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The Flesh Is Weak

The Flesh Is Weak

Enchantment$0.35

When this enchantment enters, put a +1/+1 counter on each creature you control. Creatures you control with +1/+1 counters on them are artifacts in addition to their other types. Nonartifact creatures get -1/-1.

Legal in Commander

Is

Does

Rewards

Combos 47

  • The Flesh Is Weak + Kormus Bell + Urborg, Tomb of Yawgmoth

    • Destroy all nonartifact lands
    • Destroy all nonartifact lands that enter the battlefield
    • Lock
    • Mass Land Denial

    6 decks on Commander Spellbook

    How it works

    Steps

    When a land enters the battlefield, it becomes a Swamp due to Kormus Bell. This then causes it to become a 0/0 creature due to Urborg and The Flesh Is Weak, and die as a state-based action due to having 0 toughness.

    Commander Spellbook ↗
  • The Flesh Is Weak + Toph, the First Metalbender + Bumi, Unleashed

    • Infinite combat phases
    • Infinite mana lands you control can produce
    • Infinite combat damage
    • Infinite untap of lands you control
    • Infinite mana nontoken artifacts you control can produce
    • Infinite untap of nontoken artifacts you control

    4 decks on Commander Spellbook

    How it works

    Before you start

    An opponent cannot block Bumi.

    Steps

    Deal combat damage to an opponent. Bumi triggers, untapping all lands you control, including Bumi as it's a land due to Toph, and causing you to get an additional combat phase after this one. Repeat each combat phase.

    Commander Spellbook ↗
  • The Flesh Is Weak + Toph, the First Metalbender + Ley Weaver

    • Infinite mana lands you control can produce
    • Infinite untap of nontoken artifacts you control
    • Infinite mana nontoken artifacts you control can produce
    • Infinite untap of lands you control

    1 decks on Commander Spellbook

    How it works

    Steps

    Activate Ley Weaver by tapping it, untapping it as it's a land due to Toph and another land you control. Repeat.

    Commander Spellbook ↗
  • The Flesh Is Weak + Kitsa, Otterball Elite + Blinkmoth Infusion

    • Infinite mana artifacts you control can produce
    • Infinite untap of creatures you control that have a +1/+1 counter on them
    • Infinite mana creatures you control with +1/+1 counters on them can produce

    Mana needed: 1 decks on Commander Spellbook

    How it works

    Before you start

    Kitsa has power 2 or greater, has at least one +1/+1 counter on it, and does not have summoning sickness. Artifacts you control can tap to produce at least {2}.

    Steps

    Cast Blinkmoth Infusion by paying {12}{U}{U}, minus {1} for each artifact you control. Kitsa's prowess ability triggers, giving it +1/+1 until end of turn. Holding priority, activate any number of mana-producing artifacts you control, adding at least {2}. Activate Kitsa's second ability by paying {2} and tapping it, copying Blinkmoth Infusion. Resolve the copy of Blinkmoth Infusion, untapping all artifacts you control. Repeat from step 3.

    Commander Spellbook ↗
  • The Flesh Is Weak + Toph, the First Metalbender + Argothian Elder

    • Infinite mana lands you control can produce
    • Infinite untap of nontoken artifacts you control
    • Infinite mana nontoken artifacts you control can produce
    • Infinite untap of lands you control

    1 decks on Commander Spellbook

    How it works

    Steps

    Activate Argothian Elder by tapping it, untapping it as it's a land due to Toph and another land you control. Repeat.

    Commander Spellbook ↗
  • The Flesh Is Weak + Voltaic Construct + Undermountain Adventurer

    • Infinite green mana

    0 decks on Commander Spellbook

    How it works

    Before you start

    Undermountain Adventurer doesn't have summoning sickness and has a +1/+1 counter on it You've completed a dungeon.

    Steps

    Activate Undermountain Adventurer by tapping it, adding six {G} Activate Voltaic Construct by paying {2}, untapping Undermountain Adventurer. Repeat

    Commander Spellbook ↗
  • The Flesh Is Weak + Voltaic Construct + Harabaz Druid

    • Infinite colored mana

    0 decks on Commander Spellbook

    How it works

    Before you start

    You control at least three Allies.

    Steps

    Activate Harabaz Druid by tapping it, adding at least {3}. Activate Voltaic Construct by paying {2}, untapping Harabaz Druid. Repeat

    Commander Spellbook ↗
  • The Flesh Is Weak + Voltaic Construct + Heronblade Elite

    • Infinite colored mana

    0 decks on Commander Spellbook

    How it works

    Steps

    Activate Heronblade Elite by tapping it, adding at least {3}. Activate Voltaic Construct by paying {2}, untapping Heronblade Elite. Repeat

    Commander Spellbook ↗
  • The Flesh Is Weak + Voltaic Construct + Sanctum Weaver

    • Infinite colored mana

    0 decks on Commander Spellbook

    How it works

    Before you start

    You control at least three enchantments.

    Steps

    Activate Sanctum Weaver by tapping it, adding at least {3}. Activate Voltaic Construct by paying {2}, untapping Sanctum Weaver. Repeat

    Commander Spellbook ↗
  • The Flesh Is Weak + Voltaic Construct + Priest of Titania

    • Infinite green mana

    0 decks on Commander Spellbook

    How it works

    Before you start

    There are at least three Elves on the battlefield.

    Steps

    Activate Priest of Titania by tapping it, adding at least {G}{G}{G}. Activate Voltaic Construct by paying {2}, untapping Priest of Titania. Repeat

    Commander Spellbook ↗

Combo data from Commander Spellbook. Only combos of 2 or 3 named cards are listed.

Best commanders

Commanders whose abilities work with this card and share its colors, from what the cards do.

  1. Arna Kennerüd, SkycaptainThe Flesh Is Weak puts +1/+1 counters on your creatures and Arna Kennerüd, Skycaptain doubles counters.
  2. Atraxa, Praetors' VoiceAtraxa, Praetors' Voice proliferates and The Flesh Is Weak puts +1/+1 counters on your creatures.
  3. Tam, the PossibilityTam, the Possibility proliferates and The Flesh Is Weak puts +1/+1 counters on your creatures.
  4. Ramos, Dragon EngineThe Flesh Is Weak puts +1/+1 counters on your creatures, which Ramos, Dragon Engine can use.
  5. Ulalek, Fused AtrocityUlalek, Fused Atrocity copies your triggered abilities, which The Flesh Is Weak can use because it has an enter-the-battlefield trigger.
  6. The Master of KeysThe Master of Keys puts +1/+1 counters on your creatures, which The Flesh Is Weak can use.
  7. Kenrith, the Returned KingKenrith, the Returned King puts +1/+1 counters on your creatures, which The Flesh Is Weak can use.
  8. Avatar Aang // Aang, Master of ElementsAvatar Aang // Aang, Master of Elements puts +1/+1 counters on your creatures, which The Flesh Is Weak can use.
  9. Urtet, Remnant of MemnarchUrtet, Remnant of Memnarch puts +1/+1 counters on your creatures, which The Flesh Is Weak can use.
  10. Leonardo, the BalanceLeonardo, the Balance puts +1/+1 counters on your creatures, which The Flesh Is Weak can use.

View The Flesh Is Weak on Scryfall