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Storm King's Thunder

Storm King's Thunder

Instant$3.62

When you next cast an instant or sorcery spell this turn, copy that spell X times. You may choose new targets for the copies.

Legal in Commander

Is

Does

Rewards

Combos 12

  • Storm King's Thunder + Prologue to Phyresis

    • Each opponent loses the game

    Mana needed: 279 decks on Commander Spellbook

    How it works

    Before you start

    Your deck size is at least ten.

    Steps

    Cast Storm King's Thunder by paying {9}{R}{R}{R}, copying the next instant or sorcery spell you cast nine times. Cast Prologue to Phyresis by paying {1}{U}. Storm King's Thunder triggers, copying Prologue to Phyresis nine times. Resolve each Prologue to Phyresis, causing each opponent to get ten poison counters and you to draw ten cards. Each opponent loses the game due to having ten or more poison counters.

    Commander Spellbook ↗
  • Storm King's Thunder + Vraska's Fall

    • Each opponent loses the game

    Mana needed: 63 decks on Commander Spellbook

    How it works

    Steps

    Cast Storm King's Thunder by paying {9}{R}{R}{R}, copying the next instant or sorcery spell you cast nine times. Cast Vraska's Fall by paying {2}{B}. Storm King's Thunder triggers, copying Vraska's Fall nine times. Resolve each Vraska's Fall, causing each opponent to get ten poison counters. Each opponent loses the game due to having ten or more poison counters.

    Commander Spellbook ↗
  • Storm King's Thunder + Infectious Inquiry

    • Each opponent loses the game

    Mana needed: 60 decks on Commander Spellbook

    How it works

    Before you start

    Your life total is at least twenty-one. Your deck size is at least twenty.

    Steps

    Cast Storm King's Thunder by paying {9}{R}{R}{R}, copying the next instant or sorcery spell you cast nine times. Cast Infectious Inquiry by paying {2}{B}. Storm King's Thunder triggers, copying Infectious Inquiry nine times. Resolve each Infectious Inquiry, causing each opponent to get ten poison counters, and you to lose twenty life and draw twenty cards. Each opponent loses the game due to having ten or more poison counters.

    Commander Spellbook ↗
  • Storm King's Thunder + Infectious Bite

    • Each opponent loses the game

    Mana needed: 52 decks on Commander Spellbook

    How it works

    Before you start

    You control a creature.

    Steps

    Cast Storm King's Thunder by paying {9}{R}{R}{R}, copying the next instant or sorcery spell you cast nine times. Cast Infectious Bite by paying {1}{G}. Storm King's Thunder triggers, copying Infectious Bite nine times. Resolve each Infectious Bite, causing each opponent to get ten poison counters. Each opponent loses the game due to having ten or more poison counters.

    Commander Spellbook ↗
  • Storm King's Thunder + Phyresis Outbreak

    • Each opponent loses the game

    Mana needed: 36 decks on Commander Spellbook

    How it works

    Steps

    Cast Storm King's Thunder by paying {9}{R}{R}{R}, copying the next instant or sorcery spell you cast nine times. Cast Phyresis Outbreak by paying {2}{B}. Storm King's Thunder triggers, copying Phyresis Outbreak nine times. Resolve each Phyresis Outbreak, causing each opponent to get ten poison counters. Each opponent loses the game due to having ten or more poison counters.

    Commander Spellbook ↗
  • Storm King's Thunder + Biovisionary + Double Major

    • Win the game

    Mana needed: 20 decks on Commander Spellbook

    How it works

    Steps

    Cast Storm King's Thunder by paying {2}{R}{R}{R}, copying the next instant or sorcery spell you cast twice. Cast Biovisionary by paying {1}{G}{U}. Holding priority, cast Double Major by paying {G}{U}, targeting Biovisionary. Storm King's Thunder triggers, copying Double Major twice, with both copies targeting Biovisionary. Resolve all Double Majors, creating three copies of the Biovisionary spells. Resolve all Biovisionary spells, causing you to have a nontoken Biovisionary and three token Biovisionaries. At the beginning of your end step, each Biovisionary triggers. Resolve the first trigger, causing you to win the game.

    Commander Spellbook ↗
  • Storm King's Thunder + Ob Nixilis, Unshackled + Scheming Symmetry

    • Each opponent loses the game
    • Near-infinite lifeloss

    Mana needed: 6 decks on Commander Spellbook

    How it works

    Before you start

    Ob Nixilon the battlefield.

