infinite self-mill
- Infinite untap of lands you control
Commander Spellbook ↗How it works
Before you start
Fool's Demise attached to Palinchron. You control up to seven lands that can tap to produce at least {4}{U}.
Steps
Activate up to seven lands by tapping them, adding at least {4}{U}. Activate Altar of Dementia by sacrificing Palinchron. Fool's Demise's first and second abilities trigger. Resolve the first Fool's Demise trigger, returning Palinchron from your graveyard to the battlefield. When Palinchron enters the battlefield, it triggers, untapping up to seven lands. Resolve the second Fool's Demise trigger, returning Fool's Demise to your hand from your graveyard. Resolve the Altar of Dementia ability from step 2, causing target player to mill cards equal to Palinchron's power. Cast Fool's Demise by paying {4}{U}, targeting Palinchron. Repeat. If the seven lands can tap to produce at least {5}{U}, this combo nets infinite mana.
Fool's Demise + Palinchron + Ashnod's Altar
- Infinite colorless mana
- Infinite mana lands you control can produce
- Infinite untap of lands you control
Commander Spellbook ↗How it works
Before you start
Fool's Demise attached to Palinchron. You control up to seven lands that can tap to produce at least {2}{U}.
Steps
Activate up to seven lands by tapping them, adding at least {2}{U}. Activate Ashnod's Altar by sacrificing Palinchron, adding {C}{C}. Fool's Demise's first and second abilities trigger. Resolve the first Fool's Demise trigger, returning Palinchron from your graveyard to the battlefield. When Palinchron enters the battlefield, it triggers, untapping up to seven lands. Resolve the second Fool's Demise trigger, returning Fool's Demise to your hand from your graveyard. Cast Fool's Demise by paying {4}{U}, targeting Palinchron. Repeat. If the seven lands can tap to produce at least {3}{U}, this combo nets infinite mana.
Fool's Demise + Academy Researchers + Phyrexian Altar
- Infinite colored mana
Commander Spellbook ↗How it works
Steps
Activate Phyrexian Altar by sacrificing Academy Researchers When Academy Researchers dies, Fool's Demise first and second abilities trigger. Resolve the second Fool's Demise trigger, returning it from your graveyard to your hand. Resolve the first Fool's Demise trigger, returning Academy Researchers from your graveyard to the battlefield. When Academy Researchers enters, it triggers, putting Fool's Demise onto the battlefield from your hand attached to Academy Researchers. Repeat.
Fool's Demise + Danitha, Benalia's Hope + Ashnod's Altar
- Infinite colorless mana
Commander Spellbook ↗How it works
Before you start
Fool's Demise attached to Danitha.
Steps
Activate Ashnod's Altar by sacrificing Danitha When Danitha dies, Fool's Demise triggers, returning Danitha from your graveyard to the battlefield tapped. When Danitha enters the battlefield, it triggers, returning Fool's Demise from your graveyard to the battlefield attached to Danitha. Repeat.
Fool's Demise + Mana Echoes + Phyrexian Altar
- Infinite colorless mana
Commander Spellbook ↗How it works
Before you start
Fool's Demise attached to a nontoken creature that shares a creature type with at least four other creatures currently on the battlefield.
Steps
Activate Phyrexian Altar by sacrificing the creature with Fool's Demise attached, adding {U}. The creature dies, triggering Fool's Demise's first and second abilities. Resolve the first Fool's Demise trigger, returning the creature from your graveyard to the battlefield. The creature enters the battlefield, triggering Mana Echoes, adding at least {C}{C}{C}{C}{C}. Resolve the second Fool's Demise trigger, returning it from your graveyard to your hand. Cast Fool's Demise by paying {4}{U}, attaching it to the creature. Repeat.
Fool's Demise + Academy Researchers + Blasting Station
- Infinite damage
Commander Spellbook ↗How it works
Steps
Activate Blasting Station by tapping it and sacrificing Academy Researchers When Academy Researchers dies, Fool's Demise first and second abilities trigger. Resolve the second Fool's Demise trigger, returning it from your graveyard to your hand. Resolve the first Fool's Demise trigger, returning Academy Researchers from your graveyard to the battlefield. When Academy Researchers enters, it and Blasting Station trigger Resolve the Blasting Station trigger, untapping it Resolve the Academy Researchers trigger, putting Fool's Demise onto the battlefield from your hand attached to Academy Researchers. Resolve the Blasting Station ability from step 1 Repeat.
Combo data from Commander Spellbook. Only combos of 2 or 3 named cards are listed.
Best commanders
Commanders whose abilities work with this card and share its colors, from what the cards do.
- Estrid, the MaskedFool's Demise is an Aura, which Estrid, the Masked can use.
- Bruna, Light of AlabasterFool's Demise is an Aura, which Bruna, Light of Alabaster can use.
- Galea, Kindler of HopeFool's Demise is an Aura, which Galea, Kindler of Hope can use.
- Eriette, the BeguilerFool's Demise is an Aura, which Eriette, the Beguiler can use.
- Rayne, Academy ChancellorFool's Demise is an Aura, which Rayne, Academy Chancellor can use.
- Hakim, LoreweaverFool's Demise is an Aura, which Hakim, Loreweaver can use.
- Zur, Eternal SchemerFool's Demise is an Enchantment, which Zur, Eternal Schemer can use.
- Terra, Magical Adept // Esper TerraFool's Demise is an Enchantment, which Terra, Magical Adept // Esper Terra can use.
- Alela, Artful ProvocateurFool's Demise is an Enchantment, which Alela, Artful Provocateur can use.
- Callaphe, Beloved of the SeaFool's Demise is an Enchantment, which Callaphe, Beloved of the Sea can use.