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Origin of the Hidden Ones

Origin of the Hidden Ones

Enchantment — Saga$0.21

(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) I — This Saga deals 4 damage to any target. II — Create two 1/1 black Assassin creature tokens with menace. III — Whenever an Assassin you control attacks this turn, create a 1/1 black Assassin creature token with menace that's tapped and attacking.

Legal in Commander

Is

Does

Makes tokens

Rewards

Combos 29

  • Origin of the Hidden Ones + Breath of Fury + Rising of the Day

    • Infinite combat phases
    • Infinite mana creatures you control can produce
    • Infinite combat damage

    10 decks on Commander Spellbook

    How it works

    Before you start

    Origin of the Hidden Ones has exactly two lore counters on it. You control at least one Assassin that does not have summoning sickness. An opponent cannot block creatures you control.

    Steps

    At the beginning of your precombat main phase, Origin of the Hidden Ones triggers, putting a lore counter on it. Origin of the Hidden Ones' third chapter ability triggers, causing you to create an Assassin token whenever an Assassin attacks this turn and sacrifice Origin of the Hidden Ones. Declare the creature with Breath of Fury attached, and at least one Assassin if the creature with Breath of Fury attached isn't an Assassin, as attackers. Origin of the Hidden Ones triggers, creating a 1/1 Assassin creature token that's tapped and attacking. Deal combat damage using the creature that has Breath of Fury attached. Breath of Fury triggers, causing you to sacrifice the creature it is attached to, then attach Breath of Fury to the Assassin token, then causing you to untap all creatures you control and to get an additional combat phase after this one. Repeat from step 3 each combat phase.

    Commander Spellbook ↗
  • Origin of the Hidden Ones + Breath of Fury + Hammer of Purphoros

    • Infinite combat phases
    • Infinite mana creatures you control can produce
    • Infinite combat damage

    8 decks on Commander Spellbook

    How it works

    Before you start

    Origin of the Hidden Ones has exactly two lore counters on it. You control at least one Assassin that does not have summoning sickness. An opponent cannot block creatures you control.

    Steps

    At the beginning of your precombat main phase, Origin of the Hidden Ones triggers, putting a lore counter on it. Origin of the Hidden Ones' third chapter ability triggers, causing you to create an Assassin token whenever an Assassin attacks this turn and sacrifice Origin of the Hidden Ones. Declare the creature with Breath of Fury attached, and at least one Assassin if the creature with Breath of Fury attached isn't an Assassin, as attackers. Origin of the Hidden Ones triggers, creating a 1/1 Assassin creature token that's tapped and attacking. Deal combat damage using the creature that has Breath of Fury attached. Breath of Fury triggers, causing you to sacrifice the creature it is attached to, then attach Breath of Fury to the Assassin token, then causing you to untap all creatures you control and to get an additional combat phase after this one. Repeat from step 3 each combat phase.

    Commander Spellbook ↗
  • Origin of the Hidden Ones + Breath of Fury + Kratos, God of War

    • Infinite combat phases
    • Infinite mana creatures you control can produce
    • Infinite combat damage

    7 decks on Commander Spellbook

    How it works

    Before you start

    Origin of the Hidden Ones has exactly two lore counters on it. You control at least one Assassin that does not have summoning sickness. An opponent cannot block creatures you control.

    Steps

    At the beginning of your precombat main phase, Origin of the Hidden Ones triggers, putting a lore counter on it. Origin of the Hidden Ones' third chapter ability triggers, causing you to create an Assassin token whenever an Assassin attacks this turn and sacrifice Origin of the Hidden Ones. Declare the creature with Breath of Fury attached, and at least one Assassin if the creature with Breath of Fury attached isn't an Assassin, as attackers. Origin of the Hidden Ones triggers, creating a 1/1 Assassin creature token that's tapped and attacking. Deal combat damage using the creature that has Breath of Fury attached. Breath of Fury triggers, causing you to sacrifice the creature it is attached to, then attach Breath of Fury to the Assassin token, then causing you to untap all creatures you control and to get an additional combat phase after this one. Repeat from step 3 each combat phase.

    Commander Spellbook ↗
  • Origin of the Hidden Ones + Breath of Fury + Urabrask the Hidden

    • Infinite combat phases
    • Infinite mana creatures you control can produce
    • Infinite combat damage

    7 decks on Commander Spellbook

    How it works

    Before you start

    Origin of the Hidden Ones has exactly two lore counters on it. You control at least one Assassin that does not have summoning sickness. An opponent cannot block creatures you control.

