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Possessed Skaab

Possessed Skaab

Creature — Zombie3/2$0.24

When this creature enters, return target instant, sorcery, or creature card from your graveyard to your hand. If this creature would die, exile it instead.

Legal in Commander

Is

Rewards

Combos 111

  • Possessed Skaab + Ghostly Flicker + Peregrine Drake

    • Infinite mana lands you control can produce
    • Infinite untap of lands you control

    133 decks on Commander Spellbook

    How it works

    Before you start

    You control up to five lands that can tap to produce at least {2}{U}.

    Steps

    Activate up to five lands by tapping them, adding at least {2}{U}. Cast Ghostly Flicker by paying {2}{U}, blinking Possessed Skaab and Peregrine Drake. When Possessed Skaab and Peregrine Drake enter the battlefield, their abilities trigger. Resolve the Possessed Skaab trigger, returning Ghostly Flicker to your hand from your graveyard. Resolve the Peregrine Drake trigger, untapping up to five lands. Repeat.

    Commander Spellbook ↗
  • Possessed Skaab + Displace + Peregrine Drake

    • Infinite mana lands you control can produce
    • Infinite untap of lands you control

    108 decks on Commander Spellbook

    How it works

    Before you start

    You control up to five lands that can tap to produce at least {2}{U}.

    Steps

    Activate up to five lands by tapping them, adding at least {2}{U}. Cast Displace by paying {2}{U}, blinking Possessed Skaab and Peregrine Drake When Possessed Skaab and Peregrine Drake enter the battlefield, their abilities trigger. Resolve the Possessed Skaab trigger, returning Displace from your graveyard to your hand. Resolve the Peregrine Drake trigger, untapping up to five lands. Repeat.

    Commander Spellbook ↗
  • Possessed Skaab + Illusionist's Stratagem + Peregrine Drake

    • Infinite card draw
    • Near-infinite mana lands you control can produce
    • Near-infinite untap of lands you control

    81 decks on Commander Spellbook

    How it works

    Before you start

    You control up to five lands that can tap to produce at least {3}{U}.

    Steps

    Activate up to five lands by tapping them, adding at least {3}{U}. Cast Illusionist's Stratagem by paying {3}{U}, blinking Possessed Skaab and Peregrine Drake and causing you to draw a card. When Possessed Skaab and Peregrine Drake enter the battlefield, their abilities trigger. Resolve the Possessed Skaab trigger, returning Illusionist's Stratagem to your hand from your graveyard. Resolve the Peregrine Drake trigger, untapping up to five lands. Repeat.

    Commander Spellbook ↗
  • Possessed Skaab + Ghostly Flicker + Arcane Melee

    • Infinite creature ETB
    • Infinite landfall triggers
    • Infinite magecraft triggers
    • Infinite storm count

    19 decks on Commander Spellbook

    How it works

    Before you start

    You control an artifact, creature or land that can enter and tap to produce at least {U}

    Steps

    Activate a mana-producing permanent by tapping it, adding at least {U}. Cast Ghostly Flicker by paying {U}, blinking the mana-producing permanent and Possessed Skaab. When Possessed Skaab enters, it triggers, returning Ghostly Flicker from your graveyard to your hand. Repeat.

    Commander Spellbook ↗
  • Possessed Skaab + Doppelgang

    • Infinite creature tokens
    • Infinite copies of all permanents
    • Infinite mana permanents you control can produce

    Mana needed: 17 decks on Commander Spellbook

    How it works

    Before you start

    There are four permanents on the battlefield that can collectively tap to produce at least {2}{G}{U}.

    Steps

    Cast Doppelgang by paying {15}{G}{U}, creating five token copies of Possessed Skaab and of the four mana-producing permanents. When the Possessed Skaab tokens enter the battlefield, they trigger, returning Doppelgang and up to four other creature, instant or sorcery cards from your graveyard to your hand. Activate seventeen of the mana-producing permanent tokens by tapping them, adding at least {15}{G}{U}. Repeat. Once you have infinite tokens and mana, you may instead target any other permanents using Doppelgang.

    Commander Spellbook ↗
  • Possessed Skaab + Displace + Palinchron

    • Infinite mana lands you control can produce
    • Infinite untap of lands you control

    8 decks on Commander Spellbook

    How it works

    Before you start

    You control up to seven lands that can tap to produce at least {2}{U}.

    Steps

    Activate up to seven lands by tapping them, adding at least {2}{U}. Cast Displace by paying {2}{U}, blinking Possessed Skaab and Palinchron When Possessed Skaab and Palinchron enter the battlefield, their abilities trigger. Resolve the Possessed Skaab trigger, returning Displace from your graveyard to your hand. Resolve the Palinchron trigger, untapping up to seven lands. Repeat.

