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Tradewind Rider

Tradewind Rider

Creature — Spirit1/4$0.69

Flying , Tap two untapped creatures you control: Return target permanent to its owner's hand.

Legal in Commander

Is

Does

Combos 25

  • Tradewind Rider + The One Ring

    • You have protection from everything
    • Lock
    • Prevent all damage that would be dealt to you

    Mana needed: 96 decks on Commander Spellbook

    How it works

    Before you start

    Tradewind Rider does not have summoning sickness. You control at least two other untapped creatures.

    Steps

    Activate Tradewind Rider by tapping it and two other untapped creatures you control, returning The One Ring from the battlefield to your hand. Cast The One Ring by paying {4}. The One Ring triggers, giving you protection from everything until your next turn. Repeat each turn.

    Commander Spellbook ↗
  • Tradewind Rider + Intruder Alarm + Peregrine Drake

    • Infinite mana lands you control can produce
    • Infinite mana creatures you control can produce
    • Infinite untap of lands you control

    19 decks on Commander Spellbook

    How it works

    Before you start

    You control at least one additional creature, You control up to five lands that can tap to produce at least {4}{U}.

    Steps

    Activate up to five lands by tapping them, adding at least {4}{U}. Cast Peregrine Drake by paying {4}{U}. When Peregrine Drake enters the battlefield, it and Intruder Alarm trigger. Resolve the Peregrine Drake trigger, untapping up to five lands. Resolve the Intruder Alarm trigger, untapping all creatures. Activate Tradewind Rider by tapping it, Peregrine Drake and one other creature you control, returning Peregrine Drake from the battlefield to your hand. Repeat.

    Commander Spellbook ↗
  • Tradewind Rider + Intruder Alarm + Cloud of Faeries

    • Infinite mana lands you control can produce
    • Infinite mana creatures you control can produce
    • Infinite untap of lands you control

    13 decks on Commander Spellbook

    How it works

    Before you start

    You control at least one additional creature, You control up to two lands that can tap to produce at least {1}{U}.

    Steps

    Activate up to two lands by tapping them, adding at least {1}{U}. Cast Cloud of Faeries by paying {1}{U} When Cloud of Faeries enters the battlefield, it and Intruder Alarm trigger. Resolve the Cloud of Faeries trigger, untapping up to two lands. Resolve the Intruder Alarm trigger, untapping all creatures. Activate Tradewind Rider by tapping it, Cloud of Faeries and one other creature you control, returning Cloud of Faeries from the battlefield to your hand. Repeat.

    Commander Spellbook ↗
  • Tradewind Rider + Intruder Alarm + Palinchron

    • Infinite mana lands you control can produce
    • Infinite mana creatures you control can produce
    • Infinite untap of lands you control

    13 decks on Commander Spellbook

    How it works

    Before you start

    You control at least one additional creature, You control up to seven lands that can tap to produce at least {5}{U}{U}.

    Steps

    Activate up to seven lands by tapping them, adding at least {5}{U}{U}. Cast Palinchron by paying {5}{U}{U}. When Palinchron enters the battlefield, it and Intruder Alarm trigger. Resolve the Palinchron trigger, untapping up to seven lands. Resolve the Intruder Alarm trigger, untapping all creatures. Activate Tradewind Rider by tapping it, Palinchron and one other creature you control, returning Palinchron from the battlefield to your hand. Repeat.

    Commander Spellbook ↗
  • Tradewind Rider + Intruder Alarm + Ornithopter

    • Infinite mana creatures you control can produce

    9 decks on Commander Spellbook

    How it works

    Before you start

    You have enough mana to cast Ornithopter. You control at least one additional creature,

    Steps

    Cast Ornithopter by paying its mana cost. When Ornithopter enters the battlefield, Intruder Alarm triggers, untapping all creatures. Activate Tradewind Rider by tapping it, Ornithopter and one other creature you control, returning Ornithopter from the battlefield to your hand. Repeat.

    Commander Spellbook ↗
  • Tradewind Rider + Intruder Alarm + Great Whale

    • Infinite mana lands you control can produce
    • Infinite mana creatures you control can produce
    • Infinite untap of lands you control

    7 decks on Commander Spellbook

    How it works

    Before you start

    You control at least one additional creature, You control up to seven lands that can tap to produce at least {5}{U}{U}.

    Steps

    Activate up to seven lands by tapping them, adding at least {5}{U}{U}. Cast Great Whale by paying {5}{U}{U}. When Great Whale enters the battlefield, it and Intruder Alarm trigger. Resolve the Great Whale trigger, untapping up to seven lands. Resolve the Intruder Alarm trigger, untapping all creatures. Activate Tradewind Rider by tapping it, Great Whale and one other creature you control, returning Great Whale from the battlefield to your hand. Repeat.