    Steps

    At the beginning of your precombat main phase, Origin of the Hidden Ones triggers, putting a lore counter on it. Origin of the Hidden Ones' third chapter ability triggers, causing you to create an Assassin token whenever an Assassin attacks this turn and sacrifice Origin of the Hidden Ones. Declare the creature with Breath of Fury attached, and at least one Assassin if the creature with Breath of Fury attached isn't an Assassin, as attackers. Origin of the Hidden Ones triggers, creating a 1/1 Assassin creature token that's tapped and attacking. Deal combat damage using the creature that has Breath of Fury attached. Breath of Fury triggers, causing you to sacrifice the creature it is attached to, then attach Breath of Fury to the Assassin token, then causing you to untap all creatures you control and to get an additional combat phase after this one. Repeat from step 3 each combat phase.

    Commander Spellbook ↗
  • Origin of the Hidden Ones + Breath of Fury + Fervor

    • Infinite combat phases
    • Infinite mana creatures you control can produce
    • Infinite combat damage

    7 decks on Commander Spellbook

    How it works

    Before you start

    Origin of the Hidden Ones has exactly two lore counters on it. You control at least one Assassin that does not have summoning sickness. An opponent cannot block creatures you control.

    Steps

    At the beginning of your precombat main phase, Origin of the Hidden Ones triggers, putting a lore counter on it. Origin of the Hidden Ones' third chapter ability triggers, causing you to create an Assassin token whenever an Assassin attacks this turn and sacrifice Origin of the Hidden Ones. Declare the creature with Breath of Fury attached, and at least one Assassin if the creature with Breath of Fury attached isn't an Assassin, as attackers. Origin of the Hidden Ones triggers, creating a 1/1 Assassin creature token that's tapped and attacking. Deal combat damage using the creature that has Breath of Fury attached. Breath of Fury triggers, causing you to sacrifice the creature it is attached to, then attach Breath of Fury to the Assassin token, then causing you to untap all creatures you control and to get an additional combat phase after this one. Repeat from step 3 each combat phase.

    Commander Spellbook ↗
  • Origin of the Hidden Ones + Breath of Fury + Tannuk, Steadfast Second

    • Infinite combat phases
    • Infinite mana creatures you control can produce
    • Infinite combat damage

    6 decks on Commander Spellbook

    How it works

    Before you start

    Origin of the Hidden Ones has exactly two lore counters on it. You control at least one Assassin that does not have summoning sickness. An opponent cannot block creatures you control.

    Steps

    At the beginning of your precombat main phase, Origin of the Hidden Ones triggers, putting a lore counter on it. Origin of the Hidden Ones' third chapter ability triggers, causing you to create an Assassin token whenever an Assassin attacks this turn and sacrifice Origin of the Hidden Ones. Declare the creature with Breath of Fury attached, and at least one Assassin if the creature with Breath of Fury attached isn't an Assassin, as attackers. Origin of the Hidden Ones triggers, creating a 1/1 Assassin creature token that's tapped and attacking. Deal combat damage using the creature that has Breath of Fury attached. Breath of Fury triggers, causing you to sacrifice the creature it is attached to, then attach Breath of Fury to the Assassin token, then causing you to untap all creatures you control and to get an additional combat phase after this one. Repeat from step 3 each combat phase.

    Commander Spellbook ↗
  • Origin of the Hidden Ones + Breath of Fury + Mass Hysteria

    • Infinite combat phases
    • Infinite mana creatures you control can produce
    • Infinite combat damage

    5 decks on Commander Spellbook

    How it works

    Before you start

    Origin of the Hidden Ones has exactly two lore counters on it. You control at least one Assassin that does not have summoning sickness. An opponent cannot block creatures you control.

    Steps

    At the beginning of your precombat main phase, Origin of the Hidden Ones triggers, putting a lore counter on it. Origin of the Hidden Ones' third chapter ability triggers, causing you to create an Assassin token whenever an Assassin attacks this turn and sacrifice Origin of the Hidden Ones. Declare the creature with Breath of Fury attached, and at least one Assassin if the creature with Breath of Fury attached isn't an Assassin, as attackers. Origin of the Hidden Ones triggers, creating a 1/1 Assassin creature token that's tapped and attacking. Deal combat damage using the creature that has Breath of Fury attached. Breath of Fury triggers, causing you to sacrifice the creature it is attached to, then attach Breath of Fury to the Assassin token, then causing you to untap all creatures you control and to get an additional combat phase after this one. Repeat from step 3 each combat phase.

    Commander Spellbook ↗
  • Origin of the Hidden Ones + Breath of Fury + Purphoros, Bronze-Blooded

    • Infinite combat phases
    • Infinite mana creatures you control can produce
    • Infinite combat damage

    5 decks on Commander Spellbook

    How it works

    Before you start

    Origin of the Hidden Ones has exactly two lore counters on it. You control at least one Assassin that does not have summoning sickness. An opponent cannot block creatures you control.

