
Shadow of the Second Sun
Enchantment — Aura$1.09
Enchant player At the beginning of each of enchanted player's postcombat main phases, there is an additional beginning phase after this phase. (The end step happens after the added untap, upkeep, and draw steps.)
Legal in Commander
Is
Combos 3
Shadow of the Second Sun + Aggravated Assault
- Infinite card draw
- Near-infinite combat phases
- Near-infinite untap of creatures and lands you control
Commander Spellbook ↗How it works
Before you start
Lands you control can tap to produce at least {6}{R}{R}{R}{R}.
Steps
Move to your postcombat main phase. Shadow of the Second Sun triggers, causing you to get an additional beginning phase after this phase. Activate all lands you control by tapping them, adding at least {6}{R}{R}{R}{R}. Activate Aggravated Assault by paying {3}{R}{R}, causing you to untap all creatures you control and to get an additional combat and main phase after this one. Repeat step 4 one additional time. Move to the main phase from step 5. At the beginning of the main phase, Shadow of the Second Sun triggers, causing you to get an additional beginning phase after this phase. Move to the beginning phase from step 7, causing you to untap all lands you control and draw a card. Move to the main phase from step 4. Repeat from step 2.
Shadow of the Second Sun + Mayael's Aria + Jumbo Cactuar
- Win the game
Commander Spellbook ↗How it works
Steps
Declare Jumbo Cactuar as an attacker, triggering its ability, giving it +9999/+0 until end of turn. At the beginning of your postcombat main phase, Shadow of the Second Sun triggers, causing you to get an additional beginning phase after this phase. During the beginning phase's upkeep step, Mayael's Aria triggers, causing you to put a +1/+1 counter on each creature you control, gain 10 life, and win the game.
Shadow of the Second Sun + Deceiver of Form + Mechanized Production
- Win the game
Commander Spellbook ↗How it works
Before you start
You control at least eight creatures if Mechanized Production is attached to a creature other than Deceiver of Form, or nine creatures otherwise. You have an artifact creature card on top of your library.
Steps
At the beginning of your combat phase, Deceiver of Form triggers, revealing the top card of your library and causing all other creatures you control to become a copy of that creature until end of turn. At the beginning of your postcombat main phase, Shadow of the Second Sun triggers, causing you to get an additional beginning phase after this one. At the beginning of the extra upkeep phase, Mechanized Production triggers, creating a token copy of the artifact it is attached to and causing you to win the game.
Combo data from Commander Spellbook. Only combos of 2 or 3 named cards are listed.
Best commanders
Commanders whose abilities work with this card and share its colors, from what the cards do.
- Estrid, the MaskedShadow of the Second Sun is an Aura, which Estrid, the Masked can use.
- Bruna, Light of AlabasterShadow of the Second Sun is an Aura, which Bruna, Light of Alabaster can use.
- Galea, Kindler of HopeShadow of the Second Sun is an Aura, which Galea, Kindler of Hope can use.
- Eriette, the BeguilerShadow of the Second Sun is an Aura, which Eriette, the Beguiler can use.
- Rayne, Academy ChancellorShadow of the Second Sun is an Aura, which Rayne, Academy Chancellor can use.
- Hakim, LoreweaverShadow of the Second Sun is an Aura, which Hakim, Loreweaver can use.
- Zur, Eternal SchemerShadow of the Second Sun is an Enchantment, which Zur, Eternal Schemer can use.
- Terra, Magical Adept // Esper TerraShadow of the Second Sun is an Enchantment, which Terra, Magical Adept // Esper Terra can use.
- Alela, Artful ProvocateurShadow of the Second Sun is an Enchantment, which Alela, Artful Provocateur can use.
- Callaphe, Beloved of the SeaShadow of the Second Sun is an Enchantment, which Callaphe, Beloved of the Sea can use.