    Commander Spellbook ↗
  • Tradewind Rider + Elvish Piper + Intruder Alarm

    • Infinite mana creatures you control can produce

    7 decks on Commander Spellbook

    How it works

    Before you start

    You have a creature card in hand. Elvish Piper and Tradewind Rider do not have summoning sickness. You control a creature that can tap to produce at least {G}. You control at least one additional creature.

    Steps

    Activate a creature you control by tapping it, adding at least {G}. Activate Elvish Piper by paying {G} and tapping it, putting any creature card from your hand onto the battlefield. The creature enters the battlefield, triggering Intruder Alarm, untapping all creatures. Activate Tradewind Riders by tapping it and two other creatures you control, returning a creature card from the battlefield to your hand. Repeat.

    Commander Spellbook ↗
  • Tradewind Rider + Sneak Attack + Intruder Alarm

    • Infinite mana creatures you control can produce

    6 decks on Commander Spellbook

    How it works

    Before you start

    You have a creature card in hand. Tradewind Rider do not have summoning sickness. You control a creature that can tap to produce at least {R}. You control at least one additional creature.

    Steps

    Activate a creature you control by tapping it, adding at least {R}. Activate Sneak Attack by paying {R}, putting any creature card from your hand onto the battlefield. The creature enters the battlefield, triggering Intruder Alarm, untapping all creatures. Activate Tradewind Riders by tapping it and two other creatures you control, returning a creature card from the battlefield to your hand. Repeat.

    Commander Spellbook ↗
  • Tradewind Rider + Intruder Alarm + Phyrexian Walker

    • Infinite mana creatures you control can produce

    5 decks on Commander Spellbook

    How it works

    Before you start

    You have enough mana to cast Phyrexian Walker. You control at least one additional creature,

    Steps

    Cast Phyrexian Walker by paying its mana cost. When Phyrexian Walker enters the battlefield, Intruder Alarm triggers, untapping all creatures. Activate Tradewind Rider by tapping it, Phyrexian Walker and one other creature you control, returning Phyrexian Walker from the battlefield to your hand. Repeat.

    Commander Spellbook ↗
  • Tradewind Rider + Intruder Alarm + Memnite

    • Infinite mana creatures you control can produce

    4 decks on Commander Spellbook

    How it works

    Before you start

    You have enough mana to cast Memnite. You control at least one additional creature,

    Steps

    Cast Memnite by paying its mana cost. When Memnite enters the battlefield, Intruder Alarm triggers, untapping all creatures. Activate Tradewind Rider by tapping it, Memnite and one other creature you control, returning Memnite from the battlefield to your hand. Repeat.

    Commander Spellbook ↗

Combo data from Commander Spellbook. Only combos of 2 or 3 named cards are listed.

Best commanders

Commanders whose abilities work with this card and share its colors, from what the cards do.

  1. Captain America, Living LegendTradewind Rider taps your creatures, which Captain America, Living Legend can use because it triggers when your creature becomes tapped.
  2. Unctus, Grand MetatectTradewind Rider taps your creatures, which Unctus, Grand Metatect can use because it triggers when your creature becomes tapped.
  3. Aang and KataraTradewind Rider taps your creatures, which Aang and Katara can use because it cares how many of your creatures are tapped.
  4. Kilo, Apogee MindTradewind Rider taps your creatures, which Kilo, Apogee Mind can use because it triggers when your creature becomes tapped.
  5. Gran-GranTradewind Rider taps your creatures, which Gran-Gran can use because it triggers when your creature becomes tapped.
  6. Neerdiv, Devious DiverTradewind Rider taps your creatures, which Neerdiv, Devious Diver can use because it triggers when your creature becomes tapped.
  7. Master PakkuTradewind Rider taps your creatures, which Master Pakku can use because it triggers when your creature becomes tapped.
  8. Tui and La, Moon and OceanTradewind Rider taps your creatures, which Tui and La, Moon and Ocean can use because it triggers when your creature becomes tapped.
  9. Saint Traft and Rem KarolusTradewind Rider taps your creatures, which Saint Traft and Rem Karolus can use because it triggers when your creature becomes tapped.
  10. Hemmer, Fixing What Is BrokenTradewind Rider taps your creatures, which Hemmer, Fixing What Is Broken can use because it triggers when your creature becomes tapped.

View Tradewind Rider on Scryfall