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Go Ninja Go

Go Ninja Go

Sorcery$0.19

Choose one or both — • Exile target creature you control, then return it to the battlefield under its owner's control. • Go Ninja Go deals damage equal to the greatest power among creatures you control to target creature an opponent controls.

Legal in Commander

Is

Does

Combos 32

  • Go Ninja Go + Dualcaster Mage

    • Infinite creature ETB
    • Infinite creature LTB
    • Infinite magecraft triggers

    Mana needed: 84 decks on Commander Spellbook

    How it works

    Before you start

    There are legal target(s) for Go Ninja Go.

    Steps

    Cast Go Ninja Go by paying its mana cost, ensuring to choose its first mode. Holding priority, cast Dualcaster Mage by paying its mana cost. When Dualcaster Mage enters, it triggers, copying Go Ninja Go, with the copy targeting Dualcaster Mage. Resolve the copy of Go Ninja Go, blinking Dualcaster Mage. Repeat from step 3.

    Commander Spellbook ↗
  • Go Ninja Go + Preston, the Vanisher + Restoration Angel

    • Infinite creature tokens

    Mana needed: 63 decks on Commander Spellbook

    How it works

    Steps

    Cast Go Ninja Go by paying its mana cost, blinking Restoration Angel. Restoration Angel and Preston trigger. Resolve the Restoration Angel trigger, blinking another permanent you control. Resolve the Preston trigger, creating a token copy of Restoration Angel that is a 0/1 Illusion. When the Restoration Angel token enters the battlefield, it triggers, blinking the nontoken Restoration Angel. Repeat from step 2.

    Commander Spellbook ↗
  • Go Ninja Go + Preston, the Vanisher + Felidar Guardian

    • Infinite creature tokens
    • Infinite mana lands you control can produce
    • Infinite mana lands you control that enter the battlefield untapped can produce

    Mana needed: 47 decks on Commander Spellbook

    How it works

    Steps

    Cast Go Ninja Go by paying its mana cost, blinking Felidar Guardian. Felidar Guardian and Preston trigger. Resolve the Felidar Guardian trigger, blinking another permanent you control. Resolve the Preston trigger, creating a token copy of Felidar Guardian that is a 0/1 Illusion. When the Felidar Guardian token enters the battlefield, it triggers, blinking the nontoken Felidar Guardian. Repeat from step 2.

    Commander Spellbook ↗
  • Go Ninja Go + Abdel Adrian, Gorion's Ward + Pinnacle Monk // Mystic Peak

    • Infinite creature tokens

    Mana needed: 31 decks on Commander Spellbook

    How it works

    Before you start

    You have any number of other nonland permanents that enter the battlefield untapped, and that can collectively tap to produce enough mana to cast Go Ninja Go exiled by Abdel Adrian.

    Steps

    Cast Go Ninja Go by paying its mana cost, blinking Abdel Adrian. Abdel Adrian leaves the battlefield, returning Pinnacle Monk and all other cards that were exiled with it to the battlefield. Abdel Adrian and Pinnacle Monk trigger. Resolve the Pinnacle Monk trigger, returning Go Ninja Go from your graveyard to your hand. Holding priority, activate any number of nonland permanents you control by tapping them, adding at least enough mana to cast Go Ninja Go. Resolve the Abdel Adrian trigger, exiling Pinnacle Monk and the mana-producing permanents until Abdel Adrian leaves the battlefield, and creating a 1/1 Soldier creature token for each permanent exiled this way. Repeat.

    Commander Spellbook ↗
  • Go Ninja Go + Abdel Adrian, Gorion's Ward + Ardent Elementalist

    • Infinite creature tokens

    Mana needed: 15 decks on Commander Spellbook

    How it works

    Before you start

    You have any number of other nonland permanents that enter the battlefield untapped, and that can collectively tap to produce enough mana to cast Go Ninja Go exiled by Abdel Adrian.

    Steps

    Cast Go Ninja Go by paying its mana cost, blinking Abdel Adrian. Abdel Adrian leaves the battlefield, returning Ardent Elementalist and all other cards that were exiled with it to the battlefield. Abdel Adrian and Ardent Elementalist trigger. Resolve the Ardent Elementalist trigger, returning Go Ninja Go from your graveyard to your hand. Holding priority, activate any number of nonland permanents you control by tapping them, adding at least enough mana to cast Go Ninja Go. Resolve the Abdel Adrian trigger, exiling Ardent Elementalist and the mana-producing permanents until Abdel Adrian leaves the battlefield, and creating a 1/1 Soldier creature token for each permanent exiled this way. Repeat.

    Commander Spellbook ↗
  • Go Ninja Go + Preston, the Vanisher + Icewind Stalwart

    • Infinite creature tokens

    Mana needed: 14 decks on Commander Spellbook

    How it works

    Steps

    Cast Go Ninja Go by paying its mana cost, blinking Icewind Stalwart. Icewind Stalwart and Preston trigger. Resolve the Icewind Stalwart trigger, blinking another permanent you control. Resolve the Preston trigger, creating a token copy of Icewind Stalwart that is a 0/1 Illusion. When the Icewind Stalwart token enters the battlefield, it triggers, blinking the nontoken Icewind Stalwart. Repeat from step 2.

