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Wrong Turn

Wrong Turn

Instant$0.43

Target opponent gains control of target creature. (If an attacking or blocking creature changes controllers, it's removed from combat.)

Legal in Commander

Is

Combos 9

  • Wrong Turn + Archfiend of the Dross + Heartless Act

    • Target opponent loses the game at the beginning of their next upkeep

    Mana needed: 427 decks on Commander Spellbook

    How it works

    Before you start

    Archfiend of the Dross has no more than four oil counters on it.

    Steps

    Cast Heartless Act by paying {1}{B}, removing up to three oil counters from Archfiend of the Dross. Cast Wrong Turn by paying {2}{U}, causing you to give control of Archfiend of the Dross to an opponent. At the beginning of the opponent's next upkeep, Archfiend of the Dross triggers, causing the opponent to remove an oil counter from it and lose the game.

    Commander Spellbook ↗
  • Wrong Turn + Consecrated Sphinx + Notion Thief

    • Infinite card draw for target opponent
    • Target opponent loses the game

    Mana needed: 78 decks on Commander Spellbook

    How it works

    Steps

    Cast Wrong Turn by paying {2}{U}, giving control of Notion Thief to an opponent. During that opponent's draw step, they draw a card. Consecrated Sphinx triggers, causing the opponent to draw two cards due to Notion Thief. Consecrated Sphinx triggers twice. Resolve the first trigger, causing the opponent to draw two cards due to Notion Thief. Repeat from step 4 until the opponent loses the game due to drawing from an empty library.

    Commander Spellbook ↗
  • Wrong Turn + Nekusar, the Mindrazer + Vilis, Broker of Blood

    • Infinite card draw for target opponent
    • Target opponent loses the game

    Mana needed: 13 decks on Commander Spellbook

    How it works

    Steps

    Cast Wrong Turn by paying {2}{U}, giving control of Vilis to an opponent. During that opponent's draw step, they draw a card. Nekusar triggers, dealing 1 damage to the opponent. Vilis triggers, causing the opponent to draw a card. Repeat from step 3 until the opponent loses the game either due to drawing from an empty library, or from having 0 life.

    Commander Spellbook ↗
  • Wrong Turn + Razorkin Needlehead + Vilis, Broker of Blood

    • Target opponent loses the game
    • Infinite card draw for target opponent

    Mana needed: 11 decks on Commander Spellbook

    How it works

    Steps

    Cast Wrong Turn by paying {2}{U}, giving control of Vilis to an opponent. During that opponent's draw step, they draw a card. Razorkin Needlehead triggers, dealing 1 damage to the opponent. Vilis triggers, causing the opponent to draw a card. Repeat from step 3 until the opponent loses the game either due to drawing from an empty library, or from having 0 life.

    Commander Spellbook ↗
  • Wrong Turn + Body of Knowledge + Orcish Bowmasters

    • Target opponent loses the game
    • Infinite card draw for target opponent
    • Near-infinite +1/+1 counters on a creature token

    Mana needed: 6 decks on Commander Spellbook

    How it works

    Before you start

    An opponent has two or more cards in hand. You have a way to deal nonlethal damage to Body of Knowledge after it is donated to an opponent.

    Steps

    Donate Body of Knowledge to an opponent that has two or more cards in hand, then deal nonlethal damage to it. Body of Knowledge triggers, causing its controller to draw that many cards. Orcish Bowmaster triggers for each card drawn. Resolve the first trigger, dealing 1 damage to Body of Knowledge and causing you to amass Orcs 1. Repeat from step 2.

    Commander Spellbook ↗
  • Wrong Turn + Patrolling Peacemaker + Bloodcrazed Hoplite

    • Infinite proliferate

    Mana needed: 2 decks on Commander Spellbook

    How it works

    Before you start

    You have a way to proliferate or a way to put a +1/+1 counter on Bloodcrazed Hoplite after an opponent gains control of it.

    Steps

    Donate control of Bloodcrazed Hoplite to an opponent. Put a +1/+1 counter on Bloodcrazed Hoplite either by proliferating or by any other method. Bloodcrazed Hoplite triggers, targeting any creature controlled by you or another opponent. When the opponent commits that crime, Patrolling Peacemaker triggers, causing you to proliferate and put a +1/+1 counter on Bloodcrazed Hoplite. Repeat from step 3.

    Commander Spellbook ↗
  • Wrong Turn + Altanak, the Thrice-Called + Martyrdom

    • Target opponent loses the game
    • Infinite card draw for target opponent

    Mana needed: 0 decks on Commander Spellbook

    How it works

    Steps

    Cast Martyrdom by paying {1}{W}{W}, targeting Altanak. Cast Wrong Turn by paying {2}{U}, giving control of Altanak to an opponent. Activate Altanak an arbitrarily large number of times by paying {0}, targeting itself. Altanak triggers that many times, causing an opponent to draw that many cards and lose the game due to drawing from an empty library.

    Commander Spellbook ↗
  • Wrong Turn + Altanak, the Thrice-Called + Soltari Guerrillas

    • Target opponent loses the game
    • Infinite card draw for target opponent

    Mana needed: 0 decks on Commander Spellbook

    How it works

    Steps

    Cast Wrong Turn by paying {2}{U}, giving control of Altanak to an opponent. Activate Soltari Guerrillas an arbitrarily large number of times by paying {0}, targeting Altanak. Altanak triggers that many times, causing an opponent to draw that many cards and lose the game due to drawing from an empty library.

    Commander Spellbook ↗
  • Wrong Turn + Phage the Untouchable + Avacyn, Angel of Horror

    • Target opponent loses the game

    Mana needed: 0 decks on Commander Spellbook

    How it works

    Before you start

    You have a way to kill Phage.

    Steps

    Donate control of Avacyn to an opponent using Wrong Turn. Kill Phage by any method. At the beginning of the next end step, Avacyn triggers, returning Phage from your graveyard to the battlefield under the opponent's control. When Phage enters, its first ability triggers, causing the opponent to lose the game.

    Commander Spellbook ↗

Combo data from Commander Spellbook. Only combos of 2 or 3 named cards are listed.

Best commanders

Commanders whose abilities work with this card and share its colors, from what the cards do.

  1. Kitsa, Otterball EliteWrong Turn is an Instant or sorcery, which Kitsa, Otterball Elite can use.
  2. Stella Lee, Wild CardStella Lee, Wild Card copies your spells and Wrong Turn is an Instant or sorcery.
  3. Naru Meha, Master WizardNaru Meha, Master Wizard copies your spells and Wrong Turn is an Instant or sorcery.
  4. Gandalf the GreyGandalf the Grey copies your spells and Wrong Turn is an Instant or sorcery.
  5. Lutri, the SpellchaserLutri, the Spellchaser copies your spells and Wrong Turn is an Instant or sorcery.
  6. Rootha, Mercurial ArtistRootha, Mercurial Artist copies your spells and Wrong Turn is an Instant or sorcery.
  7. Uyo, Silent ProphetUyo, Silent Prophet copies your spells and Wrong Turn is an Instant or sorcery.
  8. Jin-Gitaxias, Progress TyrantWrong Turn is an Instant or sorcery, which Jin-Gitaxias, Progress Tyrant can use.
  9. Prismari, the InspirationWrong Turn is an Instant or sorcery, which Prismari, the Inspiration can use.
  10. Storm, Force of NatureWrong Turn is an Instant or sorcery, which Storm, Force of Nature can use.

View Wrong Turn on Scryfall