    Commander Spellbook ↗
  • Possessed Skaab + Displace + Great Whale

    • Infinite mana lands you control can produce
    • Infinite untap of lands you control

    7 decks on Commander Spellbook

    How it works

    Before you start

    You control up to seven lands that can tap to produce at least {2}{U}.

    Steps

    Activate up to seven lands by tapping them, adding at least {2}{U}. Cast Displace by paying {2}{U}, blinking Possessed Skaab and Great Whale When Possessed Skaab and Great Whale enter the battlefield, their abilities trigger. Resolve the Possessed Skaab trigger, returning Displace from your graveyard to your hand. Resolve the Great Whale trigger, untapping up to seven lands. Repeat.

    Commander Spellbook ↗
  • Possessed Skaab + Brago, King Eternal + Cyclonic Rift

    • Return all nonland permanents opponents control to their hand on each of your turns

    Mana needed: 6 decks on Commander Spellbook

    How it works

    Before you start

    An opponent cannot block Brago.

    Steps

    Cast Cyclonic Rift for its overload cost by paying {6}{U}, returning all nonland permanents you don't control to their owners' hands. Deal combat damage using Brago, triggering its ability, blinking Possessed Skaab. When Possessed Skaab enters, it triggers, returning Cyclonic Rift from your graveyard to your hand. Repeat each turn.

    Commander Spellbook ↗
  • Possessed Skaab + Abdel Adrian, Gorion's Ward + Ghostly Flicker

    • Infinite creature tokens

    6 decks on Commander Spellbook

    How it works

    Before you start

    You have any number of other nonland permanents that enter the battlefield untapped, and that can collectively tap to produce enough mana to cast Ghostly Flicker exiled by Abdel Adrian. Possessed Skaab exiled by Abdel Adrian. You have enough mana to cast Ghostly Flicker.

    Steps

    Cast Ghostly Flicker by paying its mana cost, blinking Abdel Adrian. Abdel Adrian leaves the battlefield, returning Possessed Skaab and all other cards that were exiled with it to the battlefield. Abdel Adrian and Possessed Skaab trigger. Resolve the Possessed Skaab trigger, returning Ghostly Flicker from your graveyard to your hand. Holding priority, activate any number of nonland permanents you control by tapping them, adding at least enough mana to cast Ghostly Flicker. Resolve the Abdel Adrian trigger, exiling Possessed Skaab and the mana-producing permanents until Abdel Adrian leaves the battlefield, and creating a 1/1 Soldier creature token for each permanent exiled this way. Repeat.

    Commander Spellbook ↗
  • Possessed Skaab + Saw in Half + Sacrifice

    • Infinite black mana

    Mana needed: 6 decks on Commander Spellbook

    How it works

    Steps

    Cast Saw in Half by paying {2}{B}, destroying Possessed Skaab and creating two token copies of it with base power equal to half the destroyed creature's power and base toughness equal to half the destroyed creature's toughness, rounding up each time. When the Possessed Skaab tokens enter the battlefield, they trigger, returning Saw in Half and Sacrifice from your graveyard to your hand. Cast Sacrifice by paying {B} and sacrificing a Possessed Skaab token, adding an amount of {B} equal to its mana value. Repeat.

    Commander Spellbook ↗

Combo data from Commander Spellbook. Only combos of 2 or 3 named cards are listed.

Best commanders

Commanders whose abilities work with this card and share its colors, from what the cards do.

  1. Yarok, the DesecratedYarok, the Desecrated copies your triggered abilities, which Possessed Skaab can use because it has an enter-the-battlefield trigger.
  2. Superior Spider-ManSuperior Spider-Man copies creatures, which Possessed Skaab can use because it has an enter-the-battlefield trigger.
  3. The MimeoplasmThe Mimeoplasm copies creatures, which Possessed Skaab can use because it has an enter-the-battlefield trigger.
  4. The Master, Formed AnewThe Master, Formed Anew copies creatures, which Possessed Skaab can use because it has an enter-the-battlefield trigger.
  5. Ulalek, Fused AtrocityUlalek, Fused Atrocity copies your triggered abilities, which Possessed Skaab can use because it has an enter-the-battlefield trigger.
  6. The Scarab GodPossessed Skaab is a Zombie, which The Scarab God can use.
  7. Wilhelt, the RotcleaverPossessed Skaab is a Zombie, which Wilhelt, the Rotcleaver can use.
  8. Gisa and GeralfPossessed Skaab is a Zombie, which Gisa and Geralf can use.
  9. Temmet, Naktamun's WillPossessed Skaab is a Zombie, which Temmet, Naktamun's Will can use.
  10. Varina, Lich QueenPossessed Skaab is a Zombie, which Varina, Lich Queen can use.

View Possessed Skaab on Scryfall