
Aberrant Mind Sorcerer
Creature — Human Elf Shaman Sorcerer3/4$0.24
Psionic Spells — When this creature enters, choose target instant or sorcery card in your graveyard, then roll a d20. 1—9 | You may put that card on top of your library. 10—20 | Return that card to your hand.
Legal in Commander
Is
Rewards
Combos 5
Aberrant Mind Sorcerer + Helm of the Host + Capture of Jingzhou
- Infinite turns
Commander Spellbook ↗How it works
Before you start
Helm of the Host attached to Aberrant Mind Sorcerer.
Steps
Cast Capture of Jingzhou by paying {3}{U}{U}, causing you to take an extra turn after this one. At the beginning of your combat phase, Helm of the Host triggers, creating a token copy of Aberrant Mind Sorcerer with haste. When the Aberrant Mind Sorcerer token enters the battlefield, it triggers, causing you to roll a d20 and either return Capture of Jingzhou from your graveyard to your hand, or put Capture of Jingzhou from your graveyard on top of your library. Move to your extra turn, drawing Capture of Jingzhou if it was put on top of your library. Repeat.
Aberrant Mind Sorcerer + Helm of the Host + Time Warp
- Infinite turns
Commander Spellbook ↗How it works
Before you start
Helm of the Host attached to Aberrant Mind Sorcerer.
Steps
Cast Time Warp by paying {3}{U}{U}, causing you to take an extra turn after this one. At the beginning of your combat phase, Helm of the Host triggers, creating a token copy of Aberrant Mind Sorcerer with haste. When the Aberrant Mind Sorcerer token enters the battlefield, it triggers, causing you to roll a d20 and either return Time Warp from your graveyard to your hand, or put Time Warp from your graveyard on top of your library. Move to your extra turn, drawing Time Warp if it was put on top of your library. Repeat.
Aberrant Mind Sorcerer + Helm of the Host + Temporal Manipulation
- Infinite turns
Commander Spellbook ↗How it works
Before you start
Helm of the Host attached to Aberrant Mind Sorcerer.
Steps
Cast Temporal Manipulation by paying {3}{U}{U}, causing you to take an extra turn after this one. At the beginning of your combat phase, Helm of the Host triggers, creating a token copy of Aberrant Mind Sorcerer with haste. When the Aberrant Mind Sorcerer token enters the battlefield, it triggers, causing you to roll a d20 and either return Temporal Manipulation from your graveyard to your hand, or put Temporal Manipulation from your graveyard on top of your library. Move to your extra turn, drawing Temporal Manipulation if it was put on top of your library. Repeat.
Aberrant Mind Sorcerer + Helm of the Host + Walk the Aeons
- Infinite turns
Commander Spellbook ↗How it works
Before you start
Helm of the Host attached to Aberrant Mind Sorcerer.
Steps
Cast Walk the Aeons by paying {4}{U}{U}, causing you to take an extra turn after this one. At the beginning of your combat phase, Helm of the Host triggers, creating a token copy of Aberrant Mind Sorcerer with haste. When the Aberrant Mind Sorcerer token enters the battlefield, it triggers, causing you to roll a d20 and either return Walk the Aeons from your graveyard to your hand, or put Walk the Aeons from your graveyard on top of your library. Move to your extra turn, drawing Walk the Aeons if it was put on top of your library. Repeat.
Aberrant Mind Sorcerer + Helm of the Host + Time Stretch
- Infinite turns
Commander Spellbook ↗How it works
Before you start
Helm of the Host attached to Aberrant Mind Sorcerer.
Steps
Cast Time Stretch by paying {8}{U}{U}, causing you to take two extra turns after this one. At the beginning of your combat phase, Helm of the Host triggers, creating a token copy of Aberrant Mind Sorcerer with haste. When the Aberrant Mind Sorcerer token enters the battlefield, it triggers, causing you to roll a d20 and either return Time Stretch from your graveyard to your hand, or put Time Stretch from your graveyard on top of your library. Move to your first extra turn, drawing Time Stretch if it was put on top of your library. Move to your second extra turn. Repeat.
Combo data from Commander Spellbook. Only combos of 2 or 3 named cards are listed.
Best commanders
Commanders whose abilities work with this card and share its colors, from what the cards do.
- Yarok, the DesecratedYarok, the Desecrated copies your triggered abilities, which Aberrant Mind Sorcerer can use because it has an enter-the-battlefield trigger.
- Mister FantasticMister Fantastic copies your triggered abilities, which Aberrant Mind Sorcerer can use because it has an enter-the-battlefield trigger.
- Thassa, Deep-DwellingThassa, Deep-Dwelling blinks / re-enters your creatures, which Aberrant Mind Sorcerer can use because it has an enter-the-battlefield trigger.
- Brago, King EternalBrago, King Eternal blinks / re-enters your creatures, which Aberrant Mind Sorcerer can use because it has an enter-the-battlefield trigger.
- Y'shtola RhulY'shtola Rhul blinks / re-enters your creatures, which Aberrant Mind Sorcerer can use because it has an enter-the-battlefield trigger.
- Kykar, Zephyr AwakenerKykar, Zephyr Awakener blinks / re-enters your creatures, which Aberrant Mind Sorcerer can use because it has an enter-the-battlefield trigger.
- Abuelo, Ancestral EchoAbuelo, Ancestral Echo blinks / re-enters your creatures, which Aberrant Mind Sorcerer can use because it has an enter-the-battlefield trigger.
- Oji, the Exquisite BladeOji, the Exquisite Blade blinks / re-enters your creatures, which Aberrant Mind Sorcerer can use because it has an enter-the-battlefield trigger.
- Elrond, Moon-ReaderElrond, Moon-Reader blinks / re-enters your creatures, which Aberrant Mind Sorcerer can use because it has an enter-the-battlefield trigger.
- Don & Leo, Problem SolversDon & Leo, Problem Solvers blinks / re-enters your creatures, which Aberrant Mind Sorcerer can use because it has an enter-the-battlefield trigger.