
Karametra's Favor
Enchantment — Aura$0.12
Enchant creature When this Aura enters, draw a card. Enchanted creature has ": Add one mana of any color."
Legal in Commander
Is
Does
Rewards
Combos 77
Karametra's Favor + Kinnan, Bonder Prodigy + Horseshoe Crab
- Infinite colored mana
- Put most creature cards from your library onto the battlefield
Commander Spellbook ↗How it works
Steps
Activate Horseshoe Crab by tapping it, adding {U}. Kinnan triggers, adding {U}. Activate Horseshoe Crab by paying {U}, untapping it. Repeat.
Karametra's Favor + Kinnan, Bonder Prodigy + Pili-Pala
- Infinite colored mana
Commander Spellbook ↗How it works
Steps
Activate Pili-Pala by tapping it, adding one mana of any color. Kinnan triggers, adding one mana of any color. Activate Pili-Pala's other ability by paying {2} and untapping it, adding one mana of any color. Repeat.
Karametra's Favor + Kinnan, Bonder Prodigy + Simic Ragworm
- Infinite colored mana
- Put most creature cards from your library onto the battlefield
Commander Spellbook ↗How it works
Steps
Activate Simic Ragworm by tapping it, adding {U}. Kinnan triggers, adding {U}. Activate Simic Ragworm by paying {U}, untapping it. Repeat.
Karametra's Favor + Mana Reflection + Horseshoe Crab
- Infinite colored mana
Commander Spellbook ↗How it works
Before you start
Horseshoe Crab doesn't have summoning sickness. Karametra's Favor is attached to Horseshoe Crab.
Steps
Activate Horseshoe Crab by tapping it, adding {U}{U} due to Mana Reflection Activate Horseshoe Crab by paying {U}, untapping it. Repeat.
Karametra's Favor + Kinnan, Bonder Prodigy + Soliton
- Infinite colored mana
- Put most creature cards from your library onto the battlefield
Commander Spellbook ↗How it works
Steps
Activate Soliton by tapping it, adding {U}. Kinnan triggers, adding {U}. Activate Soliton by paying {U}, untapping it. Repeat.
Karametra's Favor + Kinnan, Bonder Prodigy + Morphling
- Infinite colored mana
- Put most creature cards from your library onto the battlefield
Commander Spellbook ↗How it works
Steps
Activate Morphling by tapping it, adding {U}. Kinnan triggers, adding {U}. Activate Morphling by paying {U}, untapping it. Repeat.
Karametra's Favor + Fallowsage + Freed from the Real
- Infinite card draw
Commander Spellbook ↗How it works
Before you start
Karametra's Favor and Freed from the Real attached to Fallowsage. Fallowsage does not have summoning sickness.
Steps
Activate Fallowsage by tapping it, adding {U}. Fallowsage triggers, causing you to draw a card. Activate Freed from the Real's second ability by paying {U}, untapping it. Repeat.
Karametra's Favor + Badgermole Cub + Pili-Pala
- Infinite colored mana
Commander Spellbook ↗How it works
Steps
Activate Pili-Pala by tapping it, adding {1}. Badgermole Cub triggers, adding {G}. Activate Pili-Pala by paying {2} and untapping it, adding one mana of any color. Repeat.
Karametra's Favor + Horseshoe Crab + Illusionist's Bracers
- Infinite colored mana
Commander Spellbook ↗How it works
Before you start
Illusionist's Bracers and Karametra's Favor attached to Horseshoe Crab. Horseshoe Crab does not have summoning sickness.
Steps
Activate Horseshoe Crab by tapping it, adding {U}. Activate Horseshoe Crab by paying {U}. Illusionist's Bracers triggers, copying Horseshoe Crab's ability. Resolve the copy of Horseshoe Crab's ability, untapping it. Activate Horseshoe Crab by tapping it, adding one mana of any color. Resolve Horseshoe Crab's ability from step 2, untapping it. Repeat.
Karametra's Favor + Fallowsage + Pemmin's Aura
- Infinite card draw
Commander Spellbook ↗How it works
Before you start
Karametra's Favor and Pemmin's Aura attached to Fallowsage. Fallowsage does not have summoning sickness.
Steps
Activate Fallowsage by tapping it, adding {U}. Fallowsage triggers, causing you to draw a card. Activate Pemmin's Aura's first ability by paying {U}, untapping it. Repeat.
Combo data from Commander Spellbook. Only combos of 2 or 3 named cards are listed.
Best commanders
Commanders whose abilities work with this card and share its colors, from what the cards do.
- Saryth, the Viper's FangKarametra's Favor taps your creatures, which Saryth, the Viper's Fang can use because it cares how many of your creatures are tapped.
- Aang and KataraKarametra's Favor taps your creatures, which Aang and Katara can use because it cares how many of your creatures are tapped.
- Autumn Willow, HarmonyKarametra's Favor taps your creatures, which Autumn Willow, Harmony can use because it triggers when your creature becomes tapped.
- Estrid, the MaskedEstrid, the Masked untaps your creatures and Karametra's Favor taps your creatures.
- Yarok, the DesecratedYarok, the Desecrated copies your triggered abilities, which Karametra's Favor can use because it has an enter-the-battlefield trigger.
- Mister FantasticMister Fantastic copies your triggered abilities, which Karametra's Favor can use because it has an enter-the-battlefield trigger.
- Emmara, Soul of the AccordKarametra's Favor taps your creatures, which Emmara, Soul of the Accord can use because it triggers when your creature becomes tapped.
- Wylie Duke, Atiin HeroKarametra's Favor taps your creatures, which Wylie Duke, Atiin Hero can use because it triggers when your creature becomes tapped.
- Annie Flash, the VeteranKarametra's Favor taps your creatures, which Annie Flash, the Veteran can use because it triggers when your creature becomes tapped.
- Zar Ojanen, Scion of EfravaKarametra's Favor taps your creatures, which Zar Ojanen, Scion of Efrava can use because it triggers when your creature becomes tapped.