    Commander Spellbook ↗
  • Go Ninja Go + Abdel Adrian, Gorion's Ward + Timeless Witness

    • Infinite creature tokens

    Mana needed: 5 decks on Commander Spellbook

    How it works

    Before you start

    You have any number of other nonland permanents that enter the battlefield untapped, and that can collectively tap to produce enough mana to cast Go Ninja Go exiled by Abdel Adrian.

    Steps

    Cast Go Ninja Go by paying its mana cost, blinking Abdel Adrian. Abdel Adrian leaves the battlefield, returning Timeless Witness and all other cards that were exiled with it to the battlefield. Abdel Adrian and Timeless Witness trigger. Resolve the Timeless Witness trigger, returning Go Ninja Go from your graveyard to your hand. Holding priority, activate any number of nonland permanents you control by tapping them, adding at least enough mana to cast Go Ninja Go. Resolve the Abdel Adrian trigger, exiling Timeless Witness and the mana-producing permanents until Abdel Adrian leaves the battlefield, and creating a 1/1 Soldier creature token for each permanent exiled this way. Repeat.

    Commander Spellbook ↗
  • Go Ninja Go + Naru Meha, Master Wizard

    • Infinite creature ETB
    • Infinite creature LTB
    • Infinite magecraft triggers

    Mana needed: 4 decks on Commander Spellbook

    How it works

    Before you start

    There are legal target(s) for Go Ninja Go.

    Steps

    Cast Go Ninja Go by paying its mana cost, ensuring to choose its first mode. Holding priority, cast Naru Meha by paying its mana cost. When Naru Meha enters, it triggers, copying Go Ninja Go, with the copy targeting Naru Meha. Resolve the copy of Go Ninja Go, blinking Naru Meha. Repeat from step 3.

    Commander Spellbook ↗
  • Go Ninja Go + Abdel Adrian, Gorion's Ward + Eternal Witness

    • Infinite creature tokens

    Mana needed: 4 decks on Commander Spellbook

    How it works

    Before you start

    You have any number of other nonland permanents that enter the battlefield untapped, and that can collectively tap to produce enough mana to cast Go Ninja Go exiled by Abdel Adrian.

    Steps

    Cast Go Ninja Go by paying its mana cost, blinking Abdel Adrian. Abdel Adrian leaves the battlefield, returning Eternal Witness and all other cards that were exiled with it to the battlefield. Abdel Adrian and Eternal Witness trigger. Resolve the Eternal Witness trigger, returning Go Ninja Go from your graveyard to your hand. Holding priority, activate any number of nonland permanents you control by tapping them, adding at least enough mana to cast Go Ninja Go. Resolve the Abdel Adrian trigger, exiling Eternal Witness and the mana-producing permanents until Abdel Adrian leaves the battlefield, and creating a 1/1 Soldier creature token for each permanent exiled this way. Repeat.

    Commander Spellbook ↗
  • Go Ninja Go + Preston, the Vanisher + Wispweaver Angel

    • Infinite creature tokens

    Mana needed: 3 decks on Commander Spellbook

    How it works

    Steps

    Cast Go Ninja Go by paying its mana cost, blinking Wispweaver Angel. Wispweaver Angel and Preston trigger. Resolve the Wispweaver Angel trigger, blinking another permanent you control. Resolve the Preston trigger, creating a token copy of Wispweaver Angel that is a 0/1 Illusion. When the Wispweaver Angel token enters the battlefield, it triggers, blinking the nontoken Wispweaver Angel. Repeat from step 2.

    Commander Spellbook ↗

Combo data from Commander Spellbook. Only combos of 2 or 3 named cards are listed.

Best commanders

Commanders whose abilities work with this card and share its colors, from what the cards do.

  1. Massimo, the MagicianGo Ninja Go blinks / re-enters your creatures, which Massimo, the Magician can use because it has an enter-the-battlefield trigger.
  2. Mabel, Valley HeroGo Ninja Go blinks / re-enters your creatures, which Mabel, Valley Hero can use because it has an enter-the-battlefield trigger.
  3. The NeutrinosGo Ninja Go blinks / re-enters your creatures, which The Neutrinos can use because it triggers when your creatures enter.
  4. Marvel Boy, Noh-VarrGo Ninja Go blinks / re-enters your creatures, which Marvel Boy, Noh-Varr can use because it triggers when your creatures enter.
  5. Kira Nerys, FirebrandGo Ninja Go blinks / re-enters your creatures, which Kira Nerys, Firebrand can use because it triggers when your creatures enter.
  6. Aziza, Mage Tower CaptainGo Ninja Go is an Instant or sorcery, which Aziza, Mage Tower Captain can use.
  7. Feather, Radiant ArbiterGo Ninja Go is an Instant or sorcery, which Feather, Radiant Arbiter can use.
  8. Sevinne, the ChronoclasmGo Ninja Go is an Instant or sorcery, which Sevinne, the Chronoclasm can use.
  9. Shiko and Narset, UnifiedShiko and Narset, Unified copies your spells and Go Ninja Go is an Instant or sorcery.

View Go Ninja Go on Scryfall