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Puresight Merrow

Puresight Merrow

Creature — Merfolk Wizard2/2$0.16

, : Look at the top card of your library. You may exile that card. ( is the untap symbol.)

Legal in Commander

Is

Combos 29

  • Puresight Merrow + Tazri, Stalwart Survivor

    • Exile your library

    485 decks on Commander Spellbook

    How it works

    Before you start

    Puresight Merrow does not have summoning sickness.

    Steps

    Activate Puresight Merrow by tapping it, adding {W/U} that can only be spent to activate abilities. Activate Puresight Merrow by paying {W/U} and untapping it, exiling the top card of your library. Repeat.

    Commander Spellbook ↗
  • Puresight Merrow + Thassa's Oracle + Paradise Mantle

    • Win the game

    Mana needed: 133 decks on Commander Spellbook

    How it works

    Steps

    Activate Puresight Merrow by tapping it, adding {W/U}. Activate Puresight Merrow by paying {W/U} and untapping it, exiling the top card of your library. Repeat until your deck size is less than or equal to 2 plus your devotion to blue. Activate Puresight Merrow by tapping it, adding {U}. Cast Thassa's Oracle by paying {U}{U}. When it enters, it triggers, causing you to win the game.

    Commander Spellbook ↗
  • Puresight Merrow + Thassa's Oracle + Enduring Vitality

    • Win the game

    Mana needed: 57 decks on Commander Spellbook

    How it works

    Steps

    Activate Puresight Merrow by tapping it, adding {W/U}. Activate Puresight Merrow by paying {W/U} and untapping it, exiling the top card of your library. Repeat until your deck size is less than or equal to 2 plus your devotion to blue. Activate Puresight Merrow by tapping it, adding {U}. Cast Thassa's Oracle by paying {U}{U}. When it enters, it triggers, causing you to win the game.

    Commander Spellbook ↗
  • Puresight Merrow + Thassa's Oracle + Cryptolith Rite

    • Win the game

    Mana needed: 49 decks on Commander Spellbook

    How it works

    Steps

    Activate Puresight Merrow by tapping it, adding {W/U}. Activate Puresight Merrow by paying {W/U} and untapping it, exiling the top card of your library. Repeat until your deck size is less than or equal to 2 plus your devotion to blue. Activate Puresight Merrow by tapping it, adding {U}. Cast Thassa's Oracle by paying {U}{U}. When it enters, it triggers, causing you to win the game.

    Commander Spellbook ↗
  • Puresight Merrow + Laboratory Maniac + Paradise Mantle

    • Win the game

    36 decks on Commander Spellbook

    How it works

    Before you start

    You have a way to draw a card.

    Steps

    Activate Puresight Merrow by tapping it, adding {W/U}. Activate Puresight Merrow by paying {W/U} and untapping it, exiling the top card of your library. Repeat until your deck is empty Draw a card, causing you to win the game due to Laboratory Maniac.

    Commander Spellbook ↗
  • Puresight Merrow + Jace, Wielder of Mysteries + Paradise Mantle

    • Win the game

    28 decks on Commander Spellbook

    How it works

    Steps

    Activate Puresight Merrow by tapping it, adding {W/U}. Activate Puresight Merrow by paying {W/U} and untapping it, exiling the top card of your library. Repeat until your deck is empty Activate Jace's first loyalty ability by putting a loyalty counter on it, causing you to win the game due to drawing from an empty library.

    Commander Spellbook ↗
  • Puresight Merrow + Thassa's Oracle + Elven Chorus

    • Win the game

    Mana needed: 13 decks on Commander Spellbook

    How it works

    Steps

    Activate Puresight Merrow by tapping it, adding {W/U}. Activate Puresight Merrow by paying {W/U} and untapping it, exiling the top card of your library. Repeat until your deck size is less than or equal to 2 plus your devotion to blue. Activate Puresight Merrow by tapping it, adding {U}. Cast Thassa's Oracle by paying {U}{U}. When it enters, it triggers, causing you to win the game.

    Commander Spellbook ↗
  • Puresight Merrow + Thassa's Oracle + Earthcraft

    • Win the game

    Mana needed: 11 decks on Commander Spellbook

    How it works

    Before you start

    You control a basic Plains or Island.

    Steps

    Activate a basic Plains or Island by tapping it, adding {W/U} Activate Earthcraft by tapping Puresight Merrow, untapping the basic Plains or Island. Activate Puresight Merrow by paying {W/U} and untapping it, exiling the top card of your library. Repeat until your deck size is less than or equal to 2 plus your devotion to blue. Cast Thassa's Oracle by paying {U}{U}. When it enters, it triggers, causing you to win the game.

    Commander Spellbook ↗
  • Puresight Merrow + Laboratory Maniac + Cryptolith Rite

    • Win the game

    11 decks on Commander Spellbook

    How it works

    Before you start

    You have a way to draw a card.

    Steps

    Activate Puresight Merrow by tapping it, adding {W/U}. Activate Puresight Merrow by paying {W/U} and untapping it, exiling the top card of your library. Repeat until your deck is empty Draw a card, causing you to win the game due to Laboratory Maniac.

    Commander Spellbook ↗
  • Puresight Merrow + Laboratory Maniac + Elven Chorus

    • Win the game

    9 decks on Commander Spellbook

    How it works

    Before you start

    You have a way to draw a card.

    Steps

    Activate Puresight Merrow by tapping it, adding {W/U}. Activate Puresight Merrow by paying {W/U} and untapping it, exiling the top card of your library. Repeat until your deck is empty Draw a card, causing you to win the game due to Laboratory Maniac.

    Commander Spellbook ↗

Combo data from Commander Spellbook. Only combos of 2 or 3 named cards are listed.

Best commanders

Commanders whose abilities work with this card and share its colors, from what the cards do.

  1. Sygg, River GuidePuresight Merrow is a Merfolk, which Sygg, River Guide can use.
  2. The Destined WarriorPuresight Merrow is a Wizard, which The Destined Warrior can use.
  3. Gandalf, Party GuestPuresight Merrow is a Wizard, which Gandalf, Party Guest can use.

View Puresight Merrow on Scryfall