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Wizard Mentor

Wizard Mentor

Creature — Human Wizard2/2$0.14

: Return this creature and target creature you control to their owner's hand.

Legal in Commander

Is

Does

Combos 6

  • Wizard Mentor + Sneak Attack + Priest of Urabrask

    • Infinite red mana

    Mana needed: 2 decks on Commander Spellbook

    How it works

    Steps

    Activate Sneak Attack by paying {R}, putting Priest of Urabraask from your hand onto the battlefield and giving it haste. When Priest of Urabrask enters the battlefield, it triggers, adding {R}{R}{R}. Activate Sneak Attack by paying {R}, putting Wizard Mentor from your hand onto the battlefield and giving it haste. Activate Wizard Mentor by tapping it, returning it and Priest of Urabrask from the battlefield to your hand. Repeat.

    Commander Spellbook ↗
  • Wizard Mentor + Wormfang Manta + Scroll of Fate

    • Infinite turns

    Mana needed: 2 decks on Commander Spellbook

    How it works

    Before you start

    Wizard Mentor does not have summoning sickness.

    Steps

    Activate Scroll of Fate by tapping it, manifesting Wormfang Manta from your hand. Pay {5}{U}{U} to turn Wormfang Manta face up. Activate Wizard Mentor by tapping it, returning itself and Wormfang Manta from the battlefield to your hand. Wormfang Manta's LTB ability triggers, creating an extra turn after this one. Cast Wizard Mentor by paying {2}{U}. Repeat.

    Commander Spellbook ↗
  • Wizard Mentor + Wormfang Manta + Hushwing Gryff

    • Infinite turns

    Mana needed: 1 decks on Commander Spellbook

    How it works

    Before you start

    Wizard Mentor does not have summoning sickness.

    Steps

    During your precombat main phase, cast Wormfang Manta by paying {5}{U}{U}. Wormfang Manta's first ability does not trigger due to Hushwing Gryff. Activate Wizard Mentor by tapping it, returning it and Wormfang Manta from the battlefield to your hand. When Wormfang Manta leaves the battlefield, its second ability triggers, causing you to take an extra turn after this one. Cast Wizard Mentor by paying {2}{U}. Repeat each turn.

    Commander Spellbook ↗
  • Wizard Mentor + Wormfang Manta + Tocatli Honor Guard

    • Infinite turns

    Mana needed: 1 decks on Commander Spellbook

    How it works

    Before you start

    Wizard Mentor does not have summoning sickness.

    Steps

    During your precombat main phase, cast Wormfang Manta by paying {5}{U}{U}. Wormfang Manta's first ability does not trigger due to Tocatli Honor Guard. Activate Wizard Mentor by tapping it, returning it and Wormfang Manta from the battlefield to your hand. When Wormfang Manta leaves the battlefield, its second ability triggers, causing you to take an extra turn after this one. Cast Wizard Mentor by paying {2}{U}. Repeat each turn.

    Commander Spellbook ↗
  • Wizard Mentor + Wormfang Manta + Torpor Orb

    • Infinite turns

    Mana needed: 1 decks on Commander Spellbook

    How it works

    Before you start

    Wizard Mentor does not have summoning sickness.

    Steps

    During your precombat main phase, cast Wormfang Manta by paying {5}{U}{U}. Wormfang Manta's first ability does not trigger due to Torpor Orb. Activate Wizard Mentor by tapping it, returning it and Wormfang Manta from the battlefield to your hand. When Wormfang Manta leaves the battlefield, its second ability triggers, causing you to take an extra turn after this one. Cast Wizard Mentor by paying {2}{U}. Repeat each turn.

    Commander Spellbook ↗
  • Wizard Mentor + Wormfang Manta + Hushbringer

    • Infinite turns

    Mana needed: 1 decks on Commander Spellbook

    How it works

    Before you start

    Wizard Mentor does not have summoning sickness.

    Steps

    During your precombat main phase, cast Wormfang Manta by paying {5}{U}{U}. Wormfang Manta's first ability does not trigger due to Hushbringer. Activate Wizard Mentor by tapping it, returning it and Wormfang Manta from the battlefield to your hand. When Wormfang Manta leaves the battlefield, its second ability triggers, causing you to take an extra turn after this one. Cast Wizard Mentor by paying {2}{U}. Repeat each turn.

    Commander Spellbook ↗

Combo data from Commander Spellbook. Only combos of 2 or 3 named cards are listed.

Best commanders

Commanders whose abilities work with this card and share its colors, from what the cards do.

  1. Aang and KataraWizard Mentor taps your creatures, which Aang and Katara can use because it cares how many of your creatures are tapped.
  2. Azami, Lady of ScrollsWizard Mentor is a Wizard, which Azami, Lady of Scrolls can use.
  3. Naban, Dean of IterationWizard Mentor is a Wizard, which Naban, Dean of Iteration can use.
  4. Naru Meha, Master WizardWizard Mentor is a Wizard, which Naru Meha, Master Wizard can use.
  5. Inalla, Archmage RitualistWizard Mentor is a Wizard, which Inalla, Archmage Ritualist can use.
  6. Kaza, Roil ChaserWizard Mentor is a Wizard, which Kaza, Roil Chaser can use.
  7. Adeliz, the Cinder WindWizard Mentor is a Wizard, which Adeliz, the Cinder Wind can use.
  8. The Destined WarriorWizard Mentor is a Wizard, which The Destined Warrior can use.
  9. Gandalf, Party GuestWizard Mentor is a Wizard, which Gandalf, Party Guest can use.
  10. The Fifth DoctorThe Fifth Doctor untaps your creatures and Wizard Mentor taps your creatures.

View Wizard Mentor on Scryfall