    Steps

    Cast Storm King's Thunder by paying {R}{R}{R} plus an additional {1} for every twenty life your opponents collectively have, copying the next instant or sorcery spell you cast that many times. Cast Scheming Symmetry by paying {B}. Storm King's Thunder triggers, copying Scheming Symmetry at least once. Resolve a Scheming Symmetry, causing two opponents to search their library for a card, and then shuffle their libraries and put the card on top of it. Ob Nixilis triggers for each opponent who searched their library, causing them to lose ten life. Repeat from step 4 for each remaining Scheming Symmetry.

    Commander Spellbook ↗
  • Storm King's Thunder + Biovisionary + Quasiduplicate

    • Win the game

    Mana needed: 6 decks on Commander Spellbook

    How it works

    Steps

    Cast Storm King's Thunder by paying {2}{R}{R}{R}, copying the next instant or sorcery spell you cast twice. Cast Quasiduplicate by paying {1}{U}{U}, targeting Biovisionary. Storm King's Thunder triggers, copying Quasiduplicate twice, with both copies targeting Biovisionary. Resolve all Quasiduplicates, creating three token copies of Biovisionary. At the beginning of your end step, each Biovisionary triggers. Resolve the first trigger, causing you to win the game.

    Commander Spellbook ↗
  • Storm King's Thunder + Biovisionary + Cackling Counterpart

    • Win the game

    Mana needed: 5 decks on Commander Spellbook

    How it works

    Steps

    Cast Storm King's Thunder by paying {2}{R}{R}{R}, copying the next instant or sorcery spell you cast twice. Cast Cackling Counterpart by paying {1}{U}{U}, targeting Biovisionary. Storm King's Thunder triggers, copying Cackling Counterpart twice, with both copies targeting Biovisionary. Resolve all Cackling Counterparts, creating three token copies of Biovisionary. At the beginning of your end step, each Biovisionary triggers. Resolve the first trigger, causing you to win the game.

    Commander Spellbook ↗
  • Storm King's Thunder + Errant, Street Artist + Reality Spasm

    • Infinite untap of permanents you control
    • Infinite mana permanents you control can produce

    Mana needed: 4 decks on Commander Spellbook

    How it works

    Before you start

    You control at least two mana producing permanents, one of which can tap to produce at least {U}.

    Steps

    Cast Storm King's Thunder by paying {1}{R}{R}{R}, copying the next instant or sorcery spell you cast once. Cast Reality Spasm by paying at least {3}{U}{U}, targeting at least three permanents and choosing the untap mode. Storm King's Thunder triggers, copying Reality Spasm, targeting at least three permanents. Holding priority, activate at least two mana-producing permanents you control by tapping them, adding at least {1}{U}. Activate Errant by paying {1}{U} and tapping it, copying the Reality Spasm copy, targeting Errant and at least two mana-producing permanents you control. Resolve the copy of Reality Spasm from step 3, untapping Errant and at least two mana-producing permanents you control. Repeat from step 4.

    Commander Spellbook ↗

Combo data from Commander Spellbook. Only combos of 2 or 3 named cards are listed.

Best commanders

Commanders whose abilities work with this card and share its colors, from what the cards do.

  1. Longshot, Rebel BowmanLongshot, Rebel Bowman reduces your spell costs, which Storm King's Thunder can use because it rewards an Instant or sorcery.
  2. Ral, Monsoon Mage // Ral, Leyline ProdigyRal, Monsoon Mage // Ral, Leyline Prodigy reduces your spell costs, which Storm King's Thunder can use because it rewards an Instant or sorcery.
  3. Mizzix of the IzmagnusMizzix of the Izmagnus reduces your spell costs, which Storm King's Thunder can use because it rewards an Instant or sorcery.
  4. Magnus the RedMagnus the Red reduces your spell costs, which Storm King's Thunder can use because it rewards an Instant or sorcery.
  5. Kaza, Roil ChaserKaza, Roil Chaser reduces your spell costs, which Storm King's Thunder can use because it rewards an Instant or sorcery.
  6. The Scarlet WitchThe Scarlet Witch reduces your spell costs, which Storm King's Thunder can use because it rewards an Instant or sorcery.
  7. Vadrik, Astral ArchmageVadrik, Astral Archmage reduces your spell costs, which Storm King's Thunder can use because it rewards an Instant or sorcery.
  8. Melek, Reforged ResearcherMelek, Reforged Researcher reduces your spell costs, which Storm King's Thunder can use because it rewards an Instant or sorcery.
  9. Samut, the Driving ForceSamut, the Driving Force reduces your spell costs, which Storm King's Thunder can use because it rewards an Instant or sorcery.
  10. Iron Lad, Young AvengerIron Lad, Young Avenger reduces your spell costs, which Storm King's Thunder can use because it rewards an Instant or sorcery.

View Storm King's Thunder on Scryfall