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Kiri-Onna

Kiri-Onna

Creature — Spirit2/2$0.24

When this creature enters, return target creature to its owner's hand. Whenever you cast a Spirit or Arcane spell, you may return this creature to its owner's hand.

Legal in Commander

Is

Does

Rewards

Combos 9

  • Kiri-Onna + Mana Echoes + Chromatic Orrery

    • Infinite colored mana
    • Infinite colorless mana

    1 decks on Commander Spellbook

    How it works

    Before you start

    You control at least four Spirits.

    Steps

    Activate Chromatic Orrery's first ability by tapping it, adding {5}. Cast Kiri-Onna by paying {5}. When Kiri-Onna enters the battlefield, it and Mana Echoes trigger. Resolve the Mana Echoes trigger, adding at least {C}{C}{C}{C}{C}. Resolve the Kiri-Onna trigger, returning it to your hand from the battlefield. Repeat from step 2. If you control five Spirits except Kiri-Onna, this combo will net infinite mana.

    Commander Spellbook ↗
  • Kiri-Onna + Volo, Guide to Monsters + Food Chain

    • Infinite colored mana that can only be spent to cast creature spells

    Mana needed: 1 decks on Commander Spellbook

    How it works

    Before you start

    You do not control another Spirit or have a Spirit in your graveyard.

    Steps

    Cast Kiri-Onna by paying {4}{U}. Volo triggers, creating a copy of the Kiri-Onna spell. The Kiri-Onna copy enters, triggering itself. Holding priority, activate Food Chain by exiling the Kiri-Onna token, adding {U}{U}{U}{U}{U}{U} that can only be spent on creature spells. Kiri-Onna enters the battlefield, returning itself to your hand. Repeat.

    Commander Spellbook ↗
  • Kiri-Onna + Zacama, Primal Calamity + Virtue of Knowledge // Vantress Visions

    • Infinite lifegain
    • Infinite lifegain triggers
    • Infinite mana lands you control can produce

    0 decks on Commander Spellbook

    How it works

    Before you start

    Lands you control tap for at least {2}{R}{G}{W} plus half the cost of your self-bouncing creature.

    Steps

    Activate all mana-producing lands you control by tapping them. Cast Zacama either from your hand or from the command zone by paying {6}{R}{G}{W} plus commander tax, if applicable. When Zacama enters, its ability triggers twice through Virtue of Knowledge. Resolve the first Zacama trigger, untapping all lands you control. Activate all mana-producing lands you control by tapping them. Resolve the second Zacama trigger, untapping all lands you control. Cast Kiri-Onna by paying its mana cost. When Kiri-Onna enters, its ability triggers twice, causing you to return itself and Zacama to your hand. Repeat.

    Commander Spellbook ↗
  • Kiri-Onna + Zacama, Primal Calamity + Elesh Norn, Mother of Machines

    • Infinite lifegain
    • Infinite lifegain triggers
    • Infinite mana lands you control can produce

    0 decks on Commander Spellbook

    How it works

    Before you start

    Lands you control tap for at least {2}{R}{G}{W} plus half the cost of your self-bouncing creature.

    Steps

    Activate all mana-producing lands you control by tapping them. Cast Zacama either from your hand or from the command zone by paying {6}{R}{G}{W} plus commander tax, if applicable. When Zacama enters, its ability triggers twice through Elesh Norn. Resolve the first Zacama trigger, untapping all lands you control. Activate all mana-producing lands you control by tapping them. Resolve the second Zacama trigger, untapping all lands you control. Cast Kiri-Onna by paying its mana cost. When Kiri-Onna enters, its ability triggers twice, causing you to return itself and Zacama to your hand. Repeat.

    Commander Spellbook ↗
  • Kiri-Onna + Zacama, Primal Calamity + Panharmonicon

    • Infinite lifegain
    • Infinite lifegain triggers
    • Infinite mana lands you control can produce

    0 decks on Commander Spellbook

    How it works

    Before you start

    Lands you control tap for at least {2}{R}{G}{W} plus half the cost of your self-bouncing creature.

    Steps

    Activate all mana-producing lands you control by tapping them. Cast Zacama either from your hand or from the command zone by paying {6}{R}{G}{W} plus commander tax, if applicable. When Zacama enters, its ability triggers twice through Panharmonicon. Resolve the first Zacama trigger, untapping all lands you control. Activate all mana-producing lands you control by tapping them. Resolve the second Zacama trigger, untapping all lands you control. Cast Kiri-Onna by paying its mana cost. When Kiri-Onna enters, its ability triggers twice, causing you to return itself and Zacama to your hand. Repeat.

    Commander Spellbook ↗
  • Kiri-Onna + Zacama, Primal Calamity + Yarok, the Desecrated

    • Infinite lifegain
    • Infinite lifegain triggers
    • Infinite mana lands you control can produce

    0 decks on Commander Spellbook

    How it works

    Before you start

    Lands you control tap for at least {2}{R}{G}{W} plus half the cost of your self-bouncing creature.