    Steps

    At the beginning of your precombat main phase, Origin of the Hidden Ones triggers, putting a lore counter on it. Origin of the Hidden Ones' third chapter ability triggers, causing you to create an Assassin token whenever an Assassin attacks this turn and sacrifice Origin of the Hidden Ones. Declare the creature with Breath of Fury attached, and at least one Assassin if the creature with Breath of Fury attached isn't an Assassin, as attackers. Origin of the Hidden Ones triggers, creating a 1/1 Assassin creature token that's tapped and attacking. Deal combat damage using the creature that has Breath of Fury attached. Breath of Fury triggers, causing you to sacrifice the creature it is attached to, then attach Breath of Fury to the Assassin token, then causing you to untap all creatures you control and to get an additional combat phase after this one. Repeat from step 3 each combat phase.

    Commander Spellbook ↗
  • Origin of the Hidden Ones + Breath of Fury + The Fire Crystal

    • Infinite combat phases
    • Infinite mana creatures you control can produce
    • Infinite combat damage

    5 decks on Commander Spellbook

    How it works

    Before you start

    Origin of the Hidden Ones has exactly two lore counters on it. You control at least one Assassin that does not have summoning sickness. An opponent cannot block creatures you control.

    Steps

    At the beginning of your precombat main phase, Origin of the Hidden Ones triggers, putting a lore counter on it. Origin of the Hidden Ones' third chapter ability triggers, causing you to create an Assassin token whenever an Assassin attacks this turn and sacrifice Origin of the Hidden Ones. Declare the creature with Breath of Fury attached, and at least one Assassin if the creature with Breath of Fury attached isn't an Assassin, as attackers. Origin of the Hidden Ones triggers, creating a 1/1 Assassin creature token that's tapped and attacking. Deal combat damage using the creature that has Breath of Fury attached. Breath of Fury triggers, causing you to sacrifice the creature it is attached to, then attach Breath of Fury to the Assassin token, then causing you to untap all creatures you control and to get an additional combat phase after this one. Repeat from step 3 each combat phase.

    Commander Spellbook ↗
  • Origin of the Hidden Ones + Breath of Fury + Anger

    • Infinite combat phases
    • Infinite mana creatures you control can produce
    • Infinite combat damage

    4 decks on Commander Spellbook

    How it works

    Before you start

    Origin of the Hidden Ones has exactly two lore counters on it. You control at least one Assassin that does not have summoning sickness. An opponent cannot block creatures you control. You control at least one Mountain.

    Steps

    At the beginning of your precombat main phase, Origin of the Hidden Ones triggers, putting a lore counter on it. Origin of the Hidden Ones' third chapter ability triggers, causing you to create an Assassin token whenever an Assassin attacks this turn and sacrifice Origin of the Hidden Ones. Declare the creature with Breath of Fury attached, and at least one Assassin if the creature with Breath of Fury attached isn't an Assassin, as attackers. Origin of the Hidden Ones triggers, creating a 1/1 Assassin creature token that's tapped and attacking. Deal combat damage using the creature that has Breath of Fury attached. Breath of Fury triggers, causing you to sacrifice the creature it is attached to, then attach Breath of Fury to the Assassin token, then causing you to untap all creatures you control and to get an additional combat phase after this one. Repeat from step 3 each combat phase.

    Commander Spellbook ↗

Combo data from Commander Spellbook. Only combos of 2 or 3 named cards are listed.

Best commanders

Commanders whose abilities work with this card and share its colors, from what the cards do.

  1. Shattergang BrothersOrigin of the Hidden Ones makes creature tokens and Shattergang Brothers sacrifices your creatures.
  2. Evereth, Viceroy of PlunderOrigin of the Hidden Ones makes creature tokens and Evereth, Viceroy of Plunder sacrifices your creatures.
  3. Prossh, Skyraider of KherOrigin of the Hidden Ones makes creature tokens and Prossh, Skyraider of Kher sacrifices your creatures.
  4. Hidetsugu, Devouring ChaosOrigin of the Hidden Ones makes creature tokens and Hidetsugu, Devouring Chaos sacrifices your creatures.
  5. Akul the UnrepentantOrigin of the Hidden Ones makes creature tokens and Akul the Unrepentant sacrifices your creatures.
  6. Ellie, Vengeful HunterOrigin of the Hidden Ones makes creature tokens and Ellie, Vengeful Hunter sacrifices your creatures.
  7. Lyzolda, the Blood WitchOrigin of the Hidden Ones makes creature tokens and Lyzolda, the Blood Witch sacrifices your creatures.
  8. Tymaret, the Murder KingOrigin of the Hidden Ones makes creature tokens and Tymaret, the Murder King sacrifices your creatures.
  9. Chong and Lily, NomadsOrigin of the Hidden Ones makes creature tokens, which Chong and Lily, Nomads can use because it rewards having/making creature tokens.
  10. Solphim, Mayhem DominusOrigin of the Hidden Ones damages opponents and Solphim, Mayhem Dominus multiplies your damage.

View Origin of the Hidden Ones on Scryfall