    Steps

    Activate all mana-producing lands you control by tapping them. Cast Zacama either from your hand or from the command zone by paying {6}{R}{G}{W} plus commander tax, if applicable. When Zacama enters, its ability triggers twice through Yarok. Resolve the first Zacama trigger, untapping all lands you control. Activate all mana-producing lands you control by tapping them. Resolve the second Zacama trigger, untapping all lands you control. Cast Kiri-Onna by paying its mana cost. When Kiri-Onna enters, its ability triggers twice, causing you to return itself and Zacama to your hand. Repeat.

    Commander Spellbook ↗
  • Kiri-Onna + Zacama, Primal Calamity + Mirror Room // Fractured Realm

    • Infinite lifegain
    • Infinite lifegain triggers
    • Infinite mana lands you control can produce

    0 decks on Commander Spellbook

    How it works

    Before you start

    Fractured Realm is unlocked. Lands you control tap for at least {2}{R}{G}{W} plus half the cost of your self-bouncing creature.

    Steps

    Activate all mana-producing lands you control by tapping them. Cast Zacama either from your hand or from the command zone by paying {6}{R}{G}{W} plus commander tax, if applicable. When Zacama enters, its ability triggers twice through Fractured Realm. Resolve the first Zacama trigger, untapping all lands you control. Activate all mana-producing lands you control by tapping them. Resolve the second Zacama trigger, untapping all lands you control. Cast Kiri-Onna by paying its mana cost. When Kiri-Onna enters, its ability triggers twice, causing you to return itself and Zacama to your hand. Repeat.

    Commander Spellbook ↗
  • Kiri-Onna + Zacama, Primal Calamity + Starfield Vocalist

    • Infinite lifegain
    • Infinite lifegain triggers
    • Infinite mana lands you control can produce

    0 decks on Commander Spellbook

    How it works

    Before you start

    Lands you control tap for at least {2}{R}{G}{W} plus half the cost of your self-bouncing creature.

    Steps

    Activate all mana-producing lands you control by tapping them. Cast Zacama either from your hand or from the command zone by paying {6}{R}{G}{W} plus commander tax, if applicable. When Zacama enters, its ability triggers twice through Starfield Vocalist. Resolve the first Zacama trigger, untapping all lands you control. Activate all mana-producing lands you control by tapping them. Resolve the second Zacama trigger, untapping all lands you control. Cast Kiri-Onna by paying its mana cost. When Kiri-Onna enters, its ability triggers twice, causing you to return itself and Zacama to your hand. Repeat.

    Commander Spellbook ↗
  • Kiri-Onna + Mana Echoes + Mycosynth Lattice

    • Infinite colored mana
    • Infinite colorless mana

    Mana needed: 0 decks on Commander Spellbook

    How it works

    Before you start

    You control at least four Spirits.

    Steps

    Cast Kiri-Onna by paying {5}. When Kiri-Onna enters the battlefield, it and Mana Echoes trigger. Resolve the Mana Echoes trigger, adding at least {C}{C}{C}{C}{C}. Resolve the Kiri-Onna trigger, returning it to your hand from the battlefield. Repeat. If you control five Spirits except Kiri-Onna, this combo will net infinite mana.

    Commander Spellbook ↗

Combo data from Commander Spellbook. Only combos of 2 or 3 named cards are listed.

Best commanders

Commanders whose abilities work with this card and share its colors, from what the cards do.

  1. Kykar, Zephyr AwakenerKykar, Zephyr Awakener blinks / re-enters your creatures, which Kiri-Onna can use because it has an enter-the-battlefield trigger.
  2. Brago, King EternalBrago, King Eternal blinks / re-enters your creatures, which Kiri-Onna can use because it has an enter-the-battlefield trigger.
  3. Abuelo, Ancestral EchoAbuelo, Ancestral Echo blinks / re-enters your creatures, which Kiri-Onna can use because it has an enter-the-battlefield trigger.
  4. Yarok, the DesecratedYarok, the Desecrated copies your triggered abilities, which Kiri-Onna can use because it has an enter-the-battlefield trigger.
  5. Mister FantasticMister Fantastic copies your triggered abilities, which Kiri-Onna can use because it has an enter-the-battlefield trigger.
  6. Moritte of the FrostMoritte of the Frost copies creatures, which Kiri-Onna can use because it has an enter-the-battlefield trigger.
  7. Thassa, Deep-DwellingThassa, Deep-Dwelling blinks / re-enters your creatures, which Kiri-Onna can use because it has an enter-the-battlefield trigger.
  8. Y'shtola RhulY'shtola Rhul blinks / re-enters your creatures, which Kiri-Onna can use because it has an enter-the-battlefield trigger.
  9. Oji, the Exquisite BladeOji, the Exquisite Blade blinks / re-enters your creatures, which Kiri-Onna can use because it has an enter-the-battlefield trigger.
  10. Elrond, Moon-ReaderElrond, Moon-Reader blinks / re-enters your creatures, which Kiri-Onna can use because it has an enter-the-battlefield trigger.

View Kiri-Onna on Scryfall